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[sgk-go] / regression / 13x13b.tst
# This is a collection of mistakes by GNU Go in Stefan Mertin's private
# 13x13 - Computer Go tournament in 2001-2002 (see
# http://www.geocities.com/comp_go/13x13.html).
#
# While the games used in 13x13.tst were played by GNU Go 3.0, this test
# suite covers games played at the end of the tournament by GNU Go 3.2
# at level 15.
#
# The opponents and results in these games are:
#
# Game GNU Go Result Opponent
# name color
# DAGN1.sgf white +40.5 Dariush
# DAGN2.sgf white +52.5 Dariush
# DAGN3.sgf white + 2.5 Dariush
# GNDA1.sgf black +39.5 Dariush
# GNDA2.sgf black +34.5 Dariush
# GNDA3.sgf black +32.5 Dariush
# GAGN1.sgf white -29.5 GoAhead
# GAGN2.sgf white + 0.5 GoAhead
# GAGN3.sgf white +16.5 GoAhead
# GNGA1.sgf black + 2.5 GoAhead
# GNGA2.sgf black +67.5 GoAhead
# GNGA3.sgf black - 5.5 GoAhead
# GHGN1.sgf white +33.5 Goliath
# GHGN2.sgf white + 6.5 Goliath
# GHGN3.sgf white -48.5 Goliath
# GNGH1.sgf black + 5.5 Goliath
# GNGH2.sgf black +13.5 Goliath
# GNGH3.sgf black -59.5 Goliath
# GIGN1.sgf white +12.5 Go Intellect
# GIGN2.sgf white - 0.5 Go Intellect
# GIGN3.sgf white +21.5 Go Intellect
# GNGI1.sgf black +31.5 Go Intellect
# GNGI2.sgf black +18.5 Go Intellect
# GNGI3.sgf black + 2.5 Go Intellect
# GMGN1.sgf white + 3.5 GoeMate
# GMGN2.sgf white -10.5 GoeMate
# GMGN3.sgf white - 6.5 GoeMate
# GNGM1.sgf black + 9.5 GoeMate
# GNGM2.sgf black -12.5 GoeMate
# GNGM3.sgf black - 6.5 GoeMate
# GPGN1.sgf white - 6.5 Go Professional
# GPGN3.sgf white -15.5 Go Professional
# GPGN5.sgf white -16.5 Go Professional
# GNGP1.sgf black +27.5 Go Professional
# GNGP3.sgf black - 0.5 Go Professional
# GNGP5.sgf black - 1.5 Go Professional
# GXGN1.sgf white +25.5 Go4++
# GXGN2.sgf white -20.5 Go4++
# GXGN3.sgf white -14.5 Go4++
# GNGX1.sgf black -10.5 Go4++
# GNGX2.sgf black +11.5 Go4++
# GNGX3.sgf black - 4.5 Go4++
# HTGN1.sgf white +10.5 HandTalk
# HTGN2.sgf white +23.5 HandTalk
# HTGN3.sgf white + 6.5 HandTalk
# GNHT1.sgf black + 5.5 HandTalk
# GNHT2.sgf black -13.5 HandTalk
# GNHT3.sgf black +16.5 HandTalk
# MFGN1.sgf white +43.5 Many Faces of Go
# MFGN2.sgf white +35.5 Many Faces of Go
# MFGN3.sgf white -42.5 Many Faces of Go
# GNMF1.sgf black +17.5 Many Faces of Go
# GNMF2.sgf black +44.5 Many Faces of Go
# GNMF3.sgf black -18.5 Many Faces of Go
# WLGN1.sgf white - 1.5 Wulu
# WLGN2.sgf white -41.5 Wulu
# WLGN3.sgf white + 5.5 Wulu
# GNWL1.sgf black +52.5 Wulu
# GNWL2.sgf black +20.5 Wulu
# GNWL3.sgf black -13.5 Wulu
#
# The variations in the sgf-files are due to Stefan Mertin.
loadsgf games/mertin13x13/GNDA3.sgf 61
1 reg_genmove black
#? [M4]
loadsgf games/mertin13x13/GAGN1.sgf 12
2 reg_genmove white
#? [C12|G10|G12]
# N5 is locally worse than M5.
loadsgf games/mertin13x13/GAGN1.sgf 28
3 restricted_genmove white M5 N5
#? [M5]
# Hane at K1 is not appropriate.
loadsgf games/mertin13x13/GAGN1.sgf 42
4 restricted_genmove white F4 H2 K1
#? [F4]
# Unreasonable to block at A5.
loadsgf games/mertin13x13/GAGN1.sgf 66
5 restricted_genmove white A5 B4 C4 C5
#? [!A5]
# B4 unreasonable. C4 locally the best move.
loadsgf games/mertin13x13/GAGN1.sgf 68
6 restricted_genmove white B4 C4
#? [C4]*
# H11 allows a combination attack starting with K10.
loadsgf games/mertin13x13/GNGA3.sgf 67
7 reg_genmove black
#? [J11]
# F10 blocks and connects in the best way. F11 is clearly inferior.
loadsgf games/mertin13x13/GNGA3.sgf 81
8 reg_genmove black
#? [F10]
