* Copyright (c) 1983 Regents of the University of California,
* All rights reserved. Redistribution permitted subject to
* the terms of the Berkeley Software License Agreement.
static char *sccsid
= "@(#)pl_1.c 2.10 85/04/23";
* If we get here before a ship is chosen, then ms == 0 and
* we don't want to update the score file, or do any Write's either.
* We can assume the sync file is already created and may need
* Of course, we don't do any more Sync()'s if we got here
* because of a Sync() failure.
(void) signal(SIGHUP
, SIG_IGN
);
(void) signal(SIGINT
, SIG_IGN
);
(void) signal(SIGQUIT
, SIG_IGN
);
(void) signal(SIGALRM
, SIG_IGN
);
(void) signal(SIGCHLD
, SIG_IGN
);
Signal("It looks like you've had it!",
Signal("Your ship was captured.",
Signal("Hurricane! All ships destroyed.",
Signal("The driver died.", (struct ship
*)0);
Signal("Synchronization error.", (struct ship
*)0);
Signal("A funny thing happened (%d).",
(struct ship
*)0, conditions
);
printf("The driver died.\n");
printf("Synchronization error\n.");
printf("A funny thing happened (%d).\n",
if (conditions
!= LEAVE_SYNC
) {
makesignal(ms
, "Captain %s relinquishing.",
(struct ship
*)0, mf
->captain
);
Write(W_END
, ms
, 0, 0, 0, 0, 0);
(void) signal(SIGCHLD
, SIG_IGN
);
pid
= wait3(&status
, WNOHANG
, (struct rusage
*)0);
if (pid
< 0 || pid
> 0 && !WIFSTOPPED(status
))
(void) signal(SIGCHLD
, child
);