localize header files
[unix-history] / usr / src / sys / vax / vax / in_cksum.c
/* in_cksum.c 1.13 82/10/09 */
#include <sys/types.h>
#include "../h/mbuf.h"
#include "../netinet/in.h"
#include "../netinet/in_systm.h"
/*
* Checksum routine for Internet Protocol family headers.
* This routine is very heavily used in the network
* code and should be rewritten for each CPU to be as fast as possible.
*/
#if vax
in_cksum(m, len)
register struct mbuf *m;
register int len;
{
register u_short *w; /* known to be r9 */
register int sum = 0; /* known to be r8 */
register int mlen = 0;
for (;;) {
/*
* Each trip around loop adds in
* word from one mbuf segment.
*/
w = mtod(m, u_short *);
if (mlen == -1) {
/*
* There is a byte left from the last segment;
* add it into the checksum. Don't have to worry
* about a carry-out here because we make sure
* that high part of (32 bit) sum is small below.
*/
sum += *(u_char *)w << 8;
w = (u_short *)((char *)w + 1);
mlen = m->m_len - 1;
len--;
} else
mlen = m->m_len;
m = m->m_next;
if (len < mlen)
mlen = len;
len -= mlen;
/*
* Force to long boundary so we do longword aligned
* memory operations. It is too hard to do byte
* adjustment, do only word adjustment.
*/
if (((int)w&0x2) && mlen >= 2) {
sum += *w++;
mlen -= 2;
}
/*
* Do as much of the checksum as possible 32 bits at at time.
* In fact, this loop is unrolled to make overhead from
* branches &c small.
*
* We can do a 16 bit ones complement sum 32 bits at a time
* because the 32 bit register is acting as two 16 bit
* registers for adding, with carries from the low added
* into the high (by normal carry-chaining) and carries
* from the high carried into the low on the next word
* by use of the adwc instruction. This lets us run
* this loop at almost memory speed.
*
* Here there is the danger of high order carry out, and
* we carefully use adwc.
*/
while ((mlen -= 32) >= 0) {
asm("clrl r0"); /* clears carry */
#undef ADD
#define ADD asm("adwc (r9)+,r8;");
ADD; ADD; ADD; ADD; ADD; ADD; ADD; ADD;
asm("adwc $0,r8");
}
mlen += 32;
while ((mlen -= 8) >= 0) {
asm("clrl r0");
ADD; ADD;
asm("adwc $0,r8");
}
mlen += 8;
/*
* Now eliminate the possibility of carry-out's by
* folding back to a 16 bit number (adding high and
* low parts together.) Then mop up trailing words
* and maybe an odd byte.
*/
{ asm("ashl $-16,r8,r0; addw2 r0,r8");
asm("adwc $0,r8; movzwl r8,r8"); }
while ((mlen -= 2) >= 0) {
asm("movzwl (r9)+,r0; addl2 r0,r8");
}
if (mlen == -1)
sum += *(u_char *)w;
if (len == 0)
break;
/*
* Locate the next block with some data.
* If there is a word split across a boundary we
* will wrap to the top with mlen == -1 and
* then add it in shifted appropriately.
*/
for (;;) {
if (m == 0) {
printf("cksum: out of data\n");
goto done;
}
if (m->m_len)
break;
m = m->m_next;
}
}
done:
/*
* Add together high and low parts of sum
* and carry to get cksum.
* Have to be careful to not drop the last
* carry here.
*/
{ asm("ashl $-16,r8,r0; addw2 r0,r8; adwc $0,r8");
asm("mcoml r8,r8; movzwl r8,r8"); }
return (sum);
}
#endif