Added draw_text() to NEDsim and refactored all the drawing functions to use it.
[screensavers] / hacks / NEDsim / NEDsim.c
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1/* (c) 2021 Aaron Taylor <ataylor at subgeniuskitty dot com> */
2/* See LICENSE.txt file for copyright and license details. */
3
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4#include "screenhack.h"
5#include "simulator.h"
6
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7/* -------------------------------------------------------------------------- */
8/* Front Panel Layout */
9/* -------------------------------------------------------------------------- */
10
11// All of these values are in units of 'cells', not 'pixels'. Where applicable,
12// coordinates refer to the upper-left corner of a cell. See the files
13// `layout_reference.*` for details.
14
15#define OVERALL_WIDTH_IN_CELLS 70
16#define HEADER_HEIGHT_IN_CELLS 14
17#define FOOTER_HEIGHT_IN_CELLS 2
18
19#define LOGO_X_OFFSET 2
20#define LOGO_Y_OFFSET 2
21#define LOGO_WIDTH 20
22#define LOGO_NAME_HEIGHT 6
23#define LOGO_WEBSITE_HEIGHT 2
24
25#define HALT_X_OFFSET 26
26#define HALT_Y_OFFSET 2
27#define HALT_WIDTH 6
28#define HALT_LIGHT_HEIGHT 6
29#define HALT_LABEL_HEIGHT 2
30
31#define WORDLINE_BITS_PER_STRIPE 4
32#define WORDLINE_WIDTH 32
33#define WORDLINE_HEIGHT 1
34
35#define PC_X_OFFSET 36
36#define PC_Y_OFFSET 7
37#define PC_WIDTH 32
38#define PC_LABEL_HEIGHT 2
39#define PC_LIGHT_HEIGHT 1
40
41#define SC_X_OFFSET 42
42#define SC_Y_OFFSET 2
43#define SC_WIDTH 5
44#define SC_LABEL_HEIGHT 2
45#define SC_LIGHT_HEIGHT 1
46
47#define PSW_N_X_OFFSET 51
48#define PSW_Z_X_OFFSET 58
49#define PSW_Y_OFFSET 2
50#define PSW_LABEL_WIDTH 3
51#define PSW_LABEL_HEIGHT 2
52#define PSW_LIGHT_WIDTH 1
53#define PSW_LIGHT_HEIGHT 1
54
55#define STACK_X_OFFSET 2
56#define STACK_Y_OFFSET 12
57#define STACK_WIDTH 32
58#define STACK_LABEL_HEIGHT 2
59#define STACK_LIGHT_HEIGHT 1
60
61#define HEAP_X_OFFSET 36
62#define HEAP_Y_OFFSET 12
63#define HEAP_WIDTH 32
64#define HEAP_LABEL_HEIGHT 2
65#define HEAP_LIGHT_HEIGHT 1
66
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67/* -------------------------------------------------------------------------- */
68/* Data Structures */
69/* -------------------------------------------------------------------------- */
70
71struct NEDsim {
f93fc861 72 // Various X resources
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73 Display * dpy;
74 Window win;
75 GC gc;
76
f93fc861 77 // Tracks the width and height (in pixels) of 'win' on 'dpy'.
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78 int dpy_width, dpy_height;
79
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80 // To ensure the NED display is always synchronized/valid, we
81 // double-buffer. This is that buffer.
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82 Pixmap panel;
83
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84 // The front panel is defined in a fixed grid of 'cells' which are then
85 // scaled and projected onto the actual screen. This variable tracks the
86 // size of one 'cell' in screen pixels.
84b74595 87 int cell_size;
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88 // Like above, this variable tracks the scaled size (in pixels) of cell
89 // borders when projecting them on the screen.
84b74595 90 int border_size;
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91
92 // Since the panel will be smaller than the display window, these two
93 // variable track the location (in pixels) of the upper left corner of the
94 // NED panel (pretending it didn't have rounded corners) relative to the
95 // display window's origin.
84b74595 96 int origin_x_offset, origin_y_offset;
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97
98 // Delay (in microseconds) between clock cycles in the NED CPU.
99 size_t delay;
100
101 // Since the heap and stack areas are resized to fit the display, this
102 // variable tracks their height.
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103 int num_data_rows;
104
f93fc861 105 // This is an index into the color_list[] array, selecting a color scheme.
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106 size_t color_index;
107
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108 // If the display is unsuitable (e.g. too small), this boolean is 'true'.
109 // With this, we blank the display but keep the simulation itself running,
110 // allowing the ongoing simulation to display when the situation is
111 // corrected, and allowing us to avoid boring the user with unnecessary
112 // simulation restarts.
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113 Bool suitable_display;
114
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115 // The font size is dynamically adjusted based on display size. This
116 // variable stores the full font description, including the correct font
117 // size, all in the X11 font specifier format. For example,
118 // -*-helvetica-*-r-*-*-72-*-*-*-*-*-*-*
119 // if the display were using a 72 point helvetica font without emphasis.
