date and time created 88/10/19 19:55:11 by bostic
[unix-history] / usr / src / games / battlestar / init.c
/*
* Copyright (c) 1983 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that the above copyright notice and this paragraph are
* duplicated in all such forms and that any documentation,
* advertising materials, and other materials related to such
* distribution and use acknowledge that the software was developed
* by the University of California, Berkeley. The name of the
* University may not be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)init.c 5.2 (Berkeley) %G%";
#endif /* not lint */
#include "externs.h"
#include <pwd.h>
initialize(startup)
char startup;
{
register struct objs *p;
int die();
puts("Version 4.2, fall 1984.");
puts("First Adventure game written by His Lordship, the honorable");
puts("Admiral D.W. Riggle\n");
srand(getpid());
getutmp(uname);
wiz = wizard(uname);
wordinit();
if (startup) {
location = dayfile;
direction = NORTH;
time = 0;
snooze = CYCLE * 1.5;
position = 22;
setbit(wear, PAJAMAS);
fuel = TANKFULL;
torps = TORPEDOES;
for (p = dayobjs; p->room != 0; p++)
setbit(location[p->room].objects, p->obj);
} else
restore();
signal(SIGINT, die);
}
getutmp(uname)
char *uname;
{
struct passwd *ptr;
ptr = getpwuid(getuid());
strcpy(uname, ptr ? ptr->pw_name : "");
}
char *list[] = { /* hereditary wizards */
"riggle",
"chris",
"edward",
"comay",
"yee",
"dmr",
"ken",
0
};
char *badguys[] = {
"wnj",
"root",
"ted",
0
};
wizard(uname)
char *uname;
{
char flag;
if (flag = checkout(uname))
printf("You are the Great wizard %s.\n", uname);
return flag;
}
checkout(uname)
register char *uname;
{
register char **ptr;
for (ptr = list; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0)
return 1;
for (ptr = badguys; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0) {
printf("You are the Poor anti-wizard %s. Good Luck!\n",
uname);
CUMBER = 3;
WEIGHT = 9; /* that'll get him! */
clock = 10;
setbit(location[7].objects, WOODSMAN); /* viper room */
setbit(location[20].objects, WOODSMAN); /* laser " */
setbit(location[13].objects, DARK); /* amulet " */
setbit(location[8].objects, ELF); /* closet */
return 0; /* anything else, Chris? */
}
return 0;
}