BSD-SCCS END release
[unix-history] / usr / src / games / boggle / boggle / bog.c
/*-
* Copyright (c) 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Barry Brachman.
*
* %sccs.include.redist.c%
*/
#ifndef lint
static char copyright[] =
"@(#) Copyright (c) 1993\n\
The Regents of the University of California. All rights reserved.\n";
#endif /* not lint */
#ifndef lint
static char sccsid[] = "@(#)bog.c 8.2 (Berkeley) %G%";
#endif /* not lint */
#include <ctype.h>
#include <err.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "bog.h"
#include "extern.h"
static int compar __P((const void *, const void *));
struct dictindex dictindex[26];
/*
* Cube position numbering:
*
* 0 1 2 3
* 4 5 6 7
* 8 9 A B
* C D E F
*/
static int adjacency[16][16] = {
/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */
{ 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 0 */
{ 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 1 */
{ 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 2 */
{ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 3 */
{ 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, /* 4 */
{ 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0 }, /* 5 */
{ 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0 }, /* 6 */
{ 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, /* 7 */
{ 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0 }, /* 8 */
{ 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0 }, /* 9 */
{ 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1 }, /* A */
{ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1 }, /* B */
{ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0 }, /* C */
{ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0 }, /* D */
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1 }, /* E */
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0 } /* F */
};
static int letter_map[26][16];
char board[17];
int wordpath[MAXWORDLEN + 1];
int wordlen; /* Length of last word returned by nextword() */
int usedbits;
char *pword[MAXPWORDS], pwords[MAXPSPACE], *pwordsp;
int npwords;
char *mword[MAXMWORDS], mwords[MAXMSPACE], *mwordsp;
int nmwords;
int ngames = 0;
int tnmwords = 0, tnpwords = 0;
#include <setjmp.h>
jmp_buf env;
long start_t;
static FILE *dictfp;
int batch;
int debug;
int minlength;
int reuse;
int tlimit;
int
main(argc, argv)
int argc;
char *argv[];
{
long seed;
int ch, done, i, selfuse, sflag;
char *bspec, *p;
batch = debug = reuse = selfuse = sflag = 0;
bspec = NULL;
minlength = 3;
tlimit = 180; /* 3 minutes is standard */
while ((ch = getopt(argc, argv, "bds:t:w:")) != EOF)
switch(ch) {
case 'b':
batch = 1;
break;
case 'd':
debug = 1;
break;
case 's':
sflag = 1;
seed = atol(optarg);
break;
case 't':
if ((tlimit = atoi(optarg)) < 1)
errx(1, "bad time limit");
break;
case 'w':
if ((minlength = atoi(optarg)) < 3)
errx(1, "min word length must be > 2");
break;
case '?':
default:
usage();
}
argc -= optind;
argv += optind;
if (strcmp(argv[0], "+") == 0)
reuse = 1;
else if (strcmp(argv[0], "++") == 0)
selfuse = 1;
else if (islower(argv[0][0])) {
if (strlen(argv[0]) != 16) {
usage();
/* This board is assumed to be valid... */
bspec = argv[0];
} else
usage();
}
if (batch && bspec == NULL)
errx(1, "must give both -b and a board setup");
if (selfuse)
for (i = 0; i < 16; i++)
adjacency[i][i] = 1;
if (batch) {
newgame(bspec);
while ((p = batchword(stdin)) != NULL)
(void) printf("%s\n", p);
exit (0);
}
setup(sflag, seed);
prompt("Loading the dictionary...");
if ((dictfp = opendict(DICT)) == NULL) {
warn("%s", DICT);
cleanup();
exit(1);
}
#ifdef LOADDICT
if (loaddict(dictfp) < 0) {
warnx("can't load %s", DICT);
cleanup();
exit(1);
}
(void)fclose(dictfp);
dictfp = NULL;
#endif
if (loadindex(DICTINDEX) < 0) {
warnx("can't load %s", DICTINDEX);
cleanup();
exit(1);
}
prompt("Type <space> to begin...");
while (inputch() != ' ');
for (done = 0; !done;) {
newgame(bspec);
bspec = NULL; /* reset for subsequent games */
playgame();
prompt("Type <space> to continue, any cap to quit...");