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120 char * current_font;
121
f93fc861 122 // This struct contains all machine state for the simulated NED computer.
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123 struct NEDstate * nedstate;
124};
125
126struct color_rgb {
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127 // The type 'unsigned short' comes from the XColor struct definition.
128 // The red, green, and blue values are always in the range 0 to 65535
129 // inclusive, independent of the number of bits actually used in the
130 // display hardware. The server scales these values to the range used
131 // by the hardware. Black is represented by (0,0,0), and white is
132 // represented by (65535,65535,65535).
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133 unsigned short red, green, blue;
134};
135
136struct color_scheme {
f93fc861 137 // The following entries define a full color scheme for a NED panel.
84b74595 138 struct color_rgb
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139 panel_bg, // Empty screen space not taken up by the panel
140 panel_fg, // Panel body/faceplate
141 light_on, // Illuminated data indicator
142 light_off, // Non-illuminated data indicator
143 error_on, // Illuminated error indicator
144 error_off, // Non-illuminated error indicator
145 primary, // Primary panel color (see: logo background)
146 secondary, // Secondary panel color (see: "HALT" text background)
147 tertiary, // Tertiary panel color (see: "subgeniuskitty.com" text background)
148 border, // Cell borders
149 text; // Panel text
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150};
151
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152// All included color schemes for NEDsim are defined in this array. To select a
153// particular color scheme at runtime, use the `-color N` CLI option.
84b74595 154static struct color_scheme color_list[] = {
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155 { // This color scheme is inspired by the KI10 version of the PDP-10.
156 // Many RGB values came from: http://www.chdickman.com/pdp8/DECcolors/
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157 {63479,63479,63479}, // 092-XXXX-123
158 { 5140, 2056, 5654}, // 092-XXXX-152
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159 {65535,11051,15677}, // homemade, derived from 092-XXXX-139
160 {20000,13107,12850}, // homemade, derived from 092-XXXX-154
161 {65535,13107,12850}, // homemade, derived from 092-XXXX-154
162 {20000,13107,12850}, // homemade, derived from 092-XXXX-154
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163 { 4112,12850,20046}, // 092-XXXX-145
164 {12336,29555,37008}, // 092-XXXX-151
165 {30326,24158, 6425}, // 092-XXXX-157
166 {63479,63479,63479}, // 092-XXXX-123
167 {63479,63479,63479} // 092-XXXX-123
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168 },
169 { // This color scheme is (very loosely) inspired by the first version of the PDP-11/70.
170 // Many RGB values came from: http://www.chdickman.com/pdp8/DECcolors/
171 {63479,63479,63479}, // 092-XXXX-123
172 { 5140, 2056, 5654}, // 092-XXXX-152
173 {51400,34952,26682}, // homemade, derived from 092-XXXX-136
174 {20000,13107,12850}, // homemade, derived from 092-XXXX-154
175 {65535,13107,12850}, // homemade, derived from 092-XXXX-154
176 {20000,13107,12850}, // homemade, derived from 092-XXXX-154
177 {28270, 8995,19532}, // 092-XXXX-140
178 {40092,11051,15677}, // 092-XXXX-139
179 {15000,21000, 4000}, // homemade, derived from 092-XXXX-129
180 {63479,63479,63479}, // 092-XXXX-123
181 {63479,63479,63479} // 092-XXXX-123
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182 }
183};
184
185/* -------------------------------------------------------------------------- */
186/* Helper Functions */
187/* -------------------------------------------------------------------------- */
188
280460e6 189// Set foreground color for the current graphics context.
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190static void
191set_color(struct NEDsim * nedsim, struct color_rgb * color)
192{
193 XColor temp;
194 XWindowAttributes xgwa;
195
196 XGetWindowAttributes(nedsim->dpy, nedsim->win, &xgwa);
197
198 temp.red = color->red;
199 temp.green = color->green;
200 temp.blue = color->blue;
201
202 XAllocColor(nedsim->dpy, xgwa.colormap, &temp);
203 XSetForeground(nedsim->dpy, nedsim->gc, temp.pixel);
204}
205
84b74595 206// TODO: Make this a lot faster.
280460e6 207// Set font size to fill 'size' cells vertically, minus space for border and padding.
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208static void
209set_font_size(struct NEDsim * nedsim, int size)
210{
211 // vvv--- for border ---vvv vvv--- for padding ---vvv
212 int desired_height_in_pixels = (size * nedsim->cell_size) - (2 * nedsim->border_size) - (8 * nedsim->border_size);
213
214 const char * font_size_prefix = "-*-helvetica-*-r-*-*-";
215 const char * font_size_suffix = "-*-*-*-*-*-*-*";
216
217 size_t buffer_size = strlen(font_size_prefix) + strlen(font_size_suffix) + 100; // '100' since nobody needs font with size in 'points' greater than 100 decimal digits long.
218 char * font_full_name = malloc(buffer_size);
219 int font_size_in_points = 2; // Start with a 2 pt font and work our way up.
