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[sgk-go] / regression / neurogo.tst
# This regression file covers mistakes made in the Computer Go Ladder
# game between GNU Go 2.7.168 (white) and NeuroGo II (black) on
# September 9, 2000.
loadsgf games/FSF-neurogo.sgf 20
1 reg_genmove white
#? [Q3]
loadsgf games/FSF-neurogo.sgf 22
2 reg_genmove white
#? [R3]
loadsgf games/FSF-neurogo.sgf 34
3 reg_genmove white
#? [H3|K3|K4]*
# Tenuki is acceptable. In the local area the game move is bad.
loadsgf games/FSF-neurogo.sgf 40
4 reg_genmove white
#? [D6]*
loadsgf games/FSF-neurogo.sgf 50
5 restricted_genmove white F8 F9
#? [F9]
# Tenuki is perhaps acceptable.
loadsgf games/FSF-neurogo.sgf 86
6 reg_genmove white
#? [C14]*
loadsgf games/FSF-neurogo.sgf 90
7 reg_genmove white
#? [O2]*
loadsgf games/FSF-neurogo.sgf 92
8 reg_genmove white
#? [O2]
loadsgf games/FSF-neurogo.sgf 124
9 reg_genmove white
#? [A18]*
loadsgf games/FSF-neurogo.sgf 136
10 restricted_genmove white A3 B4
#? [B4]
# Semeai problem.
loadsgf games/FSF-neurogo.sgf 148
11 reg_genmove white
#? [N5]*
loadsgf games/FSF-neurogo.sgf 152
12 reg_genmove white
#? [B10]
loadsgf games/FSF-neurogo.sgf 176
# This may be hard to fix at this point but since we
# can't win the ko we shouldn't start it.
13 restricted_genmove white P7 M7 M8
#? [M7|M8]*
loadsgf games/FSF-neurogo.sgf 178
14 reg_genmove white
#? [Q4]*
# White A16 is about three points reverse sente. G19 is two points
# double sente, but black can get in A16 in sente before answering
# G19. We accept both moves as being correct.
loadsgf games/FSF-neurogo.sgf 230
15 reg_genmove white
#? [A16|G19]
# It doesn't look like black can live, so this would only be a
# reinforcing move. It may not be worth regressing over.
loadsgf games/FSF-neurogo.sgf 276
16 reg_genmove white
#? [H17|K17|H15|L16]
loadsgf games/FSF-neurogo.sgf 286
# K19 makes ko. H18 kills right out.
17 reg_genmove white
#? [H18]
loadsgf games/FSF-neurogo.sgf 288
18 reg_genmove white
#? [K19|H18|K16]
# Move 12
# M17 is an odd move. The local good shape and
# connection is at O16, but in order to really kill the black corner,
# a move at S16 is called for.
loadsgf games/FSF-neurogo.sgf 12
19 owl_attack Q17
#? [1 S16]
20 owl_defend Q17
#? [1 S16]
21 reg_genmove white
#? [S16]
# Move 18
# H16 looks strange. Locally better to make a wider extension towards
# the corner stone. Globally a move like R7 is more urgent,
# strengthening the lone lower right corner stone and keeping the
# black stones on the right side weak.
# (no actual test case yet)
# Move 34
# J3 is considered owl-dead and is therefore abandoned. This seems too
# pessismistic, however.
loadsgf games/FSF-neurogo.sgf 34
22 owl_attack J3
#? [1 K3]
23 owl_defend J3
#? [1 (K3|H3)]
# Move 88
# The C15 stones can be saved by a move at F16.
loadsgf games/FSF-neurogo.sgf 88
24 owl_attack C15
#? [1 (F16|E16|F14)]
25 owl_defend C15
#? [1 F16]
# Move 96
# The B16 stones can no longer be saved. Better to make connection at
# O2.
loadsgf games/FSF-neurogo.sgf 96
26 owl_attack B16
#? [1 (PASS|B17)]
27 owl_defend B16
#? [0]
28 reg_genmove white
#? [O2]*