+#ifndef lint
+static char sccsid[] = "@(#)srscan.c 4.1 (Berkeley) %G%";
+#endif not lint
+
+# include "trek.h"
+# include "getpar.h"
+
+/*
+** SHORT RANGE SENSOR SCAN
+**
+** A short range scan is taken of the current quadrant. If the
+** flag 'f' is one, it is an "auto srscan", which is not done
+** unless in 'fast' mode. It does a status report and a srscan.
+** If 'f' is -1, you get a status report only. If it is zero,
+** you get a srscan and an optional status report. The status
+** report is taken if you enter "srscan yes"; for all srscans
+** thereafter you get a status report with your srscan until
+** you type "srscan no". It defaults to on.
+**
+** The current quadrant is filled in on the computer chart.
+*/
+
+char *Color[4]
+{
+ "GREEN",
+ "DOCKED",
+ "YELLOW",
+ "RED"
+};
+
+srscan(f)
+int f;
+{
+ register int i, j;
+ register int statinfo;
+ char *s;
+ int percent;
+ struct quad *q;
+ extern struct cvntab Skitab[];
+ extern struct cvntab Lentab[];
+ struct cvntab *p;
+
+ if (f >= 0 && check_out(SRSCAN))
+ {
+ return;
+ }
+ if (f)
+ statinfo = 1;
+ else
+ {
+ if (!testnl())
+ Etc.statreport = getynpar("status report");
+ statinfo = Etc.statreport;
+ }
+ if (f > 0)
+ {
+ Etc.statreport = 1;
+ if (!Etc.fast)
+ return;
+ }
+ if (f >= 0)
+ {
+ printf("\nShort range sensor scan\n");
+ q = &Quad[Ship.quadx][Ship.quady];
+ q->scanned = q->klings * 100 + q->bases * 10 + q->stars;
+ printf(" ");
+ for (i = 0; i < NSECTS; i++)
+ {
+ printf("%d ", i);
+ }
+ printf("\n");
+ }
+
+ for (i = 0; i < NSECTS; i++)
+ {
+ if (f >= 0)
+ {
+ printf("%d ", i);
+ for (j = 0; j < NSECTS; j++)
+ printf("%c ", Sect[i][j]);
+ printf("%d", i);
+ if (statinfo)
+ printf(" ");
+ }
+ if (statinfo)
+ switch (i)
+ {
+ case 0:
+ printf("stardate %.2f", Now.date);
+ break;
+ case 1:
+ printf("condition %s", Color[Ship.cond]);
+ if (Ship.cloaked)
+ printf(", CLOAKED");
+ break;
+ case 2:
+ printf("position %d,%d/%d,%d",Ship.quadx, Ship.quady, Ship.sectx, Ship.secty);
+ break;
+ case 3:
+ printf("warp factor %.1f", Ship.warp);
+ break;
+ case 4:
+ printf("total energy %d", Ship.energy);
+ break;
+ case 5:
+ printf("torpedoes %d", Ship.torped);
+ break;
+ case 6:
+ s = "down";
+ if (Ship.shldup)
+ s = "up";
+ if (damaged(SHIELD))
+ s = "damaged";
+ percent = 100.0 * Ship.shield / Param.shield;
+ printf("shields %s, %d%%", s, percent);
+ break;
+ case 7:
+ printf("Klingons left %d", Now.klings);
+ break;
+ case 8:
+ printf("time left %.2f", Now.time);
+ break;
+ case 9:
+ printf("life support ");
+ if (damaged(LIFESUP))
+ {
+ printf("damaged, reserves = %.2f", Ship.reserves);
+ break;
+ }
+ printf("active");
+ break;
+ }
+ printf("\n");
+ }
+ if (f < 0)
+ {
+ printf("current crew %d\n", Ship.crew);
+ printf("brig space %d\n", Ship.brigfree);
+ printf("Klingon power %d\n", Param.klingpwr);
+ p = &Lentab[Game.length - 1];
+ if (Game.length > 2)
+ p--;
+ printf("Length, Skill %s%s, ", p->abrev, p->full);
+ p = &Skitab[Game.skill - 1];
+ printf("%s%s\n", p->abrev, p->full);
+ return;
+ }
+ printf(" ");
+ for (i = 0; i < NSECTS; i++)
+ printf("%d ", i);
+ printf("\n");
+
+ if (q->systemname & Q_DISTRESSED)
+ printf("Distressed ");
+ if (q->systemname)
+ printf("Starsystem %s\n", systemname(q));
+}