Commit | Line | Data |
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7eeb782e AT |
1 | |
2 | Some remarks concerning the files collected: | |
3 | ||
4 | seki1.sgf | |
5 | ||
6 | The "classical" seki. gnugo plays correctly, but the score is wrong. | |
7 | ||
8 | seki2.sgf | |
9 | ||
10 | Each side has an eye | |
11 | ||
12 | seki3.sgf | |
13 | ||
14 | Another one. | |
15 | ||
16 | seki_stupid.sgf | |
17 | ||
18 | Here i wanted to see, if gnugo plays the stupid move C 1. Well it doesnt. | |
19 | But maybe it is good to keep the file, just to make sure that future | |
20 | "improvements" dont spoil it. | |
21 | ||
22 | sekichallenge.sgf | |
23 | ||
24 | Thats what it is. gnugo makes mistakes and loses everything. But i get | |
25 | the impression that the reading depth is just a little bit too short. | |
26 | ||
27 | seki_score.sgf | |
28 | ||
29 | a seki. unless i counted it wrongly, assuming an equal number of | |
30 | prisoners | |
31 | the japanese rules give: | |
32 | ||
33 | territory b 96 w 97 | |
34 | prisoners b 0 w 0 | |
35 | seki b 0 w 0 | |
36 | ||
37 | the chinese rules give: | |
38 | ||
39 | territory b 96 w 97 | |
40 | stones b 79 w 79 | |
41 | seki b 8.5 w 1.5 | |
42 | ||
43 | so there is a difference of 7 points, depending on which rules you take. | |
44 | ||
45 | twoko_seki1.sgf | |
46 | ||
47 | A double ko seki. with the present program and playing japanese rules | |
48 | the eternal loop can only be avoided, if both players have enough | |
49 | intelligence to see that it is impossible to win. i said already | |
50 | before that i think that the program is wrong. that is after two | |
51 | passes, i thought the game is finished, but do_pass allows gnugo | |
52 | to play another move, so the loop continues. if we change do_pass, | |
53 | it would be good enough to have one intelligent player to avoid | |
54 | the loop. Since we know nothing about the intelligence of our | |
55 | opponent, the intelligent player would have to be gnugo. | |
56 | So if we stick to japanese rules, this needs a detailed analysis | |
57 | of the situation. | |
58 | In principle the japanese rules define in their precedents | |
59 | that this position is seki, should gnugo know the precedents ? | |
60 | chinese rules avoid the loop and give the interesting result, that | |
61 | whoever insists on playing, loses everything. maybe not everybody | |
62 | knows that already by heart, so it goes like this: | |
63 | ||
64 | w takes ko 1 | |
65 | b takes ko 2 | |
66 | w tenuki | |
67 | b takes ko 1 | |
68 | w takes ko 2 | |
69 | b tenuki | |
70 | ||
71 | finally there will be no playable point left on the board. | |
72 | lets assume that b has played the last possible move. | |
73 | then if w insists: | |
74 | ||
75 | w takes ko 1 | |
76 | b takes ko 2 | |
77 | w passes | |
78 | b takes ko 1 | |
79 | ||
80 | now w would like to take ko 2, but that is forbidden, because it | |
81 | reproduces a position, which has already existed before. | |
82 | so | |
83 | ||
84 | w passes | |
85 | b takes all. | |
86 | ||
87 | If there is another ko somewhere else on the board, then this | |
88 | double ko would be an example of what Ing calls a disturbing ko. | |
89 | ||
90 | ||
91 | twoko_seki2.sgf | |
92 | ||
93 | Another double ko seki. twoko_seki1 has two groups with an eye each, | |
94 | this one has one liberty common to both groups. | |
95 | ||
96 | twoko_live.sgf | |
97 | ||
98 | B is alive. | |
99 | ||
100 | ||
101 | twoko_dead.sgf | |
102 | ||
103 | W is dead. | |
104 | ||
105 | ||
106 | fourko.sgf | |
107 | ||
108 | A quadruple ko. I have never heard about that, but i guess the | |
109 | japanese will have to cancel the game. with chinese rules one | |
110 | can play it of course, but it is rather tricky. | |
111 | ||
112 | onadare_ko.sgf | |
113 | ||
114 | The double ko variation of the onadare joseki. | |
115 | ||
116 | onadare_ko2.sgf | |
117 | ||
118 | Here i have added a ko in the lower right corner. This is completely | |
119 | different from twoko_seki1.sgf plus another ko. here the black group | |
120 | in the double ko is alive. however white has an unlimited supply | |
121 | of ko threats, so it will win any other ko. If i understand this | |
122 | correctly, the japanese do not consider this to be a triple ko | |
123 | I thought that Ing should call the double ko a "fighting ko", | |
124 | but apparently he doesnt. So the Ing rules would have to treat | |
125 | the two cases twoko_seki1.sgf plus another ko and the present one | |
126 | the same way. | |
127 | gnugo does not know how to handle this. | |
128 | ||
129 | bent4.sgf | |
130 | ||
131 | gnugo handles this correctly. when i said maybe for the wrong reasons | |
132 | Gunnar said, what do i mean. well first one should look, if it does | |
133 | all possible variations correctly. But what i really was afraid of, was | |
134 | maybe it treats it the same way it handles seki. only for seki it is | |
135 | wrong and here it is right. anyway, whenever the seki has been fixed, | |
136 | one should look, if this is still ok. | |
137 | ||
138 | bent4_2.sgf | |
139 | ||
140 | Another one. This one is also handled correctly. | |
141 | ||
142 | ||
143 | seki_bent4.sgf | |
144 | ||
145 | The combination of a bent4 with a seki, which gives an unremovable | |
146 | ko threat. The japanese rules kill the bent4 anyway. gnugo has | |
147 | various difficulties. | |
148 | ||
149 | ||
150 | doublebent4.sgf | |
151 | ||
152 | I guess the japanese rules say that both groups are dead ??? | |
153 | Apart from that gnugo handles it correctly. | |
154 | ||
155 | threeko1.sgf | |
156 | ||
157 | The "classical" triple ko. i guess, if we play japanese rules, | |
158 | gnugo should realise that the game should be cancelled. | |
159 | Playing chinese rules one can usually neutralise two ko's | |
160 | and then play the one which is remaining as before. | |
161 | ||
162 | threeko2.sgf | |
163 | ||
164 | This is a fake. white can never win this. | |
165 | ||
166 | threeko3.sgf | |
167 | ||
168 | Similar to threeko2.sgf, with a slight difference. If it is | |
169 | white's turn it can play B 5 and then it becomes a double ko | |
170 | which black cannot win. | |
171 | If it is black's turn, the japanese will cancel the game and | |
172 | for the chinese white can never win. | |
173 | ||
174 | chosei.sgf | |
175 | ||
176 | A chosei( long life / eternal life ). | |
177 | Apart from the fact that the game should be cancelled, | |
178 | gnugo makes a lot of mistakes and loses everything. | |
179 | It seems everybody who writes about that, shows the same diagram. | |
180 | Maybe this is the only one ? | |
181 | If people think that this is interesting, I would have to do | |
182 | some work. | |
183 | ||
184 | junkan-ko.sgf | |
185 | ||
186 | A junkan-ko (round robin ko). Everything I wrote about chosei | |
187 | is valid here as well. i thought a little about these positions, | |
188 | but i dont want to bore everybody, unless somebody really wants | |
189 | to hear about it. |