BSD 4_3 development
[unix-history] / usr / src / games / monop / monop.c
# include "monop.def"
/*
* This program implements a monopoly game
*/
main(ac, av)
reg int ac;
reg char *av[]; {
srand(getpid());
if (ac > 1) {
if (!rest_f(av[1]))
restore();
}
else {
getplayers();
init_players();
init_monops();
}
num_luck = sizeof lucky_mes / sizeof (char *);
init_decks();
signal(2, quit);
for (;;) {
printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
cur_p->money, board[cur_p->loc].name);
printturn();
force_morg();
execute(getinp("-- Command: ", comlist));
}
}
/*
* This routine gets the names of the players
*/
getplayers() {
reg char *sp;
reg int i, j;
char buf[257];
blew_it:
for (;;) {
if ((num_play=get_int("How many players? ")) <= 0 ||
num_play > MAX_PL)
printf("Sorry. Number must range from 1 to 9\n");
else
break;
}
cur_p = play = (PLAY *) calloc(num_play, sizeof (PLAY));
for (i = 0; i < num_play; i++) {
over:
printf("Player %d's name: ", i + 1);
for (sp = buf; (*sp=getchar()) != '\n'; sp++)
continue;
if (sp == buf)
goto over;
*sp++ = '\0';
strcpy(name_list[i]=play[i].name=(char *)calloc(1,sp-buf),buf);
play[i].money = 1500;
}
name_list[i++] = "done";
name_list[i] = 0;
for (i = 0; i < num_play; i++)
for (j = i + 1; j < num_play; j++)
if (strcmp(name_list[i], name_list[j]) == 0) {
if (i != num_play - 1)
printf("Hey!!! Some of those are IDENTICAL!! Let's try that again....\n");
else
printf("\"done\" is a reserved word. Please try again\n");
for (i = 0; i < num_play; i++)
cfree(play[i].name);
cfree(play);
goto blew_it;
}
}
/*
* This routine figures out who goes first
*/
init_players() {
reg int i, rl, cur_max;
bool over;
int max_pl;
again:
putchar('\n');
for (cur_max = i = 0; i < num_play; i++) {
printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
if (rl > cur_max) {
over = FALSE;
cur_max = rl;
max_pl = i;
}
else if (rl == cur_max)
over++;
}
if (over) {
printf("%d people rolled the same thing, so we'll try again\n",
over + 1);
goto again;
}
player = max_pl;
cur_p = &play[max_pl];
printf("%s (%d) goes first\n", cur_p->name, max_pl + 1);
}
/*
* This routine initalizes the monopoly structures.
*/
init_monops() {
reg MON *mp;
reg int i;
for (mp = mon; mp < &mon[N_MON]; mp++) {
mp->name = mp->not_m;
for (i = 0; i < mp->num_in; i++)
mp->sq[i] = &board[(int)(mp->sq[i])];
}
}