# Makefile for Phantasia 3.3.2
# 1) Set up a directory where the game and its support files will live.
# (It is suggested that the source be kept somewhere else.)
# 2) Set up the variables in Makefile CAREFULLY to reflect your
# 3) Check out ok_to_play() at the end of main.c if you want to include
# code to restrict access at certain times.
# 4) 'make install' and sit back and watch.
# NOTE: 'setup' MUST be executed before trying to run 'phantasia'.
# The install procedure does this for you.
# To convert from 3.3.1 or 3.3.1+ to 3.3.2:
# 1) 'make convert' (3.3.1+: 'make PLUS=-DPHANTPLUS convert')
# 2) Move 'newcharacs' to 'characs'.
SHAR
= /d2
/estes
/bin
/shar
# Tell 'make' to use /bin/sh for all commands.
# PLOTDEVICE is used for plotting the map.
# Add '-ljobs' to LDFLAGS if 4.1bsd; add -ltermlib if not SVR2.
# Need separate i/d space on small machines.
# May need '-f' on machines without floating point hardware.
LIBS
= -lm
-lcurses
-ltermlib
# DEST is where the program and its support files reside
DEST
= /usr
/games
/lib
/phantasia
# The following are program constants which are implementation dependent.
# DEST is passed on. Note that there is no closing quote here.
# WIZARD is the login of the one who will clean up things.
# UID is the uid of game wizard.
# define OK_TO_PLAY to restrict playing access at certain times.
# Also see function ok_to_play() in main.c, and tailor to your own needs.
# define ENEMY to include code for checking of a 'hit list' of resricted
# accounts. The list of logins goes in the file 'enemy'.
# SHELL is the default shell for shell escapes. If SHELL is not defined,
# shell escapes are not enabled.
# define BSD41 for 4.1bsd
# define BSD42 for 4.2bsd
# define SYS3 for System III, or similar (like Version 7)
# define SYS5 for System V
# If you don't have 'strchr()', put '-Dstrchr=index' below.
# May need '-I/usr/include/sys' for 4.2bsd.
SRCS
= main.c fight.c io.c interplayer.c gamesupport.c misc.c phantglobs.c
OBJS
= main.o fight.o io.o interplayer.o gamesupport.o misc.o phantglobs.o
HFILES
= phantdefs.h phantstruct.h macros.h
include.h
all: phantasia setup phantasia
.0
phantasia
: ${OBJS} ${LIBC}
${CC} ${OBJS} -o
$@
${LIBS}
# Make the initialization program.
setup
: phantglobs.o setup.o monsters.asc
${LIBC}
${CC} phantglobs.o setup.o
-o
$@
${LIBS}
# The flags below on tbl and nroff are to make a line printable version.
tbl
-TX phantasia
.6 |
/usr
/man
/manroff
> phantasia
.0
# Install game and documentation. Initialize.
-[ -d
${DESTDIR}/usr
/games
/lib
/phantasia
] || mkdir
${DESTDIR}/usr
/games
/lib
/phantasia
chmod
700 /usr
/games
/lib
/phantasia
chown games.bin
/usr
/games
/lib
/phantasia
install -s
-o games
-g bin
-m
4700 phantasia
${DESTDIR}/usr
/games
/hide
(cd
${DESTDIR}/usr
/games
; rm -f phantasia
; ln
-s dm phantasia
; chown games.bin phantasia
)
install -c
-o games
-g bin
-m
400 phantasia
.0 ${DESTDIR}/usr
/games
/lib
/phantasia
/phant.help
install -c
-o bin
-g bin
-m
444 phantasia
.0 ${DESTDIR}${MDIR}
chown games.bin
/usr
/games
/lib
/phantasia
/*
# Change the map commands reflect your installation.
# Pre-System III installations may use 'plot' instead of 'tplot'.
cc -O map.c
-lplot
-o map
map | tplot
-t4014
${PLOTDEVICE}
# Convert old character file to new format.
# 'convert' is meant to be run only once.
# PLUS = PHANTPLUS for conversion from 3.3.1+.
convert
: convert.c oldplayer.h phantstruct.h
${CC} ${CFLAGS} ${PLUS} convert.c
${LDFLAGS} -o convert
@echo
"New data is in newcharacs."
