BSD 4_3_Tahoe release
[unix-history] / usr / src / games / trek / initquad.c
/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that the above copyright notice and this paragraph are
* duplicated in all such forms and that any documentation,
* advertising materials, and other materials related to such
* distribution and use acknowledge that the software was developed
* by the University of California, Berkeley. The name of the
* University may not be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)initquad.c 5.3 (Berkeley) 6/18/88";
#endif /* not lint */
# include "trek.h"
/*
** Paramize Quadrant Upon Entering
**
** A quadrant is initialized from the information held in the
** Quad matrix. Basically, everything is just initialized
** randomly, except for the starship, which goes into a fixed
** sector.
**
** If there are Klingons in the quadrant, the captain is informed
** that the condition is RED, and he is given a chance to put
** his shields up if the computer is working.
**
** The flag `f' is set to disable the check for condition red.
** This mode is used in situations where you know you are going
** to be docked, i.e., abandon() and help().
*/
initquad(f)
int f;
{
register int i, j;
int rx, ry;
int nbases, nstars;
register struct quad *q;
int nholes;
q = &Quad[Ship.quadx][Ship.quady];
/* ignored supernova'ed quadrants (this is checked again later anyway */
if (q->stars < 0)
return;
Etc.nkling = q->klings;
nbases = q->bases;
nstars = q->stars;
nholes = q->holes;
/* have we blundered into a battle zone w/ shields down? */
if (Etc.nkling > 0 && !f)
{
printf("Condition RED\n");
Ship.cond = RED;
if (!damaged(COMPUTER))
shield(1);
}
/* clear out the quadrant */
for (i = 0; i < NSECTS; i++)
for (j = 0; j < NSECTS; j++)
Sect[i][j] = EMPTY;
/* initialize Enterprise */
Sect[Ship.sectx][Ship.secty] = Ship.ship;
/* initialize Klingons */
for (i = 0; i < Etc.nkling; i++)
{
sector(&rx, &ry);
Sect[rx][ry] = KLINGON;
Etc.klingon[i].x = rx;
Etc.klingon[i].y = ry;
Etc.klingon[i].power = Param.klingpwr;
Etc.klingon[i].srndreq = 0;
}
compkldist(1);
/* initialize star base */
if (nbases > 0)
{
sector(&rx, &ry);
Sect[rx][ry] = BASE;
Etc.starbase.x = rx;
Etc.starbase.y = ry;
}
/* initialize inhabited starsystem */
if (q->qsystemname != 0)
{
sector(&rx, &ry);
Sect[rx][ry] = INHABIT;
nstars -= 1;
}
/* initialize black holes */
for (i = 0; i < nholes; i++)
{
sector(&rx, &ry);
Sect[rx][ry] = HOLE;
}
/* initialize stars */
for (i = 0; i < nstars; i++)
{
sector(&rx, &ry);
Sect[rx][ry] = STAR;
}
Move.newquad = 1;
}
sector(x, y)
int *x, *y;
{
register int i, j;
do
{
i = ranf(NSECTS);
j = ranf(NSECTS);
} while (Sect[i][j] != EMPTY);
*x = i;
*y = j;
return;
}