date and time created 84/11/18 18:58:45 by edward
authorEdward Wang <edward@ucbvax.Berkeley.EDU>
Mon, 19 Nov 1984 10:58:45 +0000 (02:58 -0800)
committerEdward Wang <edward@ucbvax.Berkeley.EDU>
Mon, 19 Nov 1984 10:58:45 +0000 (02:58 -0800)
SCCS-vsn: games/battlestar/com7.c 1.1

usr/src/games/battlestar/com7.c [new file with mode: 0644]

diff --git a/usr/src/games/battlestar/com7.c b/usr/src/games/battlestar/com7.c
new file mode 100644 (file)
index 0000000..d2d9550
--- /dev/null
@@ -0,0 +1,235 @@
+#ifndef lint
+static char sccsid[] = "@(#)com7.c     1.1 %G%";
+#endif
+
+#include "externs.h"
+
+fight(enemy,strength)
+int enemy,strength;
+{
+       int lifeline = 0;
+       int hurt;
+       char auxbuf[LINELENGTH];
+       char *next;
+       int i;
+       int exhaustion;
+
+fighton:
+       time++;
+       snooze -= 5;
+       if (snooze > time)
+               exhaustion = CYCLE/(snooze - time);
+       else {
+               puts("You collapse exhausted and he pulverizes your skull.");
+               die();
+       }
+       if (snooze - time < 20)
+               puts("You look tired, I hope you're able to fight.");
+       next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
+       for (i=0; next && i < 10; i++)
+               next = getword(next, words[i], -1);
+       parse();
+       switch(wordvalue[wordnumber]){
+
+               case KILL:
+               case SMITE:
+                       if (testbit(inven,TWO_HANDED))
+                               hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
+                       else if (testbit(inven,SWORD) || testbit(inven, BROAD))
+                               hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
+                       else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
+                               hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
+                       else 
+                               hurt = rnd(7) - encumber;
+                       if (hurt < 5)
+                               switch(rnd(3)){
+
+                                       case 0:
+                                               puts("You swung wide and missed.");
+                                               break;
+                                       case 1:
+                                               puts("He checked your blow. CLASH! CLANG!");
+                                               break;
+                                       case 2:
+                                               puts("His filthy tunic hangs by one less thread.");
+                                               break;
+                               }
+                       else if (hurt < 10){
+                               switch(rnd(3)){
+                                       case 0:
+                                               puts("He's bleeding.");
+                                               break;
+                                       case 1:
+                                               puts("A trickle of blood runs down his face.");
+                                               break;
+                                       case 2:
+                                               puts("A huge purple bruise is forming on the side of his face.");
+                                               break;
+                               }
+                               lifeline++;
+                       }
+                       else if (hurt < 20){
+                               switch(rnd(3)){
+                                       case 0:
+                                               puts("He staggers back quavering.");
+                                               break;
+                                       case 1:
+                                               puts("He jumps back with his hand over the wound.");
+                                               break;
+                                       case 2:
+                                               puts("His shirt falls open with a swath across the chest.");
+                                               break;
+                               }
+                               lifeline += 5;
+                       }
+                       else if (hurt < 30){
+                               switch(rnd(3)){
+                                       case 0:
+                                               printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
+                                               break;
+                                       case 1:
+                                               puts("The steel bites home and scrapes along his ribs.");
+                                               break;
+                                       case 2:
+                                               puts("You pierce him and his breath hisses through clenched teeth.");
+                                               break;
+                               }
+                               lifeline += 10;
+                       }
+                       else if (hurt < 40){
+                               switch(rnd(3)){
+                                       case 0:
+                                               puts("You smite him to the ground.");
+                                               if (strength - lifeline > 20)
+                                                       puts("But in a flurry of steel he regains his feet!");
+                                               break;
+                                       case 1:
+                                               puts("The force of your blow sends him to his knees.");
+                                               puts("His arm swings lifeless at his side.");
+                                               break;
+                                       case 2:
+                                               puts("Clutching his blood drenched shirt, he collapses stunned.");
+                                               break;
+                               }
+                               lifeline += 20;
+                       }
+                       else {
+                               switch(rnd(3)){
+                                       case 0:
+                                               puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
+                                               break;
+                                       case 1:
+                                               puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
+                                               puts("into his back, severing the spinal cord.");
+                                               lifeline += 25;
+                                               break;
+                                       case 2:
+                                               puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
+                                               lifeline += 25;
+                                               break;
+                               }
+                               lifeline += 30;
+                       }
+                       break;
+
+               case BACK:
+                       if (enemy == DARK && lifeline > strength * 0.33){
+                               puts("He throws you back against the rock and pummels your face.");
+                               if (testbit(inven,AMULET) || testbit(wear,AMULET)){
+                                       printf("Lifting the amulet from you, ");
+                                       if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
+                                               puts("his power grows and the walls of\nthe earth tremble.");
+                                               puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
+                                               puts("The planet is consumed by darkness.");
+                                               die();
+                                       }
+                                       if (testbit(inven,AMULET)){
+                                               clearbit(inven,AMULET);
+                                               carrying -= objwt[AMULET];
+                                               encumber -= objcumber[AMULET];
+                                       }
+                                       else
+                                               clearbit(wear,AMULET);
+                                       puts("he flees down the dark caverns.");
+                                       clearbit(location[position].objects,DARK);
+                                       injuries[SKULL] = 1;
+                                       followfight = time;
+                                       return (0);
+                               }
+                               else{
+                                       puts("I'm afraid you have been killed.");
+                                       die();
+                               }
+                       }
+                       else{
+                               puts("You escape stunned and disoriented from the fight.");
+                               puts("A victorious bellow echoes from the battlescene.");
+                               if (back && position != back)
+                                       move(back,BACK);
+                               else if (ahead &&position != ahead)
+                                       move(ahead,AHEAD);
+                               else if (left && position != left)
+                                       move(left,LEFT);
+                               else if (right && position != right)
+                                       move(right,RIGHT);
+                               else
+                                       move(location[position].down,AHEAD);
+                               return(0);
+                       }
+
+               case SHOOT:
+                       if (testbit(inven,LASER)){
+                               if (strength - lifeline <= 50){
+                                       printf("The %s took a direct hit!\n",objsht[enemy]);
+                                       lifeline += 50;
+                               }
+                               else {
+                                       puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
+                                       clearbit(inven,LASER);
+                                       setbit(location[position].objects,LASER);
+                                       carrying -= objwt[LASER];
+                                       encumber -= objcumber[LASER];
+                               }
+                       }
+                       else
+                               puts("Unfortunately, you don't have a blaster handy.");
+                       break;
+
+               case DROP:
+               case DRAW:
+                       cypher();
+                       time--;
+                       break;
+               
+               default:
+                       puts("You don't have a chance, he is too quick.");
+                       break;
+
+       }
+       if (lifeline >= strength){
+               printf("You have killed the %s.\n", objsht[enemy]);
+               if (enemy == ELF || enemy == DARK)
+                       puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
+               clearbit(location[position].objects,enemy);
+               power += 2;
+               notes[JINXED]++;
+               return(0);
+       }
+       puts("He attacks...");
+       /* some embellisments */
+       hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
+       hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
+       hurt = hurt < 0 ? 0 : hurt;
+       hurt =  hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
+       if (!injuries[hurt]){
+               injuries[hurt] = 1;
+               printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
+       }
+       else
+               puts("You emerge unscathed.");
+       if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
+               puts("I'm afraid you have suffered fatal injuries.");
+               die();
+       }
+       goto fighton;
+}