220
221 while (1) {
222 // Load the font.
223 snprintf(font_full_name, buffer_size, "%s%d%s", font_size_prefix, font_size_in_points, font_size_suffix);
224 XFontStruct * font = XLoadQueryFont(nedsim->dpy, font_full_name);
225 if (!font) {
226 printf("WARNING: Unable to load font %s. Probably gonna look wonky.\n", font_full_name);
227 font = XLoadQueryFont(nedsim->dpy, "fixed");
228 break;
229 }
230 XSetFont(nedsim->dpy, nedsim->gc, font->fid);
231
232 // Get the height.
233 int direction, ascent, descent;
234 XCharStruct overall;
235 XTextExtents(font, "X", 1, &direction, &ascent, &descent, &overall);
236
237 // Compare the height.
238 int height = overall.ascent - overall.descent;
239 if (height == desired_height_in_pixels) {
240 break;
241 } else if (height > desired_height_in_pixels) {
242 font_size_in_points--;
243 snprintf(font_full_name, buffer_size, "%s%d%s", font_size_prefix, font_size_in_points, font_size_suffix);
244 XFontStruct * font = XLoadQueryFont(nedsim->dpy, font_full_name);
245 if (!font) {
246 printf("WARNING: Unable to load font %s. Probably gonna look wonky.\n", font_full_name);
247 font = XLoadQueryFont(nedsim->dpy, "fixed");
248 break;
249 }
250 XSetFont(nedsim->dpy, nedsim->gc, font->fid);
251 break;
252 } else {
253 font_size_in_points++;
254 }
255 }
256
257 free(nedsim->current_font);
258 nedsim->current_font = font_full_name;
259}
260
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261// Unlike most functions in this program that input/output in units of 'cells',
262// this function uses units of 'pixels' so the caller can track fractional cell
263// usage (e.g. for centering the text).
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264static void
265get_text_size(struct NEDsim * nedsim, const char * text, int * x_size, int * y_size)
266{
267 int direction, ascent, descent;
268 XCharStruct overall;
269 XFontStruct * font = XLoadQueryFont(nedsim->dpy, nedsim->current_font);
270 XTextExtents(font, text, strlen(text), &direction, &ascent, &descent, &overall);
271 *x_size = overall.width;
272 *y_size = overall.ascent - overall.descent;
273}
274
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275// When specifying the rectangular area to draw, all coordinates and sizes are
276// in units of 'cells'. Also, be aware that this function alters the
277// foreground color.
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278static void
279draw_rect_area(struct NEDsim * nedsim, size_t x_origin, size_t y_origin, size_t x_size, size_t y_size,
280 Bool bord_top, Bool bord_bottom, Bool bord_left, Bool bord_right)
281{
280460e6 282 // First fill in the rectangular area...
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283 x_origin *= nedsim->cell_size;
284 x_origin += nedsim->origin_x_offset;
285 y_origin *= nedsim->cell_size;
286 y_origin += nedsim->origin_y_offset;
287 x_size *= nedsim->cell_size;
288 y_size *= nedsim->cell_size;
839b757b 289 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc, x_origin, y_origin, x_size, y_size);
84b74595 290
280460e6 291 // ...then give it a border, if requested.
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292 set_color(nedsim, &color_list[nedsim->color_index].border);
293 if (bord_top) {
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294 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
295 x_origin, y_origin, x_size, nedsim->border_size);
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296 }
297 if (bord_bottom) {
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298 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
299 x_origin, (y_origin + y_size - nedsim->border_size), x_size, nedsim->border_size);
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300 }
301 if (bord_left) {
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302 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
303 x_origin, y_origin, nedsim->border_size, y_size);
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304 }
305 if (bord_right) {
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306 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
307 (x_origin + x_size - nedsim->border_size), y_origin, nedsim->border_size, y_size);
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308 }
309}
310
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311// Draws filled circle in a square area with upper left corner at x,y. When
312// specifying the location and size to draw, all values are in units of
313// 'cells'. Also, be aware that this function alters the foreground color.
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314static void
315draw_circular_area(struct NEDsim * nedsim, size_t x, size_t y, double diameter)
316{
317 // First, convert the function argument units from 'cells' to 'pixels'
318 x *= nedsim->cell_size;
319 y *= nedsim->cell_size;
320 diameter *= nedsim->cell_size;
321
322 // Add the panel's absolute x,y offset to the requested coordinates.
323 x += nedsim->origin_x_offset;
324 y += nedsim->origin_y_offset;
325
326 // Shrink the circle to be a bit smaller than the bounding box allows. Note
327 // that the three adjustment values must sum to 1.0.
328 // For example, 0.7 + 0.15 + 0.15 = 1.0.
329 x += (0.15 * diameter);
330 y += (0.15 * diameter);
331 diameter *= 0.7;
332
333 // Because we only draw the bottom border on repeated rows (e.g. draw_wordline()),
334 // we need to offset vertically by half a border height.