delay(50); /* wait for user to quit typing */
flushin(stdin);
for (;;) {
ch = inputch();
if (ch == '\033')
findword();
else if (ch == '\014' || ch == '\022') /* ^l or ^r */
redraw();
else {
if (isupper(ch)) {
done = 1;
break;
}
if (ch == ' ')
break;
}
}
}
cleanup();
exit (0);
}
/*
* Read a line from the given stream and check if it is legal
* Return a pointer to a legal word or a null pointer when EOF is reached
*/
char *
batchword(fp)
FILE *fp;
{
register int *p, *q;
register char *w;
q = &wordpath[MAXWORDLEN + 1];
p = wordpath;
while (p < q)
*p++ = -1;
while ((w = nextword(fp)) != NULL) {
if (wordlen < minlength)
continue;
p = wordpath;
while (p < q && *p != -1)
*p++ = -1;
usedbits = 0;
if (checkword(w, -1, wordpath) != -1)
return (w);
}
return (NULL);
}
/*
* Play a single game
* Reset the word lists from last game
* Keep track of the running stats
*/
void
playgame()
{
/* Can't use register variables if setjmp() is used! */
int i, *p, *q;
long t;
char buf[MAXWORDLEN + 1];
ngames++;
npwords = 0;
pwordsp = pwords;
nmwords = 0;
mwordsp = mwords;
time(&start_t);
q = &wordpath[MAXWORDLEN + 1];
p = wordpath;
while (p < q)
*p++ = -1;
showboard(board);
startwords();
if (setjmp(env)) {
badword();
goto timesup;
}
while (1) {
if (getline(buf) == NULL) {
if (feof(stdin))
clearerr(stdin);
break;
}
time(&t);
if (t - start_t >= tlimit) {
badword();
break;
}
if (buf[0] == '\0') {
int remaining;
remaining = tlimit - (int) (t - start_t);
(void)snprintf(buf, sizeof(buf),
"%d:%02d", remaining / 60, remaining % 60);
showstr(buf, 1);
continue;
}
if (strlen(buf) < minlength) {
badword();
continue;
}
p = wordpath;
while (p < q && *p != -1)
*p++ = -1;
usedbits = 0;
if (checkword(buf, -1, wordpath) < 0)
badword();
else {
if (debug) {
(void) printf("[");
for (i = 0; wordpath[i] != -1; i++)
(void) printf(" %d", wordpath[i]);
(void) printf(" ]\n");
}
for (i = 0; i < npwords; i++) {
if (strcmp(pword[i], buf) == 0)
break;
}
if (i != npwords) { /* already used the word */
badword();
showword(i);
}
else if (!validword(buf))
badword();
else {
int len;
len = strlen(buf) + 1;
if (npwords == MAXPWORDS - 1 ||
pwordsp + len >= &pwords[MAXPSPACE]) {
warnx("Too many words!");
cleanup();
exit(1);
}
pword[npwords++] = pwordsp;
(void) strcpy(pwordsp, buf);
pwordsp += len;
addword(buf);
}
}
}
timesup: ;
/*
* Sort the player's words and terminate the list with a null
* entry to help out checkdict()
*/
qsort(pword, npwords, sizeof(pword[0]), compar);
pword[npwords] = NULL;
/*
* These words don't need to be sorted since the dictionary is sorted
*/
checkdict();
tnmwords += nmwords;
tnpwords += npwords;
results();
}
/*
* Check if the given word is present on the board, with the constraint
* that the first letter of the word is adjacent to square 'prev'
* Keep track of the current path of squares for the word
* A 'q' must be followed by a 'u'
* Words must end with a null
* Return 1 on success, -1 on failure
*/
int
checkword(word, prev, path)
char *word;
int prev, *path;
{
register char *p, *q;
register int i, *lm;
if (debug) {
(void) printf("checkword(%s, %d, [", word, prev);
for (i = 0; wordpath[i] != -1; i++)
(void) printf(" %d", wordpath[i]);
(void) printf(" ]\n");
}
if (*word == '\0')
return (1);
lm = letter_map[*word - 'a'];
if (prev == -1) {
char subword[MAXWORDLEN + 1];
/*
* Check for letters not appearing in the cube to eliminate some
* recursive calls
* Fold 'qu' into 'q'
*/
p = word;
q = subword;
while (*p != '\0') {
if (*letter_map[*p - 'a'] == -1)
return (-1);
*q++ = *p;
if (*p++ == 'q') {
if (*p++ != 'u')
return (-1);
}
}
*q = '\0';
while (*lm != -1) {
*path = *lm;
usedbits |= (1 << *lm);
if (checkword(subword + 1, *lm, path + 1) > 0)
return (1);
usedbits &= ~(1 << *lm);
lm++;
}
return (-1);
}
/*
* A cube is only adjacent to itself in the adjacency matrix if selfuse
* was set, so a cube can't be used twice in succession if only the
* reuse flag is set
*/
for (i = 0; lm[i] != -1; i++) {
if (adjacency[prev][lm[i]]) {
int used;
used = 1 << lm[i];
/*
* If necessary, check if the square has already
* been used.
