+#ifndef lint
+static char *sccsid = "@(#)parties.c 1.1 83/03/17";
+#endif
+#include "externs.h"
+
+meleeing(from, to)
+int from, to;
+{
+ register int n;
+
+ for (n = 0; n < 3; n++)
+ {
+ if (scene[game].ship[from].file -> OBP[n].turnsent && scene[game].ship[from].file -> OBP[n].toship == to)
+ return(1);
+ }
+ return(0);
+}
+
+Fouled(shipnum, offset)
+int shipnum, offset;
+{
+ register int n, Fouls = 0;
+ struct snag *ptr;
+
+ ptr = offset == 342 ? scene[game].ship[shipnum].file -> fouls : scene[game].ship[shipnum].file -> grapples ;
+ for (n=0; n < 10; n++){
+ if (ptr[n].turnfoul)
+ Fouls++;
+ }
+ return(Fouls);
+}
+
+
+Grapple(shipnum, toship, offset)
+int shipnum, toship, offset;
+{
+ int test = 0;
+ register int n, Fouls = 0;
+ struct snag *ptr;
+
+ if (shipnum >= 100)
+ {
+ shipnum -= 100;
+ test = 1;
+ }
+ ptr = offset == 342 ? scene[game].ship[shipnum].file -> fouls : scene[game].ship[shipnum].file -> grapples ;
+ for (n=0; n < 10; n++)
+ {
+ if (ptr[n].turnfoul && ptr[n].toship == toship && (!test || (ptr[n].turnfoul < turn - 1 && (loadwith[shipnum] = GRAPE))))
+ Fouls++;
+ }
+ return(Fouls);
+}
+
+unboard(shipnum, toship, defense)
+int shipnum, toship, defense;
+{
+ register int n;
+ struct BP *ptr;
+
+ ptr = defense ? scene[game].ship[shipnum].file -> DBP : scene[game].ship[shipnum].file -> OBP ;
+ for (n=0; n < 3; n++)
+ if (ptr[n].turnsent && (ptr[n].toship == toship || defense || shipnum == toship))
+ Write(FILES + shipnum, 0, 30 + 18*defense + 6*n, 0);
+}