BSD 4_3_Tahoe release
[unix-history] / usr / src / games / phantasia / Makefile
# Makefile for Phantasia 3.3.2
#
# To create game:
#
# 1) Set up a directory where the game and its support files will live.
# (It is suggested that the source be kept somewhere else.)
#
# 2) Set up the variables in Makefile CAREFULLY to reflect your
# particular situation.
#
# 3) Check out ok_to_play() at the end of main.c if you want to include
# code to restrict access at certain times.
#
# 4) 'make install' and sit back and watch.
#
# NOTE: 'setup' MUST be executed before trying to run 'phantasia'.
# The install procedure does this for you.
#
#
# To convert from 3.3.1 or 3.3.1+ to 3.3.2:
#
# 1) 'make convert' (3.3.1+: 'make PLUS=-DPHANTPLUS convert')
#
# 2) Move 'newcharacs' to 'characs'.
#
RM = -rm
SHAR = /d2/estes/bin/shar
# Tell 'make' to use /bin/sh for all commands.
SHELL = /bin/sh
# PLOTDEVICE is used for plotting the map.
# Change as appropriate.
PLOTDEVICE = > /dev/tty
# Add '-ljobs' to LDFLAGS if 4.1bsd; add -ltermlib if not SVR2.
# Need separate i/d space on small machines.
# May need '-f' on machines without floating point hardware.
LIBS= -lm -lcurses -ltermlib
# DEST is where the program and its support files reside
DEST = /usr/games/lib/phantasia
DESTR = /usr/games
MDIR= /usr/man/cat6
.SUFFIXES: .6 .0
# The following are program constants which are implementation dependent.
#
# DEST is passed on. Note that there is no closing quote here.
# WIZARD is the login of the one who will clean up things.
# UID is the uid of game wizard.
# define OK_TO_PLAY to restrict playing access at certain times.
# Also see function ok_to_play() in main.c, and tailor to your own needs.
# define ENEMY to include code for checking of a 'hit list' of resricted
# accounts. The list of logins goes in the file 'enemy'.
# SHELL is the default shell for shell escapes. If SHELL is not defined,
# shell escapes are not enabled.
# define BSD41 for 4.1bsd
# define BSD42 for 4.2bsd
# define SYS3 for System III, or similar (like Version 7)
# define SYS5 for System V
# If you don't have 'strchr()', put '-Dstrchr=index' below.
# May need '-I/usr/include/sys' for 4.2bsd.
CFLAGS = -O \
-DDEST=\"${DEST} \
-DDESTR=\"${DESTR} \
-DWIZARD=\"root\" \
-DUID=0 \
-DENEMY \
-DBSD42
SRCS= main.c fight.c io.c interplayer.c gamesupport.c misc.c phantglobs.c
OBJS= main.o fight.o io.o interplayer.o gamesupport.o misc.o phantglobs.o
HFILES = phantdefs.h phantstruct.h macros.h include.h
LIBC= /lib/libc.a
all: phantasia setup phantasia.0
# Make the game.
phantasia: ${OBJS} ${LIBC}
${CC} ${OBJS} -o $@ ${LIBS}
${OBJS}: ${HFILES}
# Make the initialization program.
setup: phantglobs.o setup.o monsters.asc ${LIBC}
${CC} phantglobs.o setup.o -o $@ ${LIBS}
setup.o: ${HFILES}
# Make documentation.
# The flags below on tbl and nroff are to make a line printable version.
.6.0:
tbl -TX phantasia.6 | /usr/man/manroff > phantasia.0
# Install game and documentation. Initialize.
install: FRC
-[ -d ${DESTDIR}/usr/games/lib/phantasia ] || mkdir ${DESTDIR}/usr/games/lib/phantasia
chmod 700 /usr/games/lib/phantasia
chown games.bin /usr/games/lib/phantasia
install -s -o games -g bin -m 4700 phantasia ${DESTDIR}/usr/games/hide
(cd ${DESTDIR}/usr/games; rm -f phantasia; ln -s dm phantasia; chown games.bin phantasia)
install -c -o games -g bin -m 400 phantasia.0 ${DESTDIR}/usr/games/lib/phantasia/phant.help
install -c -o bin -g bin -m 444 phantasia.0 ${DESTDIR}${MDIR}
./setup
chown games.bin /usr/games/lib/phantasia/*
# Make Phantasia map.
# Change the map commands reflect your installation.
# Pre-System III installations may use 'plot' instead of 'tplot'.
map: map.c
cc -O map.c -lplot -o map
map | tplot -t4014 ${PLOTDEVICE}
# Convert old character file to new format.
# 'convert' is meant to be run only once.
# PLUS = PHANTPLUS for conversion from 3.3.1+.
convert: convert.c oldplayer.h phantstruct.h
${CC} ${CFLAGS} ${PLUS} convert.c ${LDFLAGS} -o convert
convert
@echo "New data is in newcharacs."
