BSD 4_3_Tahoe release
[unix-history] / usr / src / games / trek / win.c
/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that the above copyright notice and this paragraph are
* duplicated in all such forms and that any documentation,
* advertising materials, and other materials related to such
* distribution and use acknowledge that the software was developed
* by the University of California, Berkeley. The name of the
* University may not be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)win.c 5.3 (Berkeley) 6/18/88";
#endif /* not lint */
# include "trek.h"
# include "getpar.h"
/*
** Signal game won
**
** This routine prints out the win message, arranges to print out
** your score, tells you if you have a promotion coming to you,
** cleans up the current input line, and arranges to have you
** asked whether or not you want another game (via the reset()
** call).
**
** Pretty straightforward, although the promotion algorithm is
** pretty off the wall.
*/
win()
{
long s;
extern long score();
extern struct cvntab Skitab[];
register struct cvntab *p;
sleep(1);
printf("\nCongratulations, you have saved the Federation\n");
Move.endgame = 1;
/* print and return the score */
s = score();
/* decide if she gets a promotion */
if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
s >= 1000 && Ship.ship == ENTERPRISE)
{
printf("In fact, you are promoted one step in rank,\n");
if (Game.skill >= 6)
printf("to the exalted rank of Commodore Emeritus\n");
else
{
p = &Skitab[Game.skill - 1];
printf("from %s%s ", p->abrev, p->full);
p++;
printf("to %s%s\n", p->abrev, p->full);
}
}
/* clean out input, and request new game */
skiptonl(0);
reset();
}