SCCS-vsn: games/sail/pl_1.c 2.8
-static char *sccsid = "@(#)pl_1.c 2.7 84/02/23";
+static char *sccsid = "@(#)pl_1.c 2.8 84/12/12";
#endif
#include "player.h"
#endif
#include "player.h"
(void) signal(SIGHUP, choke);
(void) signal(SIGINT, choke);
(void) signal(SIGHUP, choke);
(void) signal(SIGINT, choke);
- (void) signal(SIGQUIT, choke);
hasdriver = sync_exists(game);
if (sync_open() < 0) {
hasdriver = sync_exists(game);
if (sync_open() < 0) {
(void) signal(SIGCHLD, SIG_IGN);
do {
(void) signal(SIGCHLD, SIG_IGN);
do {
- pid = wait3(&status, WNOHANG|WUNTRACED, (struct rusage *)0);
+ pid = wait3(&status, WNOHANG, (struct rusage *)0);
if (pid < 0 || pid > 0 && !WIFSTOPPED(status))
hasdriver = 0;
if (pid < 0 || pid > 0 && !WIFSTOPPED(status))
hasdriver = 0;
(void) signal(SIGCHLD, child);
}
(void) signal(SIGCHLD, child);
}