335 y -= (0.5 * nedsim->border_size);
336
337 // Start angle 0 and ending angle 360*64 is one full circle in Xlib units.
839b757b 338 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc, x, y, diameter, diameter, 0, 360*64);
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339}
340
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341// Draws text in a square area with upper left corner at (x_origin,y_origin).
342// Requires that set_font_size() has been run at least once. All values are in
343// units of 'cells'.
344static void
345draw_text(struct NEDsim * nedsim, const char * text, int x_origin, int y_origin, int x_size, int y_size, Bool horizontally_center)
346{
347 set_color(nedsim, &color_list[nedsim->color_index].text);
348
349 int text_x_size, text_y_size;
350 get_text_size(nedsim, text, &text_x_size, &text_y_size);
351
352 int local_y_offset = ((y_size * nedsim->cell_size) - text_y_size) / 2;
353 int local_x_offset = 0;
354 if (horizontally_center) local_x_offset = ((x_size * nedsim->cell_size) - text_x_size) / 2;
355
356 XDrawString(nedsim->dpy, nedsim->panel, nedsim->gc, (x_origin * nedsim->cell_size + nedsim->origin_x_offset + local_x_offset),
357 ((y_origin + y_size) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), text, strlen(text));
358}
359
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360// Draws the panel itself. Not the lights/labels/etc, but the flat sheet of
361// metal that is the front panel.
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362static void
363draw_panel(struct NEDsim * nedsim)
364{
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365 // Draw background color over entire window.
366 set_color(nedsim, &color_list[nedsim->color_index].panel_bg);
839b757b 367 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc, 0, 0, nedsim->dpy_width, nedsim->dpy_height);
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368
369 // Draw NED panel in foreground color.
370 set_color(nedsim, &color_list[nedsim->color_index].panel_fg);
839b757b 371 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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372 nedsim->origin_x_offset,
373 nedsim->origin_y_offset,
374 nedsim->cell_size * OVERALL_WIDTH_IN_CELLS,
375 nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS)
376 );
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377
378 // Give the panel rounded corners by first deleting the four right-angle corners...
379 set_color(nedsim, &color_list[nedsim->color_index].panel_bg);
839b757b 380 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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381 nedsim->origin_x_offset,
382 nedsim->origin_y_offset,
383 nedsim->cell_size,
384 nedsim->cell_size
385 );
839b757b 386 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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387 nedsim->origin_x_offset + (nedsim->cell_size * (OVERALL_WIDTH_IN_CELLS-1)),
388 nedsim->origin_y_offset,
389 nedsim->cell_size,
390 nedsim->cell_size
391 );
839b757b 392 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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393 nedsim->origin_x_offset,
394 nedsim->origin_y_offset + (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS - 1)),
395 nedsim->cell_size,
396 nedsim->cell_size
397 );
839b757b 398 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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399 nedsim->origin_x_offset + (nedsim->cell_size * (OVERALL_WIDTH_IN_CELLS-1)),
400 nedsim->origin_y_offset + (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS - 1)),
401 nedsim->cell_size,
402 nedsim->cell_size
403 );
404 // ...and then replacing them with filled arcs, forming rounded corners.
405 set_color(nedsim, &color_list[nedsim->color_index].panel_fg);
839b757b 406 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc,
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407 nedsim->origin_x_offset,
408 nedsim->origin_y_offset,
409 nedsim->cell_size * 2, nedsim->cell_size * 2,
410 180*64, -90*64
411 );
839b757b 412 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc,
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413 nedsim->origin_x_offset + (nedsim->cell_size * (OVERALL_WIDTH_IN_CELLS-2)),
414 nedsim->origin_y_offset,
415 nedsim->cell_size * 2, nedsim->cell_size * 2,
416 0, 90*64
417 );
839b757b 418 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc,
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419 nedsim->origin_x_offset,
420 nedsim->origin_y_offset + (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS - 2)),
421 nedsim->cell_size * 2, nedsim->cell_size * 2,
422 180*64, 90*64
423 );
839b757b 424 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc,
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425 nedsim->origin_x_offset + (nedsim->cell_size * (OVERALL_WIDTH_IN_CELLS-2)),
426 nedsim->origin_y_offset + (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS - 2)),
427 nedsim->cell_size * 2, nedsim->cell_size * 2,
428 0, -90*64
429 );
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430}
431
280460e6 432// Draw the "NED" and "subgeniuskitty.com" logos on the front panel.
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433static void
434draw_logo(struct NEDsim * nedsim)
435{
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436 // First draw the two colored boxes that comprise the logo area.
437 set_color(nedsim, &color_list[nedsim->color_index].primary);
438 draw_rect_area(nedsim, LOGO_X_OFFSET, LOGO_Y_OFFSET, LOGO_WIDTH, LOGO_NAME_HEIGHT, True, True, False, False);
439 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
440 draw_rect_area(nedsim, LOGO_X_OFFSET, LOGO_Y_OFFSET+LOGO_NAME_HEIGHT, LOGO_WIDTH, LOGO_WEBSITE_HEIGHT, False, True, False, False);
441
442 // Now draw the 'NED' text in the top box.