*/
if (!reuse && (usedbits & used))
continue;
*path = lm[i];
usedbits |= used;
if (checkword(word + 1, lm[i], path + 1) > 0)
return (1);
usedbits &= ~used;
}
}
*path = -1; /* in case of a backtrack */
return (-1);
}
/*
* A word is invalid if it is not in the dictionary
* At this point it is already known that the word can be formed from
* the current board
*/
int
validword(word)
char *word;
{
register int j;
register char *q, *w;
j = word[0] - 'a';
if (dictseek(dictfp, dictindex[j].start, 0) < 0) {
(void) fprintf(stderr, "Seek error\n");
cleanup();
exit(1);
}
while ((w = nextword(dictfp)) != NULL) {
int ch;
if (*w != word[0]) /* end of words starting with word[0] */
break;
q = word;
while ((ch = *w++) == *q++ && ch != '\0')
;
if (*(w - 1) == '\0' && *(q - 1) == '\0')
return (1);
}
if (dictfp != NULL && feof(dictfp)) /* Special case for z's */
clearerr(dictfp);
return (0);
}
/*
* Check each word in the dictionary against the board
* Delete words from the machine list that the player has found
* Assume both the dictionary and the player's words are already sorted
*/
void
checkdict()
{
register char *p, **pw, *w;
register int i;
int prevch, previndex, *pi, *qi, st;
mwordsp = mwords;
nmwords = 0;
pw = pword;
prevch ='a';
qi = &wordpath[MAXWORDLEN + 1];
(void) dictseek(dictfp, 0L, 0);
while ((w = nextword(dictfp)) != NULL) {
if (wordlen < minlength)
continue;
if (*w != prevch) {
/*
* If we've moved on to a word with a different first
* letter then we can speed things up by skipping all
* words starting with a letter that doesn't appear in
* the cube.
*/
i = (int) (*w - 'a');
while (i < 26 && letter_map[i][0] == -1)
i++;
if (i == 26)
break;
previndex = prevch - 'a';
prevch = i + 'a';
/*
* Fall through if the word's first letter appears in
* the cube (i.e., if we can't skip ahead), otherwise
* seek to the beginning of words in the dictionary
* starting with the next letter (alphabetically)
* appearing in the cube and then read the first word.
*/
if (i != previndex + 1) {
if (dictseek(dictfp,
dictindex[i].start, 0) < 0) {
warnx("seek error in checkdict()");
cleanup();
exit(1);
}
continue;
}
}
pi = wordpath;
while (pi < qi && *pi != -1)
*pi++ = -1;
usedbits = 0;
if (checkword(w, -1, wordpath) == -1)
continue;
st = 1;
while (*pw != NULL && (st = strcmp(*pw, w)) < 0)
pw++;
if (st == 0) /* found it */
continue;
if (nmwords == MAXMWORDS ||
mwordsp + wordlen + 1 >= &mwords[MAXMSPACE]) {
warnx("too many words!");
cleanup();
exit(1);
}
mword[nmwords++] = mwordsp;
p = w;
while (*mwordsp++ = *p++);
}
}
/*
* Crank up a new game
* If the argument is non-null then it is assumed to be a legal board spec
* in ascending cube order, oth. make a random board
*/
void
newgame(b)
char *b;
{
register int i, p, q;
char *tmp;
int *lm[26];
static char *cubes[16] = {
"ednosw", "aaciot", "acelrs", "ehinps",
"eefhiy", "elpstu", "acdemp", "gilruw",
"egkluy", "ahmors", "abilty", "adenvz",
"bfiorx", "dknotu", "abjmoq", "egintv"
};
if (b == NULL) {
/*
* Shake the cubes and make the board
*/
i = 0;
while (i < 100) {
p = (int) (random() % 16);
q = (int) (random() % 16);
if (p != q) {
tmp = cubes[p];
cubes[p] = cubes[q];
cubes[q] = tmp;
i++;
}
/* else try again */
}
for (i = 0; i < 16; i++)
board[i] = cubes[i][random() % 6];
}
else {
for (i = 0; i < 16; i++)
board[i] = b[i];
}
board[16] = '\0';
/*
* Set up the map from letter to location(s)
* Each list is terminated by a -1 entry
*/
for (i = 0; i < 26; i++) {
lm[i] = letter_map[i];
*lm[i] = -1;
}
for (i = 0; i < 16; i++) {
register int j;
j = (int) (board[i] - 'a');
*lm[j] = i;
*(++lm[j]) = -1;
}
if (debug) {
for (i = 0; i < 26; i++) {
int ch, j;
(void) printf("%c:", 'a' + i);
for (j = 0; (ch = letter_map[i][j]) != -1; j++)
(void) printf(" %d", ch);
(void) printf("\n");
}
}
}
int
compar(p, q)
const void *p, *q;
{
return (strcmp(*(char **)p, *(char **)q));
}
void
usage()
{
(void) fprintf(stderr,
"usage: bog [-bd] [-s#] [-t#] [-w#] [+[+]] [boardspec]\n");
exit(1);
}