BSD 4_3_Tahoe release
[unix-history] / usr / src / games / trek / dock.c
/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that the above copyright notice and this paragraph are
* duplicated in all such forms and that any documentation,
* advertising materials, and other materials related to such
* distribution and use acknowledge that the software was developed
* by the University of California, Berkeley. The name of the
* University may not be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)dock.c 5.3 (Berkeley) 6/18/88";
#endif /* not lint */
# include "trek.h"
/*
** DOCK TO STARBASE
**
** The starship is docked to a starbase. For this to work you
** must be adjacent to a starbase.
**
** You get your supplies replenished and your captives are
** disembarked. Note that your score is updated now, not when
** you actually take the captives.
**
** Any repairs that need to be done are rescheduled to take
** place sooner. This provides for the faster repairs when you
** are docked.
*/
dock()
{
register int i, j;
int ok;
register struct event *e;
if (Ship.cond == DOCKED)
return (printf("Chekov: But captain, we are already docked\n"));
/* check for ok to dock, i.e., adjacent to a starbase */
ok = 0;
for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
{
if (i < 0 || i >= NSECTS)
continue;
for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
{
if (j < 0 || j >= NSECTS)
continue;
if (Sect[i][j] == BASE)
{
ok++;
break;
}
}
}
if (!ok)
return (printf("Chekov: But captain, we are not adjacent to a starbase.\n"));
/* restore resources */
Ship.energy = Param.energy;
Ship.torped = Param.torped;
Ship.shield = Param.shield;
Ship.crew = Param.crew;
Game.captives += Param.brigfree - Ship.brigfree;
Ship.brigfree = Param.brigfree;
/* reset ship's defenses */
Ship.shldup = 0;
Ship.cloaked = 0;
Ship.cond = DOCKED;
Ship.reserves = Param.reserves;
/* recalibrate space inertial navigation system */
Ship.sinsbad = 0;
/* output any saved radio messages */
dumpssradio();
/* reschedule any device repairs */
for (i = 0; i < MAXEVENTS; i++)
{
e = &Event[i];
if (e->evcode != E_FIXDV)
continue;
reschedule(e, (e->date - Now.date) * Param.dockfac);
}
return;
}
/*
** LEAVE A STARBASE
**
** This is the inverse of dock(). The main function it performs
** is to reschedule any damages so that they will take longer.
*/
undock()
{
register struct event *e;
register int i;
if (Ship.cond != DOCKED)
{
printf("Sulu: Pardon me captain, but we are not docked.\n");
return;
}
Ship.cond = GREEN;
Move.free = 0;
/* reschedule device repair times (again) */
for (i = 0; i < MAXEVENTS; i++)
{
e = &Event[i];
if (e->evcode != E_FIXDV)
continue;
reschedule(e, (e->date - Now.date) / Param.dockfac);
}
return;
}