/* @(#)cribcur.h 1.5 (Berkeley) %G% */
# define PLAY_Y 15 /* size of player's hand window */
# define TABLE_Y 21 /* size of table window */
# define COMP_Y 15 /* size of computer's hand window */
# define Y_SCORE_SZ 9 /* Y size of score board */
# define X_SCORE_SZ 41 /* X size of score board */
# define SCORE_Y 0 /* starting position of scoring board */
# define SCORE_X (PLAY_X + TABLE_X + COMP_X)
# define CRIB_Y 17 /* position of crib (cut card) */
# define CRIB_X (PLAY_X + TABLE_X)
# define MSG_Y (LINES - (Y_SCORE_SZ + 1))
# define MSG_X (COLS - SCORE_X - 1)
# define Y_MSG_START (Y_SCORE_SZ + 1)
# define PEG '*' /* what a peg looks like on the board */
extern WINDOW
*Compwin
; /* computer's hand window */
extern WINDOW
*Msgwin
; /* message window */
extern WINDOW
*Playwin
; /* player's hand window */
extern WINDOW
*Tablewin
; /* table window */