84b74595 443 set_font_size(nedsim, LOGO_NAME_HEIGHT);
76081fc3 444 draw_text(nedsim, "NED", LOGO_X_OFFSET, LOGO_Y_OFFSET, LOGO_WIDTH, LOGO_NAME_HEIGHT, True);
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445
446 // And draw the 'subgeniuskitty.com' text in the bottom box.
447 set_font_size(nedsim, LOGO_WEBSITE_HEIGHT);
76081fc3 448 draw_text(nedsim, "subgeniuskitty.com", LOGO_X_OFFSET, LOGO_Y_OFFSET+LOGO_NAME_HEIGHT, LOGO_WIDTH, LOGO_WEBSITE_HEIGHT, True);
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449}
450
280460e6 451// Draw the HALT indicator area on the front panel.
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452static void
453draw_halt(struct NEDsim * nedsim)
454{
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455 // First draw the two colored boxes that comprise the halt area.
456 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
457 draw_rect_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET, HALT_WIDTH, HALT_LIGHT_HEIGHT, True, True, False, False);
458 set_color(nedsim, &color_list[nedsim->color_index].secondary);
459 draw_rect_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET+HALT_LIGHT_HEIGHT, HALT_WIDTH, HALT_LABEL_HEIGHT, False, True, False, False);
460
461 // And finally, draw the label.
76081fc3 462 draw_text(nedsim, "HALT", HALT_X_OFFSET, HALT_Y_OFFSET+HALT_LIGHT_HEIGHT, HALT_WIDTH, HALT_LABEL_HEIGHT, True);
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463}
464
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465// Draw the 32 lights corresponding to 'word' at coordinates ('x','y').
466// Note that this function ONLY draws the lights and is used each frame for
467// updating the panel. To draw the wordline area itself, use draw_wordline().
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468static void
469draw_wordline_lights(struct NEDsim * nedsim, uint32_t word, int x, int y)
470{
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471 for (int i = 0; i < WORDLINE_WIDTH; i++) {
472 if (word & (1<<(WORDLINE_WIDTH-1-i))) {
473 set_color(nedsim, &color_list[nedsim->color_index].light_on);
474 } else {
475 set_color(nedsim, &color_list[nedsim->color_index].light_off);
476 }
477 draw_circular_area(nedsim, x+i, y, WORDLINE_HEIGHT);
478 }
479}
480
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481// Draw a single 32-bit NED word line at coordinates ('x','y').
482// Note that this draws a wordline with value 0. To update with a specific
483// value, call draw_wordline_lights() after drawing the wordline area at least
484// once.
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485static void
486draw_wordline(struct NEDsim * nedsim, int x, int y)
487{
488 // First, draw a solid box in the primary color over the entire wordline area.
489 set_color(nedsim, &color_list[nedsim->color_index].primary);
490 draw_rect_area(nedsim, x, y, WORDLINE_WIDTH, WORDLINE_HEIGHT, False, True, False, False);
491
492 // Now, draw stripes in the secondary color.
493 int i;
494 for (i = 0; i < (WORDLINE_WIDTH/(2*WORDLINE_BITS_PER_STRIPE)); i++) {
495 set_color(nedsim, &color_list[nedsim->color_index].secondary);
496 draw_rect_area(nedsim, (x+(i*(WORDLINE_WIDTH/WORDLINE_BITS_PER_STRIPE))), y,
497 WORDLINE_BITS_PER_STRIPE, WORDLINE_HEIGHT, False, True, False, False);
498 }
499
500 // Finally, draw the lights.
501 draw_wordline_lights(nedsim, 0, x, y);
502}
503
280460e6 504// Draw the Program Counter area (but don't populate it yet).
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505static void
506draw_pc(struct NEDsim * nedsim)
507{
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508 // First draw the two colored boxes that comprise the PC area.
509 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
510 draw_rect_area(nedsim, PC_X_OFFSET, PC_Y_OFFSET, PC_WIDTH, PC_LABEL_HEIGHT, True, True, False, False);
511 draw_wordline(nedsim, PC_X_OFFSET, PC_Y_OFFSET+PC_LABEL_HEIGHT);
512
513 // Now draw the label text "PC".
76081fc3 514 draw_text(nedsim, "PC", PC_X_OFFSET, PC_Y_OFFSET, PC_WIDTH, PC_LABEL_HEIGHT, True);
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515}
516
280460e6 517// Draw the Stack Counter area (but don't populate it yet).
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518static void
519draw_sc(struct NEDsim * nedsim)
520{
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521 // First draw the two colored boxes that comprise the SC area.
522 set_color(nedsim, &color_list[nedsim->color_index].secondary);
523 draw_rect_area(nedsim, SC_X_OFFSET, SC_Y_OFFSET, SC_WIDTH, SC_LABEL_HEIGHT, True, True, False, False);
524 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
525 draw_rect_area(nedsim, SC_X_OFFSET, SC_Y_OFFSET+SC_LABEL_HEIGHT, SC_WIDTH, SC_LIGHT_HEIGHT, False, True, False, False);
526
527 // Now draw the label text "SC".
