date and time created 92/12/22 11:50:38 by bostic
authorKeith Bostic <bostic@ucbvax.Berkeley.EDU>
Wed, 23 Dec 1992 03:50:38 +0000 (19:50 -0800)
committerKeith Bostic <bostic@ucbvax.Berkeley.EDU>
Wed, 23 Dec 1992 03:50:38 +0000 (19:50 -0800)
SCCS-vsn: games/tetris/scores.c 5.1

usr/src/games/tetris/scores.c [new file with mode: 0644]

diff --git a/usr/src/games/tetris/scores.c b/usr/src/games/tetris/scores.c
new file mode 100644 (file)
index 0000000..e0d4c66
--- /dev/null
@@ -0,0 +1,443 @@
+/*-
+ * Copyright (c) 1992 The Regents of the University of California.
+ * All rights reserved.
+ *
+ * %sccs.include.redist.c%
+ *
+ *     @(#)scores.c    5.1 (Berkeley) %G%
+ */
+
+/*
+ * score code for Tetris, by Darren Provine (kilroy@gboro.glassboro.edu)
+ * modified 22 January 1992, to limit the number of entries any one
+ * person has.
+ *
+ * Major whacks since then.
+ */
+#include <errno.h>
+#include <fcntl.h>
+#include <pwd.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+#include <unistd.h>
+
+/*
+ * XXX - need a <termcap.h>
+ */
+int    tputs __P((const char *, int, int (*)(int)));
+
+#include "pathnames.h"
+#include "screen.h"
+#include "scores.h"
+#include "tetris.h"
+
+/*
+ * Within this code, we can hang onto one extra "high score", leaving
+ * room for our current score (whether or not it is high).
+ *
+ * We also sometimes keep tabs on the "highest" score on each level.
+ * As long as the scores are kept sorted, this is simply the first one at
+ * that level.
+ */
+#define NUMSPOTS (MAXHISCORES + 1)
+#define        NLEVELS (MAXLEVEL + 1)
+
+static time_t now;
+static int nscores;
+static int gotscores;
+static struct highscore scores[NUMSPOTS];
+
+static int checkscores __P((struct highscore *, int));
+static int cmpscores __P((const void *, const void *));
+static void getscores __P((FILE **));
+static void printem __P((int, int, struct highscore *, int, const char *));
+static char *thisuser __P((void));
+
+/*
+ * Read the score file.  Can be called from savescore (before showscores)
+ * or showscores (if savescore will not be called).  If the given pointer
+ * is not NULL, sets *fpp to an open file pointer that corresponds to a
+ * read/write score file that is locked with LOCK_EX.  Otherwise, the
+ * file is locked with LOCK_SH for the read and closed before return.
+ *
+ * Note, we assume closing the stdio file releases the lock.
+ */
+static void
+getscores(fpp)
+       FILE **fpp;
+{
+       int sd, mint, lck;
+       char *mstr, *human;
+       FILE *sf;
+
+       if (fpp != NULL) {
+               mint = O_RDWR | O_CREAT;
+               mstr = "r+";
+               human = "read/write";
+               lck = LOCK_EX;
+       } else {
+               mint = O_RDONLY;
+               mstr = "r";
+               human = "reading";
+               lck = LOCK_SH;
+       }
+       sd = open(_PATH_SCOREFILE, mint, 0666);
+       if (sd < 0) {
+               if (fpp == NULL) {
+                       nscores = 0;
+                       return;
+               }
+               (void)fprintf(stderr, "tetris: cannot open %s for %s: %s\n",
+                   _PATH_SCOREFILE, human, strerror(errno));
+               exit(1);
+       }
+       if ((sf = fdopen(sd, mstr)) == NULL) {
+               (void)fprintf(stderr, "tetris: cannot fdopen %s for %s: %s\n",
+                   _PATH_SCOREFILE, human, strerror(errno));
+               exit(1);
+       }
+
+       /*
+        * Grab a lock.
+        */
+       if (flock(sd, lck))
+               (void)fprintf(stderr,
+                   "tetris: warning: score file %s cannot be locked: %s\n",
+                   _PATH_SCOREFILE, strerror(errno));
+
+       nscores = fread(scores, sizeof(scores[0]), MAXHISCORES, sf);
+       if (ferror(sf)) {
+               (void)fprintf(stderr, "tetris: error reading %s: %s\n",
+                   _PATH_SCOREFILE, strerror(errno));
+               exit(1);
+       }
+
+       if (fpp)
+               *fpp = sf;
+       else
+               (void)fclose(sf);
+}
+
+void
+savescore(level)
+       int level;
+{
+       register struct highscore *sp;
+       register int i;
+       int change;
+       FILE *sf;
+       const char *me;
+
+       getscores(&sf);
+       gotscores = 1;
+       (void)time(&now);
+
+       /*
+        * Allow at most one score per person per level -- see if we
+        * can replace an existing score, or (easiest) do nothing.
