new version
[unix-history] / usr / src / games / sail / pl_6.c
#ifndef lint
static char *sccsid = "@(#)pl_6.c 2.1 83/10/31";
#endif
#include "player.h"
repair()
{
char c;
char *repairs;
struct shipspecs *ptr;
if (repaired || loaded || fired || changed || turned()) {
Signal("No hands free to repair", (struct ship *)0);
return;
}
ptr = mc;
c = sgetch("Repair (hull, guns, rigging)? ", (struct ship *)0, 1);
switch (c) {
case 'h':
repairs = &mf->RH;
break;
case 'g':
repairs = &mf->RG;
break;
case 'r':
repairs = &mf->RR;
break;
default:
Signal("Avast heaving!", (struct ship *)0);
return;
}
repaired = 1;
if (++*repairs >= 3) {
switch (c) {
case 'h':
if (ptr->hull < ptr->guns/4)
Write(W_HULL, ms, 0,
ptr->hull + 2, 0, 0, 0);
else
c = 0;
break;
case 'g':
if (ptr->gunL < ptr->gunR) {
if (ptr->gunL + ptr->carL < ptr->guns/5)
Write(W_GUNL, ms, 0,
ptr->gunL + 2, ptr->carL, 0, 0);
else
c = 0;
} else
if (ptr->gunR + ptr->carR < ptr->guns/5)
Write(W_GUNR, ms, 0,
ptr->gunR + 2, ptr->carR, 0, 0);
else
c = 0;
break;
case 'r':
if (!ptr->rig4)
Write(W_RIG4, ms, 0,
ptr->rig4 + 2, 0, 0, 0);
else if (!ptr->rig3)
Write(W_RIG3, ms, 0, 2, 0, 0, 0);
else if (!ptr->rig2)
Write(W_RIG2, ms, 0, 2, 0, 0, 0);
else if (ptr->rig1 < 4)
Write(W_RIG1, ms, 0, 2, 0, 0, 0);
else
c = 0;
break;
}
if (!c) {
Signal("Repairs completed.", (struct ship *)0);
*repairs = 2;
} else {
*repairs = 0;
draw_stat();
}
}
draw_slot();
}
turned()
{
register char *p;
for (p = movebuf; *p; p++)
if (*p == 'r' || *p == 'l')
return 1;
return 0;
}
loadplayer()
{
char c;
register loadL, loadR, ready, load;
if (!mc->crew3) {
Signal("Out of crew", (struct ship *)0);
return;
}
loadL = mf->loadL;
loadR = mf->loadR;
if (!loadL && !loadR) {
c = sgetch("Load which broadside (left or right)? ",
(struct ship *)0, 1);
if (c == 'r')
loadL = 1;
else
loadR = 1;
}
if (!loadL && loadR || loadL && !loadR) {
c = sgetch("Reload with (round, double, chain, grape)? ",
(struct ship *)0, 1);
switch (c) {
case 'r':
load = L_ROUND;
ready = 0;
break;
case 'd':
load = L_DOUBLE;
ready = R_DOUBLE;
break;
case 'c':
load = L_CHAIN;
ready = 0;
break;
case 'g':
load = L_GRAPE;
ready = 0;
break;
default:
Signal("Broadside not loaded.",
(struct ship *)0);
return;
}
if (!loadR) {
mf->loadR = load;
mf->readyR = ready|R_LOADING;
} else {
mf->loadL = load;
mf->readyL = ready|R_LOADING;
}
loaded = 1;
}
}