+/*
+ * Copyright (c) 1983 Regents of the University of California.
+ * All rights reserved. The Berkeley software License Agreement
+ * specifies the terms and conditions for redistribution.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)save.c 5.1 (Berkeley) %G%";
+#endif not lint
+
+#include "mille.h"
+#include <sys/types.h>
+#include <sys/stat.h>
+#ifndef unctrl
+#include "unctrl.h"
+#endif
+
+# ifdef attron
+# include <term.h>
+# define _tty cur_term->Nttyb
+# endif attron
+
+/*
+ * @(#)save.c 1.2 (Berkeley) 3/28/83
+ */
+
+typedef struct stat STAT;
+
+char *ctime();
+
+int read(), write();
+
+/*
+ * This routine saves the current game for use at a later date
+ */
+extern int errno;
+extern char *sys_errlist[];
+
+save() {
+
+ reg char *sp;
+ reg int outf;
+ reg time_t *tp;
+ char buf[80];
+ time_t tme;
+ STAT junk;
+
+ tp = &tme;
+ if (Fromfile && getyn(SAMEFILEPROMPT))
+ strcpy(buf, Fromfile);
+ else {
+over:
+ prompt(FILEPROMPT);
+ leaveok(Board, FALSE);
+ refresh();
+ sp = buf;
+ while ((*sp = readch()) != '\n') {
+ if (*sp == killchar())
+ goto over;
+ else if (*sp == erasechar()) {
+ if (--sp < buf)
+ sp = buf;
+ else {
+ addch('\b');
+ /*
+ * if the previous char was a control
+ * char, cover up two characters.
+ */
+ if (*sp < ' ')
+ addch('\b');
+ clrtoeol();
+ }
+ }
+ else
+ addstr(unctrl(*sp++));
+ refresh();
+ }
+ *sp = '\0';
+ leaveok(Board, TRUE);
+ }
+
+ /*
+ * check for existing files, and confirm overwrite if needed
+ */
+
+ if (sp == buf || (!Fromfile && stat(buf, &junk) > -1
+ && getyn(OVERWRITEFILEPROMPT) == FALSE))
+ return FALSE;
+
+ if ((outf = creat(buf, 0644)) < 0) {
+ error(sys_errlist[errno]);
+ return FALSE;
+ }
+ mvwaddstr(Score, ERR_Y, ERR_X, buf);
+ wrefresh(Score);
+ time(tp); /* get current time */
+ strcpy(buf, ctime(tp));
+ for (sp = buf; *sp != '\n'; sp++)
+ continue;
+ *sp = '\0';
+ varpush(outf, write);
+ close(outf);
+ wprintw(Score, " [%s]", buf);
+ wclrtoeol(Score);
+ wrefresh(Score);
+ return TRUE;
+}
+
+/*
+ * This does the actual restoring. It returns TRUE if the
+ * backup was made on exiting, in which case certain things must
+ * be cleaned up before the game starts.
+ */
+rest_f(file)
+reg char *file; {
+
+ reg char *sp;
+ reg int inf;
+ char buf[80];
+ STAT sbuf;
+
+ if ((inf = open(file, 0)) < 0) {
+ perror(file);
+ exit(1);
+ }
+ if (fstat(inf, &sbuf) < 0) { /* get file stats */
+ perror(file);
+ exit(1);
+ }
+ varpush(inf, read);
+ close(inf);
+ strcpy(buf, ctime(&sbuf.st_mtime));
+ for (sp = buf; *sp != '\n'; sp++)
+ continue;
+ *sp = '\0';
+ /*
+ * initialize some necessary values
+ */
+ sprintf(Initstr, "%s [%s]\n", file, buf);
+ Fromfile = file;
+ return !On_exit;
+}
+