BSD 4_3_Net_2 release
[unix-history] / usr / src / games / battlestar / cypher.c
/*
* Copyright (c) 1983 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)cypher.c 5.3 (Berkeley) 6/1/90";
#endif /* not lint */
#include "externs.h"
cypher()
{
register int n;
int junk;
int lflag = -1;
char buffer[10];
while (wordtype[wordnumber] == ADJS)
wordnumber++;
while (wordnumber <= wordcount) {
switch(wordvalue[wordnumber]) {
case UP:
if (location[position].access || wiz || tempwiz) {
if (!location[position].access)
puts("Zap! A gust of wind lifts you up.");
if (!move(location[position].up, AHEAD))
return(-1);
} else {
puts("There is no way up");
return(-1);
}
lflag = 0;
break;
case DOWN:
if (!move(location[position].down, AHEAD))
return(-1);
lflag = 0;
break;
case LEFT:
if (!move(left, LEFT))
return(-1);
lflag = 0;
break;
case RIGHT:
if (!move(right, RIGHT))
return(-1);
lflag = 0;
break;
case AHEAD:
if (!move(ahead, AHEAD))
return(-1);
lflag = 0;
break;
case BACK:
if (!move(back, BACK))
return(-1);
lflag = 0;
break;
case SHOOT:
if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(location[position].objects,n) && *objsht[n]){
wordvalue[wordnumber+1] = n;
wordnumber = shoot();
}
wordnumber++;
wordnumber++;
}
else
shoot();
break;
case TAKE:
if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(location[position].objects,n) && *objsht[n]){
wordvalue[wordnumber+1] = n;
wordnumber = take(location[position].objects);
}
wordnumber++;
wordnumber++;
}
else
take(location[position].objects);
break;
case DROP:
if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(inven,n)){
wordvalue[wordnumber+1] = n;
wordnumber = drop("Dropped");
}
wordnumber++;
wordnumber++;
}
else
drop("Dropped");
break;
case KICK:
case THROW:
if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(inven,n) ||
testbit(location[position].objects, n) && *objsht[n]){
wordvalue[wordnumber+1] = n;
wordnumber = throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown");
}
wordnumber += 2;
} else
throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown");
break;
case TAKEOFF:
if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(wear,n)){
wordvalue[wordnumber+1] = n;
wordnumber = takeoff();
}
wordnumber += 2;
}
else
takeoff();
break;
case DRAW:
if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(wear,n)){
wordvalue[wordnumber+1] = n;
wordnumber = draw();
}
wordnumber += 2;
}
else
draw();
break;
case PUTON:
if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(location[position].objects,n) && *objsht[n]){
wordvalue[wordnumber+1] = n;
wordnumber = puton();
}
wordnumber += 2;
}
else
puton();
break;
case WEARIT:
if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(inven,n)){
wordvalue[wordnumber+1] = n;
wordnumber = wearit();
}
wordnumber += 2;
}
else
wearit();
break;
case EAT:
if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(inven,n)){
wordvalue[wordnumber+1] = n;
wordnumber = eat();
}
wordnumber += 2;
}
else
eat();
break;
case PUT:
put();
break;
case INVEN:
if (ucard(inven)){
puts("You are holding:\n");
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(inven,n))
printf("\t%s\n", objsht[n]);
