BSD 4_1_snap development
[unix-history] / usr / src / games / backgammon / allow.c
#include "back.h"
movallow () {
register int i, m, iold;
int r;
if (d0)
swap;
m = (D0 == D1? 4: 2);
for (i = 0; i < 4; i++)
p[i] = bar;
i = iold = 0;
while (i < m) {
if (*offptr == 15)
break;
h[i] = 0;
if (board[bar]) {
if (i == 1 || m == 4)
g[i] = bar+cturn*D1;
else
g[i] = bar+cturn*D0;
if (r = makmove(i)) {
if (d0 || m == 4)
break;
swap;
movback (i);
if (i > iold)
iold = i;
for (i = 0; i < 4; i++)
p[i] = bar;
i = 0;
} else
i++;
continue;
}
if ((p[i] += cturn) == home) {
if (i > iold)
iold = i;
if (m == 2 && i) {
movback(i);
p[i--] = bar;
if (p[i] != bar)
continue;
else
break;
}
if (d0 || m == 4)
break;
swap;
movback (i);
for (i = 0; i < 4; i++)
p[i] = bar;
i = 0;
continue;
}
if (i == 1 || m == 4)
g[i] = p[i]+cturn*D1;
else
g[i] = p[i]+cturn*D0;
if (g[i]*cturn > home) {
if (*offptr >= 0)
g[i] = home;
else
continue;
}
if (board[p[i]]*cturn > 0 && (r = makmove(i)) == 0)
i++;
}
movback (i);
return (iold > i? iold: i);
}