written by Eric Allman; add Berkeley header
[unix-history] / usr / src / games / trek / nova.c
/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that this notice is preserved and that due credit is given
* to the University of California at Berkeley. The name of the University
* may not be used to endorse or promote products derived from this
* software without specific prior written permission. This software
* is provided ``as is'' without express or implied warranty.
*/
#ifndef lint
static char sccsid[] = "@(#)nova.c 5.2 (Berkeley) %G%";
#endif /* not lint */
# include "trek.h"
/*
** CAUSE A NOVA TO OCCUR
**
** A nova occurs. It is the result of having a star hit with
** a photon torpedo. There are several things which may happen.
** The star may not be affected. It may go nova. It may turn
** into a black hole. Any (yummy) it may go supernova.
**
** Stars that go nova cause stars which surround them to undergo
** the same probabilistic process. Klingons next to them are
** destroyed. And if the starship is next to it, it gets zapped.
** If the zap is too much, it gets destroyed.
*/
nova(x, y)
int x, y;
{
register int i, j;
register int se;
if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
return;
if (ranf(100) < 15)
{
printf("Spock: Star at %d,%d failed to nova.\n", x, y);
return;
}
if (ranf(100) < 5)
return (snova(x, y));
printf("Spock: Star at %d,%d gone nova\n", x, y);
if (ranf(4) != 0)
Sect[x][y] = EMPTY;
else
{
Sect[x][y] = HOLE;
Quad[Ship.quadx][Ship.quady].holes += 1;
}
Quad[Ship.quadx][Ship.quady].stars -= 1;
Game.kills += 1;
for (i = x - 1; i <= x + 1; i++)
{
if (i < 0 || i >= NSECTS)
continue;
for (j = y - 1; j <= y + 1; j++)
{
if (j < 0 || j >= NSECTS)
continue;
se = Sect[i][j];
switch (se)
{
case EMPTY:
case HOLE:
break;
case KLINGON:
killk(i, j);
break;
case STAR:
nova(i, j);
break;
case INHABIT:
kills(i, j, -1);
break;
case BASE:
killb(i, j);
Game.killb += 1;
break;
case ENTERPRISE:
case QUEENE:
se = 2000;
if (Ship.shldup)
if (Ship.shield >= se)
{
Ship.shield -= se;
se = 0;
}
else
{
se -= Ship.shield;
Ship.shield = 0;
}
Ship.energy -= se;
if (Ship.energy <= 0)
lose(L_SUICID);
break;
default:
printf("Unknown object %c at %d,%d destroyed\n",
se, i, j);
Sect[i][j] = EMPTY;
break;
}
}
}
return;
}