printf("\n= %d kilogram%s (%d%%)\n", carrying, (carrying == 1 ? "." : "s."),(WEIGHT ? carrying*100/WEIGHT : -1));
printf("Your arms are %d%% full.\n",encumber*100/CUMBER);
}
else
puts("You aren't carrying anything.");
if (ucard(wear)){
puts("\nYou are wearing:\n");
for (n=0; n < NUMOFOBJECTS; n++)
if (testbit(wear,n))
printf("\t%s\n", objsht[n]);
}
else
puts("\nYou are stark naked.");
if (card(injuries,NUMOFINJURIES)){
puts("\nYou have suffered:\n");
for (n=0; n < NUMOFINJURIES; n++)
if (injuries[n])
printf("\t%s\n",ouch[n]);
printf("\nYou can still carry up to %d kilogram%s\n",WEIGHT,(WEIGHT == 1 ? "." : "s."));
}
else
puts("\nYou are in perfect health.");
break;
case USE:
lflag = use();
break;
case LOOK:
if (!notes[CANTSEE] || testbit(inven,LAMPON) || testbit(location[position].objects,LAMPON) || matchlight){
beenthere[position] = 2;
writedes();
printobjs();
if (matchlight){
puts("\nYour match splutters out.");
matchlight = 0;
}
} else
puts("I can't see anything.");
return(-1);
break;
case SU:
if (wiz || tempwiz){
printf("\nRoom (was %d) = ", position);
fgets(buffer,10,stdin);
if (*buffer != '\n')
sscanf(buffer,"%d", &position);
printf("Time (was %d) = ",time);
fgets(buffer,10,stdin);
if (*buffer != '\n')
sscanf(buffer,"%d", &time);
printf("Fuel (was %d) = ",fuel);
fgets(buffer,10,stdin);
if (*buffer != '\n')
sscanf(buffer,"%d", &fuel);
printf("Torps (was %d) = ",torps);
fgets(buffer,10,stdin);
if (*buffer != '\n')
sscanf(buffer,"%d", &torps);
printf("CUMBER (was %d) = ",CUMBER);
fgets(buffer,10,stdin);
if (*buffer != '\n')
sscanf(buffer,"%d", &CUMBER);
printf("WEIGHT (was %d) = ",WEIGHT);
fgets(buffer,10,stdin);
if (*buffer != '\n')
sscanf(buffer,"%d",&WEIGHT);
printf("Clock (was %d) = ",clock);
fgets(buffer,10,stdin);
if (*buffer != '\n')
sscanf(buffer,"%d",&clock);
printf("Wizard (was %d, %d) = ",wiz, tempwiz);
fgets(buffer,10,stdin);
if (*buffer != '\n'){
sscanf(buffer,"%d",&junk);
if (!junk)
tempwiz = wiz = 0;
}
printf("\nDONE.\n");
return(0);
}
else
puts("You aren't a wizard.");
break;
case SCORE:
printf("\tPLEASURE\tPOWER\t\tEGO\n");
printf("\t%3d\t\t%3d\t\t%3d\n\n",pleasure,power,ego);
printf("This gives you the rating of %s in %d turns.\n",rate(),time);
printf("You have visited %d out of %d rooms this run (%d%%).\n",card(beenthere,NUMOFROOMS),NUMOFROOMS,card(beenthere,NUMOFROOMS)*100/NUMOFROOMS);
break;
case KNIFE:
case KILL:
murder();
break;
case UNDRESS:
case RAVAGE:
ravage();
break;
case SAVE:
save();
break;
case FOLLOW:
lflag = follow();
break;
case GIVE:
give();
break;
case KISS:
kiss();
break;
case LOVE:
love();
break;
case RIDE:
lflag = ride();
break;
case DRIVE:
lflag = drive();
break;
case LIGHT:
light();
break;
case LAUNCH:
if (!launch())
return(-1);
else
lflag = 0;
break;
case LANDIT:
if (!land())
return(-1);
else
lflag = 0;
break;
case TIME:
chime();
break;
case SLEEP:
zzz();
break;
case DIG:
dig();
break;
case JUMP:
lflag = jump();
break;
case BURY:
bury();
break;
case SWIM:
puts("Surf's up!");
break;
case DRINK:
drink();
break;
case QUIT:
die();
default:
puts("How's that?");
return(-1);
break;
}
if (wordnumber < wordcount && *words[wordnumber++] == ',')
continue;
else return(lflag);
}
return(lflag);
}