76081fc3 528 draw_text(nedsim, "SC", SC_X_OFFSET, SC_Y_OFFSET, SC_WIDTH, SC_LABEL_HEIGHT, True);
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529}
530
280460e6 531// Draw areas for the two PSW flags, 'Z'ero and 'N'egative.
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532static void
533draw_psw(struct NEDsim * nedsim)
534{
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535 // First draw the four colored boxes that comprise the two PSW areas.
536 set_color(nedsim, &color_list[nedsim->color_index].secondary);
537 draw_rect_area(nedsim, PSW_N_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
538 set_color(nedsim, &color_list[nedsim->color_index].secondary);
539 draw_rect_area(nedsim, PSW_Z_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
540 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
541 draw_rect_area(nedsim, (PSW_N_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
542 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
543 draw_rect_area(nedsim, (PSW_Z_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
544
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545 // Now draw the label text.
546 draw_text(nedsim, "N", PSW_N_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True);
547 draw_text(nedsim, "Z", PSW_Z_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True);
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548}
549
280460e6 550// Draw the stack area (but don't populate it yet).
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551static void
552draw_stack(struct NEDsim * nedsim)
553{
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554 // First draw the two colored boxes that comprise the stack area.
555 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
556 draw_rect_area(nedsim, STACK_X_OFFSET, STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, True, True, False, False);
557 for (int i = 0; i < nedsim->num_data_rows; i++) {
558 draw_wordline(nedsim, STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
559 }
560
561 // Now draw the label text "Stack Size:".
76081fc3 562 draw_text(nedsim, "Stack Size:", STACK_X_OFFSET+1, STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, False);
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563}
564
280460e6 565// Draw the heap area (but don't populate it yet).
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566static void
567draw_heap(struct NEDsim * nedsim)
568{
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569// TODO: What should I do about this define? I would like to be able to specify the address so I can do things like display the code itself if nothign interesting happens in RAM.
570#define HEAP_START_ADDRESS 0x20000000
571
572 // First draw the two colored boxes that comprise the heap area.
573 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
574 draw_rect_area(nedsim, HEAP_X_OFFSET, HEAP_Y_OFFSET, HEAP_WIDTH, HEAP_LABEL_HEIGHT, True, True, False, False);
575 for (int i = 0; i < nedsim->num_data_rows; i++) {
576 draw_wordline(nedsim, HEAP_X_OFFSET, HEAP_Y_OFFSET+HEAP_LABEL_HEIGHT+i);
577 }
578
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579 // Now draw the text label "RAM Base:".
580 draw_text(nedsim, "RAM Base:", HEAP_X_OFFSET+1, HEAP_Y_OFFSET, HEAP_WIDTH, HEAP_LABEL_HEIGHT, False);
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581
582 // Now draw the address text.
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583 char address[11];
584 snprintf(address, sizeof(address), "0x%08X", HEAP_START_ADDRESS);
76081fc3 585 draw_text(nedsim, address, (HEAP_X_OFFSET+(HEAP_WIDTH/2)+1), HEAP_Y_OFFSET, HEAP_WIDTH, HEAP_LABEL_HEIGHT, False);
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586}
587
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588// After the static front panel has been drawn at least once, this function
589// updates all the dynamic parts of the panel (lights + text values) and is
590// called every frame.
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591static void
592update_display(struct NEDsim * nedsim)
593{
594 // Draw the halt indicator.
595 if (nedsim->nedstate->halted) {
596 set_color(nedsim, &color_list[nedsim->color_index].error_on);
597 } else {
598 set_color(nedsim, &color_list[nedsim->color_index].error_off);
599 }
600 draw_circular_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET, HALT_WIDTH);
601
602 // Draw the PSW "N" light.
603 if (nedsim->nedstate->active_thread->psw->negative) {
604 set_color(nedsim, &color_list[nedsim->color_index].light_on);
605 } else {
606 set_color(nedsim, &color_list[nedsim->color_index].light_off);
607 }
608 draw_circular_area(nedsim, PSW_N_X_OFFSET+1, PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_HEIGHT);
609
610 // Draw the PSW "Z" light.
611 if (nedsim->nedstate->active_thread->psw->zero) {
612 set_color(nedsim, &color_list[nedsim->color_index].light_on);
613 } else {
614 set_color(nedsim, &color_list[nedsim->color_index].light_off);
615 }
616 draw_circular_area(nedsim, PSW_Z_X_OFFSET+1, PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_HEIGHT);
617
618
619 // Draw the SC.
620 int i;
621 for (i = 0; i < SC_WIDTH; i++) {
622 if ((SC_WIDTH-1-i) == nedsim->nedstate->active_thread->sc) {
623 set_color(nedsim, &color_list[nedsim->color_index].light_on);
624 } else {
625 set_color(nedsim, &color_list[nedsim->color_index].light_off);
626 }
627 draw_circular_area(nedsim, SC_X_OFFSET+i, SC_Y_OFFSET+SC_LABEL_HEIGHT, SC_LIGHT_HEIGHT);
628 }
629
630 // Draw the PC.