# Clean up directory after installation.
clean:
${RM} -f *.o core phantasia phant.help phantasia.0 setup
depend: FRC
mkdep ${CFLAGS} ${SRCS}
lint: FRC
lint ${CFLAGS} ${SRCS}
tags: FRC
ctags ${SRCS}
FRC:
# DO NOT DELETE THIS LINE -- mkdep uses it.
# DO NOT PUT ANYTHING AFTER THIS LINE, IT WILL GO AWAY.
main.o: main.c include.h /usr/include/ctype.h /usr/include/curses.h
main.o: /usr/include/stdio.h /usr/include/sgtty.h /usr/include/sys/ioctl.h
main.o: /usr/include/sys/ttychars.h /usr/include/sys/ttydev.h
main.o: /usr/include/math.h /usr/include/pwd.h /usr/include/setjmp.h
main.o: /usr/include/signal.h /usr/include/machine/trap.h /usr/include/time.h
main.o: macros.h phantdefs.h phantstruct.h phantglobs.h
fight.o: fight.c include.h /usr/include/ctype.h /usr/include/curses.h
fight.o: /usr/include/stdio.h /usr/include/sgtty.h /usr/include/sys/ioctl.h
fight.o: /usr/include/sys/ttychars.h /usr/include/sys/ttydev.h
fight.o: /usr/include/math.h /usr/include/pwd.h /usr/include/setjmp.h
fight.o: /usr/include/signal.h /usr/include/machine/trap.h /usr/include/time.h
fight.o: macros.h phantdefs.h phantstruct.h phantglobs.h
io.o: io.c include.h /usr/include/ctype.h /usr/include/curses.h
io.o: /usr/include/stdio.h /usr/include/sgtty.h /usr/include/sys/ioctl.h
io.o: /usr/include/sys/ttychars.h /usr/include/sys/ttydev.h /usr/include/math.h
io.o: /usr/include/pwd.h /usr/include/setjmp.h /usr/include/signal.h
io.o: /usr/include/machine/trap.h /usr/include/time.h macros.h phantdefs.h
io.o: phantstruct.h phantglobs.h
interplayer.o: interplayer.c include.h /usr/include/ctype.h
interplayer.o: /usr/include/curses.h /usr/include/stdio.h /usr/include/sgtty.h
interplayer.o: /usr/include/sys/ioctl.h /usr/include/sys/ttychars.h
interplayer.o: /usr/include/sys/ttydev.h /usr/include/math.h /usr/include/pwd.h
interplayer.o: /usr/include/setjmp.h /usr/include/signal.h
interplayer.o: /usr/include/machine/trap.h /usr/include/time.h macros.h
interplayer.o: phantdefs.h phantstruct.h phantglobs.h
gamesupport.o: gamesupport.c include.h /usr/include/ctype.h
gamesupport.o: /usr/include/curses.h /usr/include/stdio.h /usr/include/sgtty.h
gamesupport.o: /usr/include/sys/ioctl.h /usr/include/sys/ttychars.h
gamesupport.o: /usr/include/sys/ttydev.h /usr/include/math.h /usr/include/pwd.h
gamesupport.o: /usr/include/setjmp.h /usr/include/signal.h
gamesupport.o: /usr/include/machine/trap.h /usr/include/time.h macros.h
gamesupport.o: phantdefs.h phantstruct.h phantglobs.h
misc.o: misc.c include.h /usr/include/ctype.h /usr/include/curses.h
misc.o: /usr/include/stdio.h /usr/include/sgtty.h /usr/include/sys/ioctl.h
misc.o: /usr/include/sys/ttychars.h /usr/include/sys/ttydev.h
misc.o: /usr/include/math.h /usr/include/pwd.h /usr/include/setjmp.h
misc.o: /usr/include/signal.h /usr/include/machine/trap.h /usr/include/time.h
misc.o: macros.h phantdefs.h phantstruct.h phantglobs.h
phantglobs.o: phantglobs.c include.h /usr/include/ctype.h /usr/include/curses.h
phantglobs.o: /usr/include/stdio.h /usr/include/sgtty.h
phantglobs.o: /usr/include/sys/ioctl.h /usr/include/sys/ttychars.h
phantglobs.o: /usr/include/sys/ttydev.h /usr/include/math.h /usr/include/pwd.h
phantglobs.o: /usr/include/setjmp.h /usr/include/signal.h
phantglobs.o: /usr/include/machine/trap.h /usr/include/time.h macros.h
phantglobs.o: phantdefs.h phantstruct.h phantglobs.h
# IF YOU PUT ANYTHING HERE IT WILL GO AWAY