* Copyright (c) 1980 Regents of the University of California.
* All rights reserved. The Berkeley software License Agreement
* specifies the terms and conditions for redistribution.
static char sccsid
[] = "@(#)ram.c 5.1 (Berkeley) %G%";
** You have run into some sort of object. It may be a Klingon,
** a star, or a starbase. If you run into a star, you are really
** stupid, because there is no hope for you.
** If you run into something else, you destroy that object. You
** also rack up incredible damages.
printf("\aRED ALERT\a: collision imminent\n");
printf("%s rams Klingon at %d,%d\n", Ship
.shipname
, ix
, iy
);
printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
printf("You ran into the starbase at %d,%d\n", ix
, iy
);
killb(Ship
.quadx
, Ship
.quady
);
/* don't penalize the captain if it wasn't his fault */
printf("%s heavily damaged\n", Ship
.shipname
);
/* select the number of deaths to occur */
i
= 10 + ranf(20 * Game
.skill
);
printf("McCoy: Take it easy Jim; we had %d casualties.\n", i
);
/* damage devices with an 80% probability */
for (i
= 0; i
< NDEV
; i
++)
damage(i
, (2.5 * (franf() + franf()) + 1.0) * Param
.damfac
[i
]);
/* no chance that your shields remained up in all that */