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[sgk-go] / regression / 13x13b.tst
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1# This is a collection of mistakes by GNU Go in Stefan Mertin's private
2# 13x13 - Computer Go tournament in 2001-2002 (see
3# http://www.geocities.com/comp_go/13x13.html).
4#
5# While the games used in 13x13.tst were played by GNU Go 3.0, this test
6# suite covers games played at the end of the tournament by GNU Go 3.2
7# at level 15.
8#
9# The opponents and results in these games are:
10#
11# Game GNU Go Result Opponent
12# name color
13# DAGN1.sgf white +40.5 Dariush
14# DAGN2.sgf white +52.5 Dariush
15# DAGN3.sgf white + 2.5 Dariush
16# GNDA1.sgf black +39.5 Dariush
17# GNDA2.sgf black +34.5 Dariush
18# GNDA3.sgf black +32.5 Dariush
19# GAGN1.sgf white -29.5 GoAhead
20# GAGN2.sgf white + 0.5 GoAhead
21# GAGN3.sgf white +16.5 GoAhead
22# GNGA1.sgf black + 2.5 GoAhead
23# GNGA2.sgf black +67.5 GoAhead
24# GNGA3.sgf black - 5.5 GoAhead
25# GHGN1.sgf white +33.5 Goliath
26# GHGN2.sgf white + 6.5 Goliath
27# GHGN3.sgf white -48.5 Goliath
28# GNGH1.sgf black + 5.5 Goliath
29# GNGH2.sgf black +13.5 Goliath
30# GNGH3.sgf black -59.5 Goliath
31# GIGN1.sgf white +12.5 Go Intellect
32# GIGN2.sgf white - 0.5 Go Intellect
33# GIGN3.sgf white +21.5 Go Intellect
34# GNGI1.sgf black +31.5 Go Intellect
35# GNGI2.sgf black +18.5 Go Intellect
36# GNGI3.sgf black + 2.5 Go Intellect
37# GMGN1.sgf white + 3.5 GoeMate
38# GMGN2.sgf white -10.5 GoeMate
39# GMGN3.sgf white - 6.5 GoeMate
40# GNGM1.sgf black + 9.5 GoeMate
41# GNGM2.sgf black -12.5 GoeMate
42# GNGM3.sgf black - 6.5 GoeMate
43# GPGN1.sgf white - 6.5 Go Professional
44# GPGN3.sgf white -15.5 Go Professional
45# GPGN5.sgf white -16.5 Go Professional
46# GNGP1.sgf black +27.5 Go Professional
47# GNGP3.sgf black - 0.5 Go Professional
48# GNGP5.sgf black - 1.5 Go Professional
49# GXGN1.sgf white +25.5 Go4++
50# GXGN2.sgf white -20.5 Go4++
51# GXGN3.sgf white -14.5 Go4++
52# GNGX1.sgf black -10.5 Go4++
53# GNGX2.sgf black +11.5 Go4++
54# GNGX3.sgf black - 4.5 Go4++
55# HTGN1.sgf white +10.5 HandTalk
56# HTGN2.sgf white +23.5 HandTalk
57# HTGN3.sgf white + 6.5 HandTalk
58# GNHT1.sgf black + 5.5 HandTalk
59# GNHT2.sgf black -13.5 HandTalk
60# GNHT3.sgf black +16.5 HandTalk
61# MFGN1.sgf white +43.5 Many Faces of Go
62# MFGN2.sgf white +35.5 Many Faces of Go
63# MFGN3.sgf white -42.5 Many Faces of Go
64# GNMF1.sgf black +17.5 Many Faces of Go
65# GNMF2.sgf black +44.5 Many Faces of Go
66# GNMF3.sgf black -18.5 Many Faces of Go
67# WLGN1.sgf white - 1.5 Wulu
68# WLGN2.sgf white -41.5 Wulu
69# WLGN3.sgf white + 5.5 Wulu
70# GNWL1.sgf black +52.5 Wulu
71# GNWL2.sgf black +20.5 Wulu
72# GNWL3.sgf black -13.5 Wulu
73#
74# The variations in the sgf-files are due to Stefan Mertin.
75
76loadsgf games/mertin13x13/GNDA3.sgf 61
771 reg_genmove black
78#? [M4]
79
80loadsgf games/mertin13x13/GAGN1.sgf 12
812 reg_genmove white
82#? [C12|G10|G12]
83
84# N5 is locally worse than M5.
85loadsgf games/mertin13x13/GAGN1.sgf 28
863 restricted_genmove white M5 N5
87#? [M5]
88
89# Hane at K1 is not appropriate.
90loadsgf games/mertin13x13/GAGN1.sgf 42
914 restricted_genmove white F4 H2 K1
92#? [F4]
93
94# Unreasonable to block at A5.
95loadsgf games/mertin13x13/GAGN1.sgf 66
965 restricted_genmove white A5 B4 C4 C5
97#? [!A5]
98
99# B4 unreasonable. C4 locally the best move.
100loadsgf games/mertin13x13/GAGN1.sgf 68
1016 restricted_genmove white B4 C4
102#? [C4]*
103
104# H11 allows a combination attack starting with K10.
105loadsgf games/mertin13x13/GNGA3.sgf 67
1067 reg_genmove black
107#? [J11]
108
109# F10 blocks and connects in the best way. F11 is clearly inferior.
110loadsgf games/mertin13x13/GNGA3.sgf 81
1118 reg_genmove black
112#? [F10]
113
114# Most other moves are better than the game move at C6.
115loadsgf games/mertin13x13/GHGN1.sgf 26
1169 owl_attack D7
117#? [0]
118
119# Most other moves are better than the game move at M6.
