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[sgk-go] / regression / neurogo.tst
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7eeb782e
AT
1# This regression file covers mistakes made in the Computer Go Ladder
2# game between GNU Go 2.7.168 (white) and NeuroGo II (black) on
3# September 9, 2000.
4
5loadsgf games/FSF-neurogo.sgf 20
61 reg_genmove white
7#? [Q3]
8
9loadsgf games/FSF-neurogo.sgf 22
102 reg_genmove white
11#? [R3]
12
13loadsgf games/FSF-neurogo.sgf 34
143 reg_genmove white
15#? [H3|K3|K4]*
16
17# Tenuki is acceptable. In the local area the game move is bad.
18loadsgf games/FSF-neurogo.sgf 40
194 reg_genmove white
20#? [D6]*
21
22loadsgf games/FSF-neurogo.sgf 50
235 restricted_genmove white F8 F9
24#? [F9]
25
26# Tenuki is perhaps acceptable.
27loadsgf games/FSF-neurogo.sgf 86
286 reg_genmove white
29#? [C14]*
30
31loadsgf games/FSF-neurogo.sgf 90
327 reg_genmove white
33#? [O2]*
34
35loadsgf games/FSF-neurogo.sgf 92
368 reg_genmove white
37#? [O2]
38
39loadsgf games/FSF-neurogo.sgf 124
409 reg_genmove white
41#? [A18]*
42
43loadsgf games/FSF-neurogo.sgf 136
4410 restricted_genmove white A3 B4
45#? [B4]
46
47# Semeai problem.
48loadsgf games/FSF-neurogo.sgf 148
4911 reg_genmove white
50#? [N5]*
51
52loadsgf games/FSF-neurogo.sgf 152
5312 reg_genmove white
54#? [B10]
55
56loadsgf games/FSF-neurogo.sgf 176
57# This may be hard to fix at this point but since we
58# can't win the ko we shouldn't start it.
5913 restricted_genmove white P7 M7 M8
60#? [M7|M8]*
61
62loadsgf games/FSF-neurogo.sgf 178
6314 reg_genmove white
64#? [Q4]*
65
66# White A16 is about three points reverse sente. G19 is two points
67# double sente, but black can get in A16 in sente before answering
68# G19. We accept both moves as being correct.
69loadsgf games/FSF-neurogo.sgf 230
7015 reg_genmove white
71#? [A16|G19]
72
73# It doesn't look like black can live, so this would only be a
74# reinforcing move. It may not be worth regressing over.
75loadsgf games/FSF-neurogo.sgf 276
7616 reg_genmove white
77#? [H17|K17|H15|L16]
78
79loadsgf games/FSF-neurogo.sgf 286
80# K19 makes ko. H18 kills right out.
8117 reg_genmove white
82#? [H18]
83
84loadsgf games/FSF-neurogo.sgf 288
8518 reg_genmove white
86#? [K19|H18|K16]
87
88# Move 12
89# M17 is an odd move. The local good shape and
90# connection is at O16, but in order to really kill the black corner,
91# a move at S16 is called for.
92loadsgf games/FSF-neurogo.sgf 12
9319 owl_attack Q17
94#? [1 S16]
9520 owl_defend Q17
96#? [1 S16]
9721 reg_genmove white
98#? [S16]
99
100# Move 18
101# H16 looks strange. Locally better to make a wider extension towards
102# the corner stone. Globally a move like R7 is more urgent,
103# strengthening the lone lower right corner stone and keeping the
104# black stones on the right side weak.
105# (no actual test case yet)
106
107# Move 34
108# J3 is considered owl-dead and is therefore abandoned. This seems too
109# pessismistic, however.
110loadsgf games/FSF-neurogo.sgf 34
11122 owl_attack J3
112#? [1 K3]
11323 owl_defend J3
114#? [1 (K3|H3)]
115
116# Move 88
117# The C15 stones can be saved by a move at F16.
118loadsgf games/FSF-neurogo.sgf 88
11924 owl_attack C15
120#? [1 (F16|E16|F14)]
12125 owl_defend C15
122#? [1 F16]
123
124# Move 96
125# The B16 stones can no longer be saved. Better to make connection at
126# O2.
127loadsgf games/FSF-neurogo.sgf 96
12826 owl_attack B16
129#? [1 (PASS|B17)]
13027 owl_defend B16
131#? [0]
13228 reg_genmove white
133#? [O2]*