# Most other moves are better than the game move at C6.
loadsgf games/mertin13x13/GHGN1.sgf 26
9 owl_attack D7
#? [0]
# Most other moves are better than the game move at M6.
loadsgf games/mertin13x13/GHGN2.sgf 48
10 restricted_genmove white M4 L6 M6
#? [M4|L6]
# L6 urgent.
loadsgf games/mertin13x13/GHGN2.sgf 52
11 reg_genmove white
#? [L6]
# J5 not joseki.
loadsgf games/mertin13x13/GHGN3.sgf 8
12 restricted_genmove white J5 J6
#? [J6]*
# M13 is a very odd move.
loadsgf games/mertin13x13/GHGN3.sgf 38
13 restricted_genmove white M11 M12 M13 K12
#? [K12]*
# J9 is huge.
loadsgf games/mertin13x13/GNGH2.sgf 23
14 reg_genmove black
#? [J9]
# N11 is meaningless.
loadsgf games/mertin13x13/GNGH2.sgf 71
15 reg_genmove black
#? [B5]
# H2 completely misses the point. Necessary to block at G4.
loadsgf games/mertin13x13/GNGH3.sgf 57
16 reg_genmove black
#? [G4]
# F1 gives seki.
loadsgf games/mertin13x13/GNGH3.sgf 111
17 reg_genmove black
#? [F1]*
# Necessary to defend the bottom.
loadsgf games/mertin13x13/GIGN2.sgf 18
18 reg_genmove white
#? [F3]
# One critical point left at B5. K10 is dame.
loadsgf games/mertin13x13/GIGN2.sgf 60
19 reg_genmove white
#? [B5]
# K10 is unreasonable.
loadsgf games/mertin13x13/GIGN3.sgf 92
20 reg_genmove white
#? [J10]
# J13 fails right out.
loadsgf games/mertin13x13/GIGN3.sgf 94
21 restricted_genmove white K11 J13
#? [K11]
# A6 bad shape.
loadsgf games/mertin13x13/GIGN3.sgf 100
22 reg_genmove white
#? [B6|B7]
# J1 gives ko. K1 kills unconditionally.
loadsgf games/mertin13x13/GNGI1.sgf 95
23 reg_genmove black
#? [K1]
# N11 is clearly the worst way to end the ko. M13 and M9 are both better.
loadsgf games/mertin13x13/GNGI3.sgf 63
24 reg_genmove black
#? [M9|M13]
# M13 lives independently. K13 gives a semeai.
loadsgf games/mertin13x13/GNGI3.sgf 65
25 reg_genmove black
#? [M13]*
# Must connect at D3.
loadsgf games/mertin13x13/GMGN2.sgf 30
26 reg_genmove white
#? [D3]
# B2 inefficient way to live.
loadsgf games/mertin13x13/GMGN2.sgf 92
27 reg_genmove white
#? [C4]
# Taken out -- H9 seems reasonable nevertheless. /ab
## H9 can be cut off.
#loadsgf games/mertin13x13/GMGN3.sgf 30
#28 reg_genmove white
##? [!H9]
# Must connect at F3.
loadsgf games/mertin13x13/GNGM3.sgf 11
29 reg_genmove black
#? [F3]*
loadsgf games/mertin13x13/GPGN1.sgf 62
30 reg_genmove white
#? [N8]*
loadsgf games/mertin13x13/GPGN1.sgf 64
31 reg_genmove white
#? [M7]*
# G5 is dame. H4 is the point needed to win the game.
loadsgf games/mertin13x13/GNGP3.sgf 55
32 reg_genmove black
#? [H4]
# F6 clearly better than E6.
loadsgf games/mertin13x13/GNGP5.sgf 73
33 restricted_genmove black E6 F6
#? [F6]
# E5 is just cut off and captured.
loadsgf games/mertin13x13/GXGN2.sgf 48
34 reg_genmove white
#? [E8|F9|F8|D7]
# Breakin problem.
# D10 captures on too small scale.
loadsgf games/mertin13x13/GXGN2.sgf 52
35 reg_genmove white
#? [D7|E8|F9]*
# Low enclosure better.
loadsgf games/mertin13x13/GXGN3.sgf 12
36 restricted_genmove white J3 J4 H3 H4
#? [J3|H3]*
# Must follow up A6 with A4, which in any case is sente.
loadsgf games/mertin13x13/GNGX1.sgf 51
37 reg_genmove black
#? [A4]
# E8 clearly bigger than E7.
loadsgf games/mertin13x13/HTGN3.sgf 102
38 restricted_genmove white E7 E8
#? [E8]*
# F10 needed for seki.
loadsgf games/mertin13x13/MFGN3.sgf 58
39 reg_genmove white
#? [F10]*
# Must connect at F8.
loadsgf games/mertin13x13/WLGN2.sgf 74
40 reg_genmove white
#? [F8]
loadsgf games/mertin13x13/GNWL1.sgf 61
41 reg_genmove black
#? [J6]
# L7 way overconcentrated.
loadsgf games/mertin13x13/GNWL2.sgf 35
42 restricted_genmove black L7 L13
#? [L13]
# J3 is of course bigger than J1.
loadsgf games/mertin13x13/GNWL3.sgf 109
43 restricted_genmove black J1 J2 J3
#? [J3]*