BSD 1 development
[unix-history] / trek / systemname.c
# include "trek.h"
/*
** RETRIEVE THE STARSYSTEM NAME
**
** Very straightforward, this routine just gets the starsystem
** name. It returns zero if none in the specified quadrant
** (which, by the way, is passed it).
**
** This routine knows all about such things as distressed
** starsystems, etc.
*/
char *systemname(q1)
struct quad *q1;
{
register struct quad *q;
register int i;
q = q1;
i = q->systemname;
if (i & Q_DISTRESSED)
i = Event[i & Q_SYSTEM].systemname;
i =& Q_SYSTEM;
if (i == 0)
return (0);
return (Systemname[i]);
}