120loadsgf games/mertin13x13/GHGN2.sgf 48
12110 restricted_genmove white M4 L6 M6
122#? [M4|L6]
123
124# L6 urgent.
125loadsgf games/mertin13x13/GHGN2.sgf 52
12611 reg_genmove white
127#? [L6]
128
129# J5 not joseki.
130loadsgf games/mertin13x13/GHGN3.sgf 8
13112 restricted_genmove white J5 J6
132#? [J6]*
133
134# M13 is a very odd move.
135loadsgf games/mertin13x13/GHGN3.sgf 38
13613 restricted_genmove white M11 M12 M13 K12
137#? [K12]*
138
139# J9 is huge.
140loadsgf games/mertin13x13/GNGH2.sgf 23
14114 reg_genmove black
142#? [J9]
143
144# N11 is meaningless.
145loadsgf games/mertin13x13/GNGH2.sgf 71
14615 reg_genmove black
147#? [B5]
148
149# H2 completely misses the point. Necessary to block at G4.
150loadsgf games/mertin13x13/GNGH3.sgf 57
15116 reg_genmove black
152#? [G4]
153
154# F1 gives seki.
155loadsgf games/mertin13x13/GNGH3.sgf 111
15617 reg_genmove black
157#? [F1]*
158
159# Necessary to defend the bottom.
160loadsgf games/mertin13x13/GIGN2.sgf 18
16118 reg_genmove white
162#? [F3]
163
164# One critical point left at B5. K10 is dame.
165loadsgf games/mertin13x13/GIGN2.sgf 60
16619 reg_genmove white
167#? [B5]
168
169# K10 is unreasonable.
170loadsgf games/mertin13x13/GIGN3.sgf 92
17120 reg_genmove white
172#? [J10]
173
174# J13 fails right out.
175loadsgf games/mertin13x13/GIGN3.sgf 94
17621 restricted_genmove white K11 J13
177#? [K11]
178
179# A6 bad shape.
180loadsgf games/mertin13x13/GIGN3.sgf 100
18122 reg_genmove white
182#? [B6|B7]
183
184# J1 gives ko. K1 kills unconditionally.
185loadsgf games/mertin13x13/GNGI1.sgf 95
18623 reg_genmove black
187#? [K1]
188
189# N11 is clearly the worst way to end the ko. M13 and M9 are both better.
190loadsgf games/mertin13x13/GNGI3.sgf 63
19124 reg_genmove black
192#? [M9|M13]
193
194# M13 lives independently. K13 gives a semeai.
195loadsgf games/mertin13x13/GNGI3.sgf 65
19625 reg_genmove black
197#? [M13]*
198
199# Must connect at D3.
200loadsgf games/mertin13x13/GMGN2.sgf 30
20126 reg_genmove white
202#? [D3]
203
204# B2 inefficient way to live.
205loadsgf games/mertin13x13/GMGN2.sgf 92
20627 reg_genmove white
207#? [C4]
208
209# Taken out -- H9 seems reasonable nevertheless. /ab
210## H9 can be cut off.
211#loadsgf games/mertin13x13/GMGN3.sgf 30
212#28 reg_genmove white
213##? [!H9]
214
215# Must connect at F3.
216loadsgf games/mertin13x13/GNGM3.sgf 11
21729 reg_genmove black
218#? [F3]*
219
220loadsgf games/mertin13x13/GPGN1.sgf 62
22130 reg_genmove white
222#? [N8]*
223
224loadsgf games/mertin13x13/GPGN1.sgf 64
22531 reg_genmove white
226#? [M7]*
227
228# G5 is dame. H4 is the point needed to win the game.
229loadsgf games/mertin13x13/GNGP3.sgf 55
23032 reg_genmove black
231#? [H4]
232
233# F6 clearly better than E6.
234loadsgf games/mertin13x13/GNGP5.sgf 73
23533 restricted_genmove black E6 F6
236#? [F6]
237
238# E5 is just cut off and captured.
239loadsgf games/mertin13x13/GXGN2.sgf 48
24034 reg_genmove white
241#? [E8|F9|F8|D7]
242
243# Breakin problem.
244# D10 captures on too small scale.
245loadsgf games/mertin13x13/GXGN2.sgf 52
24635 reg_genmove white
247#? [D7|E8|F9]*
248
249# Low enclosure better.
250loadsgf games/mertin13x13/GXGN3.sgf 12
25136 restricted_genmove white J3 J4 H3 H4
252#? [J3|H3]*
253
254# Must follow up A6 with A4, which in any case is sente.
255loadsgf games/mertin13x13/GNGX1.sgf 51
25637 reg_genmove black
257#? [A4]
258
259# E8 clearly bigger than E7.
260loadsgf games/mertin13x13/HTGN3.sgf 102
26138 restricted_genmove white E7 E8
262#? [E8]*
263
264# F10 needed for seki.
265loadsgf games/mertin13x13/MFGN3.sgf 58
26639 reg_genmove white
267#? [F10]*
268
269# Must connect at F8.
270loadsgf games/mertin13x13/WLGN2.sgf 74
27140 reg_genmove white
272#? [F8]
273
274loadsgf games/mertin13x13/GNWL1.sgf 61
27541 reg_genmove black
276#? [J6]
277
278# L7 way overconcentrated.
279loadsgf games/mertin13x13/GNWL2.sgf 35
28042 restricted_genmove black L7 L13
281#? [L13]
282
283# J3 is of course bigger than J1.
284loadsgf games/mertin13x13/GNWL3.sgf 109
28543 restricted_genmove black J1 J2 J3
286#? [J3]*