# Clean up directory after installation.
${RM} -f
*.o core phantasia phant.help phantasia
.0 setup
# DO NOT DELETE THIS LINE -- mkdep uses it.
# DO NOT PUT ANYTHING AFTER THIS LINE, IT WILL GO AWAY.
main.o
: main.c
include.h
/usr
/include/ctype.h
/usr
/include/curses.h
main.o
: /usr
/include/stdio.h
/usr
/include/sgtty.h
/usr
/include/sys
/ioctl.h
main.o
: /usr
/include/sys
/ttychars.h
/usr
/include/sys
/ttydev.h
main.o
: /usr
/include/math.h
/usr
/include/pwd.h
/usr
/include/setjmp.h
main.o
: /usr
/include/signal.h
/usr
/include/machine
/trap.h
/usr
/include/time.h
main.o
: macros.h phantdefs.h phantstruct.h phantglobs.h
fight.o
: fight.c
include.h
/usr
/include/ctype.h
/usr
/include/curses.h
fight.o
: /usr
/include/stdio.h
/usr
/include/sgtty.h
/usr
/include/sys
/ioctl.h
fight.o
: /usr
/include/sys
/ttychars.h
/usr
/include/sys
/ttydev.h
fight.o
: /usr
/include/math.h
/usr
/include/pwd.h
/usr
/include/setjmp.h
fight.o
: /usr
/include/signal.h
/usr
/include/machine
/trap.h
/usr
/include/time.h
fight.o
: macros.h phantdefs.h phantstruct.h phantglobs.h
io.o
: io.c
include.h
/usr
/include/ctype.h
/usr
/include/curses.h
io.o
: /usr
/include/stdio.h
/usr
/include/sgtty.h
/usr
/include/sys
/ioctl.h
io.o
: /usr
/include/sys
/ttychars.h
/usr
/include/sys
/ttydev.h
/usr
/include/math.h
io.o
: /usr
/include/pwd.h
/usr
/include/setjmp.h
/usr
/include/signal.h
io.o
: /usr
/include/machine
/trap.h
/usr
/include/time.h macros.h phantdefs.h
io.o
: phantstruct.h phantglobs.h
interplayer.o
: interplayer.c
include.h
/usr
/include/ctype.h
interplayer.o
: /usr
/include/curses.h
/usr
/include/stdio.h
/usr
/include/sgtty.h
interplayer.o
: /usr
/include/sys
/ioctl.h
/usr
/include/sys
/ttychars.h
interplayer.o
: /usr
/include/sys
/ttydev.h
/usr
/include/math.h
/usr
/include/pwd.h
interplayer.o
: /usr
/include/setjmp.h
/usr
/include/signal.h
interplayer.o
: /usr
/include/machine
/trap.h
/usr
/include/time.h macros.h
interplayer.o
: phantdefs.h phantstruct.h phantglobs.h
gamesupport.o
: gamesupport.c
include.h
/usr
/include/ctype.h
gamesupport.o
: /usr
/include/curses.h
/usr
/include/stdio.h
/usr
/include/sgtty.h
gamesupport.o
: /usr
/include/sys
/ioctl.h
/usr
/include/sys
/ttychars.h
gamesupport.o
: /usr
/include/sys
/ttydev.h
/usr
/include/math.h
/usr
/include/pwd.h
gamesupport.o
: /usr
/include/setjmp.h
/usr
/include/signal.h
gamesupport.o
: /usr
/include/machine
/trap.h
/usr
/include/time.h macros.h
gamesupport.o
: phantdefs.h phantstruct.h phantglobs.h
misc.o
: misc.c
include.h
/usr
/include/ctype.h
/usr
/include/curses.h
misc.o
: /usr
/include/stdio.h
/usr
/include/sgtty.h
/usr
/include/sys
/ioctl.h
misc.o
: /usr
/include/sys
/ttychars.h
/usr
/include/sys
/ttydev.h
misc.o
: /usr
/include/math.h
/usr
/include/pwd.h
/usr
/include/setjmp.h
misc.o
: /usr
/include/signal.h
/usr
/include/machine
/trap.h
/usr
/include/time.h
misc.o
: macros.h phantdefs.h phantstruct.h phantglobs.h
phantglobs.o
: phantglobs.c
include.h
/usr
/include/ctype.h
/usr
/include/curses.h
phantglobs.o
: /usr
/include/stdio.h
/usr
/include/sgtty.h
phantglobs.o
: /usr
/include/sys
/ioctl.h
/usr
/include/sys
/ttychars.h
phantglobs.o
: /usr
/include/sys
/ttydev.h
/usr
/include/math.h
/usr
/include/pwd.h
phantglobs.o
: /usr
/include/setjmp.h
/usr
/include/signal.h
phantglobs.o
: /usr
/include/machine
/trap.h
/usr
/include/time.h macros.h
phantglobs.o
: phantdefs.h phantstruct.h phantglobs.h
# IF YOU PUT ANYTHING HERE IT WILL GO AWAY