631 draw_wordline_lights(nedsim, nedsim->nedstate->active_thread->pc, PC_X_OFFSET, PC_Y_OFFSET+PC_LABEL_HEIGHT);
632
633 // Draw the stack lights.
634 int64_t top_of_stack = ((int64_t)nedsim->nedstate->active_thread->sp) - 1;
635 for (i = 0; i < nedsim->num_data_rows; i++) {
636 if ((top_of_stack-i) >= 0) {
637 draw_wordline_lights(nedsim, nedsim->nedstate->active_thread->stack[top_of_stack-i], STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
638 } else {
639 draw_wordline_lights(nedsim, 0, STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
640 }
641 }
642
643 // Draw the stack size in text.
644 set_color(nedsim, &color_list[nedsim->color_index].tertiary);
645 draw_rect_area(nedsim, STACK_X_OFFSET+(STACK_WIDTH/2), STACK_Y_OFFSET, STACK_WIDTH/2, STACK_LABEL_HEIGHT, True, True, False, False);
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646 char stack_size[11];
647 snprintf(stack_size, sizeof(stack_size), "0x%08X", nedsim->nedstate->active_thread->sp);
76081fc3 648 draw_text(nedsim, stack_size, (STACK_X_OFFSET+(STACK_WIDTH/2)+1), STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, False);
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649
650 // Draw the heap lights.
651 for (i = 0; i < nedsim->num_data_rows; i++) {
652 draw_wordline_lights(nedsim, ram_r_word(nedsim->nedstate, HEAP_START_ADDRESS+(i*BPW)), HEAP_X_OFFSET, HEAP_Y_OFFSET+HEAP_LABEL_HEIGHT+i);
653 }
654}
655
656/* -------------------------------------------------------------------------- */
657/* Screenhack API Functions */
658/* -------------------------------------------------------------------------- */
659
660static Bool
661NEDsim_event(Display * dpy, Window win, void * closure, XEvent * event)
662{
663 return False;
664}
665
666static void
667NEDsim_free(Display * dpy, Window win, void * closure)
668{
84b74595 669 struct NEDsim * nedsim = closure;
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670
671 if (nedsim->nedstate != NULL) {
672 free(nedsim->nedstate->active_thread->psw);
673 free(nedsim->nedstate->active_thread);
674 free(nedsim->nedstate->hack);
675 free(nedsim->nedstate);
676 }
677
678 // TODO: Replace all this with proper code to free everything related to the screensaver itself.
84b74595 679 XFreeGC(nedsim->dpy, nedsim->gc);
839b757b 680 XFreePixmap(nedsim->dpy, nedsim->panel);
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681 free(nedsim);
682}
683
684static void *
685NEDsim_init(Display * dpy, Window win)
686{
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687 // =========================================================================
688 // Basic Setup
689 // =========================================================================
690
84b74595 691 struct NEDsim * nedsim;
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692
693 nedsim = calloc(1, sizeof(*nedsim));
694 if (!nedsim) {
695 fprintf(stderr, "ERROR: Failed to calloc() for NEDsim struct in NEDsim_init().\n");
696 exit(EXIT_FAILURE);
697 }
698
699 nedsim->dpy = dpy;
700 nedsim->win = win;
701
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702 XGCValues gcv;
703 nedsim->gc = XCreateGC(nedsim->dpy, nedsim->win, GCForeground, &gcv);
704
705 XWindowAttributes xgwa;
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706 XGetWindowAttributes(nedsim->dpy, nedsim->win, &xgwa);
707 nedsim->dpy_width = xgwa.width;
708 nedsim->dpy_height = xgwa.height;
709
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710 nedsim->panel = XCreatePixmap(nedsim->dpy, nedsim->win, nedsim->dpy_width, nedsim->dpy_height, xgwa.depth);
711
712 // =========================================================================
713 // Process User Requests
714 // =========================================================================
715
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716 nedsim->delay = get_integer_resource(nedsim->dpy, "delay", "Integer");
717 nedsim->delay *= 1000; /* Turn milliseconds into microseconds. */
718
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719 // If the user did not supply a program for execution, randomly select one
720 // of the included programs.
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721 char * input_file = get_string_resource(nedsim->dpy, "binary", "String");
722 if (input_file == NULL) {
723 // TODO: Need to include some default programs and randomly select one to load into RAM.
724 nedsim->nedstate = init_simulator("./test.out");
725 } else {
726 nedsim->nedstate = init_simulator(input_file);
727 }
84b74595 728
2c7168ae 729 // If the user did not select a color scheme, select one randomly.