+        * Otherwise add new score at end (there is always room).
+        */
+       change = 0;
+       me = thisuser();
+       for (i = 0, sp = &scores[0]; i < nscores; i++, sp++) {
+               if (sp->hs_level != level || strcmp(sp->hs_name, me) != 0)
+                       continue;
+               if (score > sp->hs_score) {
+                       (void)printf("%s bettered %s %d score of %d!\n",
+                           "\nYou", "your old level", level,
+                           sp->hs_score * sp->hs_level);
+                       sp->hs_score = score;   /* new score */
+                       sp->hs_time = now;      /* and time */
+                       change = 1;
+               } else if (score == sp->hs_score) {
+                       (void)printf("%s tied %s %d high score.\n",
+                           "\nYou", "your old level", level);
+                       sp->hs_time = now;      /* renew it */
+                       change = 1;             /* gotta rewrite, sigh */
+               } /* else new score < old score: do nothing */
+               break;
+       }
+       if (i >= nscores) {
+               strcpy(sp->hs_name, me);
+               sp->hs_level = level;
+               sp->hs_score = score;
+               sp->hs_time = now;
+               nscores++;
+               change = 1;
+       }
+
+       if (change) {
+               /*
+                * Sort & clean the scores, then rewrite.
+                */
+               nscores = checkscores(scores, nscores);
+               rewind(sf);
+               if (fwrite(scores, sizeof(*sp), nscores, sf) != nscores ||
+                   fflush(sf) == EOF)
+                       (void)fprintf(stderr,
+                           "tetris: error writing %s: %s -- %s\n",
+                           _PATH_SCOREFILE, strerror(errno),
+                           "high scores may be damaged");
+       }
+       (void)fclose(sf);       /* releases lock */
+}
+
+/*
+ * Get login name, or if that fails, get something suitable.
+ * The result is always trimmed to fit in a score.
+ */
+static char *
+thisuser()
+{
+       register const char *p;
+       register struct passwd *pw;
+       register size_t l;
+       static char u[sizeof(scores[0].hs_name)];
+
+       if (u[0])
+               return (u);
+       p = getlogin();
+       if (p == NULL || *p == '\0') {
+               pw = getpwuid(getuid());
+               if (pw != NULL)
+                       p = pw->pw_name;
+               else
+                       p = "  ???";
+       }
+       l = strlen(p);
+       if (l >= sizeof(u))
+               l = sizeof(u) - 1;
+       bcopy(p, u, l);
+       u[l] = '\0';
+       return (u);
+}
+
+/*
+ * Score comparison function for qsort.
+ *
+ * If two scores are equal, the person who had the score first is
+ * listed first in the highscore file.
+ */
+static int
+cmpscores(x, y)
+       const void *x, *y;
+{
+       register const struct highscore *a, *b;
+       register long l;
+
+       a = x;
+       b = y;
+       l = (long)b->hs_level * b->hs_score - (long)a->hs_level * a->hs_score;
+       if (l < 0)
+               return (-1);
+       if (l > 0)
+               return (1);
+       if (a->hs_time < b->hs_time)
+               return (-1);
+       if (a->hs_time > b->hs_time)
+               return (1);
+       return (0);
+}
+
+/*
+ * If we've added a score to the file, we need to check the file and ensure
+ * that this player has only a few entries.  The number of entries is
+ * controlled by MAXSCORES, and is to ensure that the highscore file is not
+ * monopolised by just a few people.  People who no longer have accounts are
+ * only allowed the highest score.  Scores older than EXPIRATION seconds are
+ * removed, unless they are someone's personal best.
+ * Caveat:  the highest score on each level is always kept.
+ */
+static int
+checkscores(hs, num)
+       register struct highscore *hs;
+       int num;
+{
+       register struct highscore *sp;
+       register int i, j, k, numnames;
+       int levelfound[NLEVELS];
+       struct peruser {
+               char *name;
+               int times;
+       } count[NUMSPOTS];
+       register struct peruser *pu;
+
+       /*
+        * Sort so that highest totals come first.
+        *
+        * levelfound[i] becomes set when the first high score for that
+        * level is encountered.  By definition this is the highest score.
+        */
+       qsort((void *)hs, nscores, sizeof(*hs), cmpscores);
+       for (i = MINLEVEL; i < NLEVELS; i++)
+               levelfound[i] = 0;
+       numnames = 0;
+       for (i = 0, sp = hs; i < num;) {
+               /*
+                * This is O(n^2), but do you think we care?
+                */
+               for (j = 0, pu = count; j < numnames; j++, pu++)
+                       if (strcmp(sp->hs_name, pu->name) == 0)
+                               break;
+               if (j == numnames) {
+                       /*
+                        * Add new user, set per-user count to 1.
