* Copyright (c) 1980 Regents of the University of California.
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* modification, are permitted provided that the following conditions
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* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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static char sccsid
[] = "@(#)win.c 5.5 (Berkeley) 6/26/90";
** This routine prints out the win message, arranges to print out
** your score, tells you if you have a promotion coming to you,
** cleans up the current input line, and arranges to have you
** asked whether or not you want another game (via the longjmp()
** Pretty straightforward, although the promotion algorithm is
extern struct cvntab Skitab
[];
register struct cvntab
*p
;
printf("\nCongratulations, you have saved the Federation\n");
/* print and return the score */
/* decide if she gets a promotion */
if (Game
.helps
== 0 && Game
.killb
== 0 && Game
.killinhab
== 0 && 5 * Game
.kills
+ Game
.deaths
< 100 &&
s
>= 1000 && Ship
.ship
== ENTERPRISE
)
printf("In fact, you are promoted one step in rank,\n");
printf("to the exalted rank of Commodore Emeritus\n");
p
= &Skitab
[Game
.skill
- 1];
printf("from %s%s ", p
->abrev
, p
->full
);
printf("to %s%s\n", p
->abrev
, p
->full
);
/* clean out input, and request new game */