# Updated by jgd for csd1 and bruno for csd4.
# Check this against Omakefile for changes.
# LARNHOME is the directory where the larn data files will be installed.
# BINDIR is the directory where the larn binary will be installed.
# LARNHOME = /c/noah/public/.lfiles
LARNHOME
= /usr
/games
/lib
/larnfiles
# BINDIR = /c/noah/public
# -ltermlib may need to be changed to -ltermcap on some systems
# Available compile time options:
# WIZID=xxx - this is the userid (or playerid) of the wizard. Default is
# zero (superuser), which disables all wizard functions.
# Players must have this userid (or playerid) in order
# to become the non-scoring wizard player. Definition
# of WIZID to non-zero will enable the special wizard
# debugging commands. For root to become wizard, use
# EXTRA - incorporates code to gather additional performance statistics
# TIMECHECK - incorporates code to disable play during working hours (8-5)
# SYSV - use system III/V (instead of V7) type ioctl calls
# BSD - use BSD specific features (mostly timer and signal stuff)
# BSD4.1 - use BSD4.1 to avoid some 4.2 dependencies (must be used with
# BSD above; do not mix with SYSV)
# HIDEBYLINK - if defined, the program attempts to hide from ps
# DOCHECKPOINTS - if not defined, checkpoint files are periodically written
# by the larn process (no forking) if enabled in the .larnopts
# description file. Checkpointing is handy on an unreliable
# system, but takes CPU. Inclusion of DOCHECKPOINTS will cause
# fork()ing to perform the checkpoints (again if enabled in
# the .larnopts file). This usually avoids pauses in larn
# while the checkpointing is being done (on large machines).
# SAVEINHOME - put save files in users HOME instead of LARNHOME the as default
# VER - This is the version of the software, example: 12
# SUBVER - This is the revision of the software, example: 1
# FLUSHNO=# - Set the input queue excess flushing threshold (default 5)
# NOVARARGS - Define for systems that don't have varargs (a default
# MACRORND - Define to use macro version of rnd() and rund() (fast
# UIDSCORE - Define to use user id's to manage scoreboard. Leaving
# this out will cause player id's from the file ".playerids"
# to be used instead. (.playerids is created upon demand).
# Only one entry per id # is allowed in each scoreboard
# (winning & non-winning).
# VT100 - Compile for using vt100 family of terminals. Omission of
# this define will cause larn to use termcap, but it will be
# MUCH slower due to an extra layer of output interpretation.
# Also, only VT100 mode allows 2 different standout modes,
# inverse video, and bold video. And only in VT100 mode is
# the scrolling region of the terminal used (much nicer than
# insert/delete line sequences to simulate it, if VT100 is
# NONAP - This causes napms() to return immediately instead of
# delaying n milliseconds. This define may be needed on
# some systems if the nap stuff does not work correctly
# (possible hang). nap() is primarilly used to delay for
# effect when casting missile type spells.
# NOLOG - Turn off logging.
OPTIONS
= -DBSD
-DVER
=12 -DSUBVER
=0 -DWIZID
=57 -DSAVEINHOME
-DNONAP
-DNOLOG
# End of configurable make options
########################################################################
OBJS
= main.o object.o create.o tok.o display.o global.o data.o io.o monster.o\
store.o diag.o help.o config.o nap.o bill.o scores.o signal.o moreobj.o\
movem.o regen.o fortune.o savelev.o
DOTFILES
= .larn.help .larnmaze .larnopts .lfortune
FLAGS
= -O
$(OPTIONS
) -DLARNHOME
=\"$(LARNHOME
)/\"
$(CC
) $(FLAGS
) $(OBJS
) -o larn12.0
$(TERMLIB
)
if
test ! -d
$(LARNHOME
) ; then mkdir
$(LARNHOME
); fi
cp larn12.0
$(BINDIR
)/larn
cp
$(DOTFILES
) $(LARNHOME
)