+                        */
+                       pu->name = sp->hs_name;
+                       pu->times = 1;
+                       numnames++;
+               } else {
+                       /*
+                        * Two ways to keep this score:
+                        * - Not too many (per user), still has acct, &
+                        *      score not dated; or
+                        * - High score on this level.
+                        */
+                       if ((pu->times < MAXSCORES &&
+                            getpwnam(sp->hs_name) != NULL &&
+                            sp->hs_time + EXPIRATION >= now) ||
+                           levelfound[sp->hs_level] == 0)
+                               pu->times++;
+                       else {
+                               /*
+                                * Delete this score, do not count it,
+                                * do not pass go, do not collect $200.
+                                */
+                               num--;
+                               for (k = i; k < num; k++)
+                                       hs[k] = hs[k + 1];
+                               continue;
+                       }
+               }
+               levelfound[sp->hs_level] = 1;
+               i++, sp++;
+       }
+       return (num > MAXHISCORES ? MAXHISCORES : num);
+}
+
+/*
+ * Show current scores.  This must be called after savescore, if
+ * savescore is called at all, for two reasons:
+ * - Showscores munches the time field.
+ * - Even if that were not the case, a new score must be recorded
+ *   before it can be shown anyway.
+ */
+void
+showscores(level)
+       int level;
+{
+       register struct highscore *sp;
+       register int i, n, c;
+       const char *me;
+       int levelfound[NLEVELS];
+
+       if (!gotscores)
+               getscores((FILE **)NULL);
+       (void)printf("\n\t\t\t    Tetris High Scores\n");
+
+       /*
+        * If level == 0, the person has not played a game but just asked for
+        * the high scores; we do not need to check for printing in highlight
+        * mode.  If SOstr is null, we can't do highlighting anyway.
+        */
+       me = level && SOstr ? thisuser() : NULL;
+
+       /*
+        * Set times to 0 except for high score on each level.
+        */
+       for (i = MINLEVEL; i < NLEVELS; i++)
+               levelfound[i] = 0;
+       for (i = 0, sp = scores; i < nscores; i++, sp++) {
+               if (levelfound[sp->hs_level])
+                       sp->hs_time = 0;
+               else {
+                       sp->hs_time = 1;
+                       levelfound[sp->hs_level] = 1;
+               }
+       }
+
+       /*
+        * Page each screenful of scores.
+        */
+       for (i = 0, sp = scores; i < nscores; sp += n) {
+               n = 40;
+               if (i + n > nscores)
+                       n = nscores - i;
+               printem(level, i + 1, sp, n, me);
+               if ((i += n) < nscores) {
+                       (void)printf("\nHit RETURN to continue.");
+                       (void)fflush(stdout);
+                       while ((c = getchar()) != '\n')
+                               if (c == EOF)
+                                       break;
+                       (void)printf("\n");
+               }
+       }
+}
+
+static void
+printem(level, offset, hs, n, me)
+       int level, offset;
+       register struct highscore *hs;
+       register int n;
+       const char *me;
+{
+       register struct highscore *sp;
+       int nrows, row, col, item, i, highlight;
+       char buf[100];
+#define        TITLE "Rank  Score   Name     (points/level)"
+
+       /*
+        * This makes a nice two-column sort with headers, but it's a bit
+        * convoluted...
+        */
+       printf("%s   %s\n", TITLE, n > 1 ? TITLE : "");
+
+       highlight = 0;
+       nrows = (n + 1) / 2;
+
+       for (row = 0; row < nrows; row++) {
+               for (col = 0; col < 2; col++) {
+                       item = col * nrows + row;
+                       if (item >= n) {
+                               /*
+                                * Can only occur on trailing columns.
+                                */
+                               (void)putchar('\n');
+                               continue;
+                       }
+                       (void)printf(item + offset < 10 ? "  " : " ");
+                       sp = &hs[item];
+                       (void)sprintf(buf,
+                           "%d%c %6d  %-11s (%d on %d)",
+                           item + offset, sp->hs_time ? '*' : ' ',
+                           sp->hs_score * sp->hs_level,
+                           sp->hs_name, sp->hs_score, sp->hs_level);
+                       /*
+                        * Highlight if appropriate.  This works because
+                        * we only get one score per level.
+                        */
+                       if (me != NULL &&
+                           sp->hs_level == level &&
+                           sp->hs_score == score &&
+                           strcmp(sp->hs_name, me) == 0) {
+                               putpad(SOstr);
+                               highlight = 1;
+                       }
+                       (void)printf("%s", buf);
+                       if (highlight) {
+                               putpad(SEstr);
+                               highlight = 0;
+                       }
+
+                       /* fill in spaces so column 1 lines up */
+                       if (col == 0)
+                               for (i = 40 - strlen(buf); --i >= 0;)
+                                       (void)putchar(' ');
+                       else /* col == 1 */
+                               (void)putchar('\n');
+               }
+       }
+}