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730 nedsim->color_index = get_integer_resource(nedsim->dpy, "color", "Integer");
731 if (nedsim->color_index == -1) {
732 nedsim->color_index = random() % sizeof(color_list)/sizeof(color_list[0]);
733 } else if (nedsim->color_index >= sizeof(color_list)/sizeof(color_list[0])) {
734 fprintf(stderr, "WARNING: Color index out of range.\n");
735 nedsim->color_index = 0;
736 }
84b74595 737
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738 // =========================================================================
739 // Scale Panel To Screen
740 // =========================================================================
84b74595 741
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742 // We desire to make the panel as wide as possible while also making the
743 // cell size an integer pixel size.
744 nedsim->cell_size = nedsim->dpy_width / OVERALL_WIDTH_IN_CELLS;
745 // Cell sizes below about 10 pixels result in unreadable fonts. For now,
746 // we'll use that as our cutoff. It also works well with a 1:10 border:cell
747 // ratio.
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748 if (nedsim->cell_size < 10) {
749 nedsim->suitable_display = False;
750 return nedsim;
751 }
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752 // Center the panel horizontally.
753 nedsim->origin_x_offset = (nedsim->dpy_width -
754 (nedsim->cell_size * OVERALL_WIDTH_IN_CELLS)) / 2;
755
756 // The stack and heap displays are variable height. Size them to fit the
757 // display window.
758 int available_space_for_data_rows = nedsim->dpy_height -
759 (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + FOOTER_HEIGHT_IN_CELLS));
84b74595 760 for (int i = 0; ; i++) {
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761 if ((nedsim->cell_size * i) > available_space_for_data_rows) {
762 nedsim->num_data_rows = --i;
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763 break;
764 }
765 }
2c7168ae 766 // Enforce a minimum vertical size, though '4' is arbitrary.
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767 if (nedsim->num_data_rows < 4) {
768 nedsim->suitable_display = False;
769 return nedsim;
770 }
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771 // Center the panel vertically.
772 nedsim->origin_y_offset = (nedsim->dpy_height -
773 (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS))) / 2;
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774
775 // Scale border relative to cell_size in a 1:10 relationship.
776 nedsim->border_size = nedsim->cell_size / 10;
777
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778 // =========================================================================
779 // Draw Initial Panel
780 // =========================================================================
781
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782 draw_panel(nedsim);
783 draw_logo(nedsim);
784 draw_halt(nedsim);
785 draw_pc(nedsim);
786 draw_sc(nedsim);
787 draw_psw(nedsim);
788 draw_stack(nedsim);
789 draw_heap(nedsim);
790
791 nedsim->suitable_display = True;
792
793 return nedsim;
794}
795
796static unsigned long
797NEDsim_draw(Display * dpy, Window win, void * closure)
798{
799 struct NEDsim * nedsim = closure;
800
2c7168ae 801 // Update the panel display buffer.
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802 if (nedsim->suitable_display) {
803 nedsim->nedstate = run_simulator(nedsim->nedstate);
804 update_display(nedsim);
805 } else {
806 set_color(nedsim, &color_list[nedsim->color_index].error_on);
839b757b 807 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc, 0, 0, nedsim->dpy_width, nedsim->dpy_height);
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808 }
809
2c7168ae 810 // Copy panel buffer to display window.
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811 XCopyArea(nedsim->dpy, nedsim->panel, nedsim->win, nedsim->gc, 0, 0, nedsim->dpy_width, nedsim->dpy_height, 0, 0);
812
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813 return nedsim->delay;
814}
815
816static void
817NEDsim_reshape(Display * dpy, Window win, void * closure, unsigned int w, unsigned int h)
818{
819 struct NEDsim * nedsim = closure;
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820
821 // Only re-initialize the display if it changed size.
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822 XWindowAttributes xgwa;
823 XGetWindowAttributes(nedsim->dpy, nedsim->win, &xgwa);
84b74595 824 if (nedsim->dpy_width != xgwa.width || nedsim->dpy_height != xgwa.height) {
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825 // Although we are re-initializing the display, we wish to retain the
826 // in-progress NED simulation. Thus, we retain the NEDstate pointer.
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AT
827 struct NEDstate * original_nedstate = nedsim->nedstate;
828 nedsim->nedstate = NULL;
829 NEDsim_free(dpy, win, nedsim);
830 struct NEDsim * new_nedsim = NEDsim_init(dpy, win);
831 new_nedsim->nedstate = original_nedstate;
832 closure = new_nedsim;
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833 }
834}
835
836static const char * NEDsim_defaults[] = {
837 "*delay: 250",
f93fc861 838 "*color: -1",
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839 0
840};
841
842static XrmOptionDescRec NEDsim_options[] = {
843 { "-delay", ".delay", XrmoptionSepArg, 0 },
5923644e 844 { "-binary", ".binary", XrmoptionSepArg, 0 },
f93fc861 845 { "-color", ".color", XrmoptionSepArg, 0 },
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846 { 0, 0, 0, 0 }
847};
848
849XSCREENSAVER_MODULE ("Blinken-lights simulator for NED1 CPU architecture.", NEDsim)