BSD 4_3 development
authorCSRG <csrg@ucbvax.Berkeley.EDU>
Sat, 2 Jul 1983 15:31:28 +0000 (07:31 -0800)
committerCSRG <csrg@ucbvax.Berkeley.EDU>
Sat, 2 Jul 1983 15:31:28 +0000 (07:31 -0800)
Work on file usr/src/games/monop/execute.c

Synthesized-from: CSRG/cd1/4.3

usr/src/games/monop/execute.c [new file with mode: 0644]

diff --git a/usr/src/games/monop/execute.c b/usr/src/games/monop/execute.c
new file mode 100644 (file)
index 0000000..580fd55
--- /dev/null
@@ -0,0 +1,220 @@
+# include      "monop.ext"
+# include      <sys/types.h>
+# include      <sys/stat.h>
+# include      <sys/time.h>
+
+# define       SEGSIZE 8192
+
+typedef        struct stat     STAT;
+typedef        struct tm       TIME;
+
+extern char    etext[],        /* end of text space                    */
+               rub();
+
+static char    buf[257],
+               *yn_only[]      = { "yes", "no"};
+
+static bool    new_play;       /* set if move on to new player         */
+
+/*
+ *     This routine executes the given command by index number
+ */
+execute(com_num)
+reg int        com_num; {
+
+       new_play = FALSE;       /* new_play is true if fixing   */
+       (*func[com_num])();
+       notify();
+       force_morg();
+       if (new_play)
+               next_play();
+       else if (num_doub)
+               printf("%s rolled doubles.  Goes again\n", cur_p->name);
+}
+/*
+ *     This routine moves a piece around.
+ */
+do_move() {
+
+       reg int         r1, r2;
+       reg bool        was_jail;
+
+       new_play = was_jail = FALSE;
+       printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
+       if (cur_p->loc == JAIL) {
+               was_jail++;
+               if (!move_jail(r1, r2)) {
+                       new_play++;
+                       goto ret;
+               }
+       }
+       else {
+               if (r1 == r2 && ++num_doub == 3) {
+                       printf("That's 3 doubles.  You go to jail\n");
+                       goto_jail();
+                       new_play++;
+                       goto ret;
+               }
+               move(r1+r2);
+       }
+       if (r1 != r2 || was_jail)
+               new_play++;
+ret:
+       return;
+}
+/*
+ *     This routine moves a normal move
+ */
+move(rl)
+reg int        rl; {
+
+       reg int old_loc;
+
+       old_loc = cur_p->loc;
+       cur_p->loc = (cur_p->loc + rl) % N_SQRS;
+       if (cur_p->loc < old_loc && rl > 0) {
+               cur_p->money += 200;
+               printf("You pass %s and get $200\n", board[0].name);
+       }
+       show_move();
+}
+/*
+ *     This routine shows the results of a move
+ */
+show_move() {
+
+       reg SQUARE      *sqp;
+
+       sqp = &board[cur_p->loc];
+       printf("That puts you on %s\n", sqp->name);
+       switch (sqp->type) {
+         case SAFE:
+               printf("That is a safe place\n");
+               break;
+         case CC:
+         case CHANCE:
+         case SPEC:
+               (*((int (*)())(sqp->desc)))();
+               break;
+         case PRPTY:
+         case RR:
+         case UTIL:
+               if (sqp->owner < 0) {
+                       printf("That would cost $%d\n", sqp->cost);
+                       if (getyn("Do you want to buy? ") == 0) {
+                               buy(player, sqp);
+                               cur_p->money -= sqp->cost;
+                       }
+                       else if (num_play > 2)
+                               bid(sqp);
+               }
+               else if (sqp->owner == player)
+                       printf("You own it.\n");
+               else
+                       rent(sqp);
+       }
+}
+/*
+ *     This routine saves the current game for use at a later date
+ */
+save() {
+
+       reg char        *sp;
+       reg int         outf, num;
+       TIME            tme, *tp;
+       int             *dat_end, junk[18];
+       unsgn           start, end;
+
+       tp = &tme;
+       printf("Which file do you wish to save it in? ");
+       sp = buf;
+       while ((*sp++=getchar()) != '\n')
+               continue;
+       *--sp = '\0';
+
+       /*
+        * check for existing files, and confirm overwrite if needed
+        */
+
+       if (stat(buf, junk) > -1
+           && getyn("File exists.  Do you wish to overwrite? ", yn_only) > 0)
+               return;
+
+       if ((outf=creat(buf, 0644)) < 0) {
+               perror(buf);
+               return;
+       }
+       printf("\"%s\" ", buf);
+       time(tp);                       /* get current time             */
+       strcpy(buf, ctime(tp));
+       for (sp = buf; *sp != '\n'; sp++)
+               continue;
+       *sp = '\0';
+# if 0
+       start = (((int) etext + (SEGSIZE-1)) / SEGSIZE ) * SEGSIZE;
+# else
+       start = 0;
+# endif
+       end = sbrk(0);
+       while (start < end) {           /* write out entire data space */
+               num = start + 16 * 1024 > end ? end - start : 16 * 1024;
+               write(outf, start, num);
+               start += num;
+       }
+       close(outf);
+       printf("[%s]\n", buf);
+}
+/*
+ *     This routine restores an old game from a file
+ */
+restore() {
+
+       reg char        *sp;
+
+       printf("Which file do you wish to restore from? ");
+       for (sp = buf; (*sp=getchar()) != '\n'; sp++)
+               continue;
+       *sp = '\0';
+       rest_f(buf);
+}
+/*
+ *     This does the actual restoring.  It returns TRUE if the
+ * backup was successful, else false.
+ */
+rest_f(file)
+reg char       *file; {
+
+       reg char        *sp;
+       reg int         inf, num;
+       char            buf[80];
+       unsgn           start, end;
+       STAT            sbuf;
+
+       if ((inf=open(file, 0)) < 0) {
+               perror(file);
+               return FALSE;
+       }
+       printf("\"%s\" ", file);
+       if (fstat(inf, &sbuf) < 0) {            /* get file stats       */
+               perror(file);
+               exit(1);
+       }
+# if 0
+       start = (((int) etext + (SEGSIZE-1)) / SEGSIZE ) * SEGSIZE;
+# else
+       start = 0;
+# endif
+       brk(end = start + sbuf.st_size);
+       while (start < end) {           /* write out entire data space */
+               num = start + 16 * 1024 > end ? end - start : 16 * 1024;
+               read(inf, start, num);
+               start += num;
+       }
+       close(inf);
+       strcpy(buf, ctime(sbuf.st_mtime));
+       for (sp = buf; *sp != '\n'; sp++)
+               continue;
+       *sp = '\0';
+       printf("[%s]\n", buf);
+       return TRUE;
+}