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[sgk-go] / regression / olympiad2004.tst
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1# Q12 might be playable after all but it's very unorthodox and it
2# would be preferrable if GNU Go played some more normal fuseki move.
3loadsgf games/olympiad2004/19x19/gnu-ind.sgf 5
41 restricted_genmove black Q12 E3 E4
5#? [E3|E4]
6
7# G14 looks more natural than the played move at G12.
8loadsgf games/olympiad2004/19x19/gnu-ind.sgf 65
92 restricted_genmove black G14 G12
10#? [G14]
11
12# Q10 looks too small and overly conservative. There are many
13# larger moves on the board.
14loadsgf games/olympiad2004/19x19/gnu-ind.sgf 79
153 reg_genmove black
16#? [!Q10]
17
18# N16 does connect but completely misses the point. GNU Go would win
19# big by just making sure that the thrashing white group in the center
20# doesn't spring to life.
21loadsgf games/olympiad2004/19x19/gnu-ind.sgf 127
224 reg_genmove black
23#? [G10|G9|G8|G7|J7|J6|K7|H7]*
24
25# M15 is again too small. Subduing the big thrashing white dragon must
26# have priority.
27loadsgf games/olympiad2004/19x19/gnu-ind.sgf 135
285 reg_genmove black
29#? [F11|F10|G10|E10|E9|E11|G7|F8]
30
31# The focus must still be on the left. N18 is big but not big enough.
32loadsgf games/olympiad2004/19x19/gnu-ind.sgf 141
336 reg_genmove black
34#? [D11|H9|F10]*
35
36# P18 looks at best like a questionable followup to N18. Playing on
37# the left is urgent.
38loadsgf games/olympiad2004/19x19/gnu-ind.sgf 143
397 reg_genmove black
40#? [D14|D11]*
41
42# Better capture than connect.
43loadsgf games/olympiad2004/19x19/gnu-ind.sgf 161
448 restricted_genmove black D10 C8
45#? [C8]
46
47# E15 only threatens to make an eye in gote. Locally F15 is a better
48# option but most natural is to block at B15 to secure two eyes and
49# limit white's thrashing potential.
50loadsgf games/olympiad2004/19x19/gnu-ind.sgf 179
519 reg_genmove black
52#? [B15]*
53
54# Regardless whether the semeai still can be won after C14, blocking
55# at B15 is the natural and much easier way to live locally and
56# definitely win the semeai.
57loadsgf games/olympiad2004/19x19/gnu-ind.sgf 183
5810 reg_genmove black
59#? [B15]
60
61# T17 is totally meritless compared to any of the local alternatives.
62loadsgf games/olympiad2004/19x19/gnu-ind.sgf 203
6311 restricted_genmove black T17 S19 R19 O14 O13 S14
64#? [S19|R19|O14|O13|S14]*
65
66# L9 is zero points gote.
67loadsgf games/olympiad2004/19x19/gnu-ind.sgf 223
6812 restricted_genmove black L9 F7
69#? [F7]*
70
71# A7 solves the tactical problem as well as B10 but also splits the
72# eyespace into two parts.
73loadsgf games/olympiad2004/19x19/gnu-ind.sgf 235
7413 reg_genmove black
75#? [A7]*
76
77# T14 is bigger than T4/T5.
78loadsgf games/olympiad2004/19x19/gnu-ind.sgf 249
7914 reg_genmove black
80#? [T14]*
81
82# G18 is locally bigger than J19.
83loadsgf games/olympiad2004/19x19/gnu-ind.sgf 281
8415 restricted_genmove black J19 G18
85#? [G18]*
86
87# Since white can get a ko after C11, it is necessary to first settle
88# the semeai.
89loadsgf games/olympiad2004/19x19/gnu-ind.sgf 287
9016 reg_genmove black
91#? [A7|A6|E4|A5]
92
93# The semeai still needs settling. White can live or get a ko for the
94# life and death of both by the combination of A1 and A7, followed by
95# D4.
96loadsgf games/olympiad2004/19x19/gnu-ind.sgf 289
9717 reg_genmove black
98#? [A7|A6|E4|A5]
99
100# Force black into bad shape or allowing a ponnuki.
101loadsgf games/olympiad2004/19x19/int-gnu.sgf 8
102101 reg_genmove white
103#? [E2]*
104
105# Force black into bad shape or allowing a ponnuki.
106loadsgf games/olympiad2004/19x19/int-gnu.sgf 10
107102 reg_genmove white
108#? [E2]
109
110# C18 is mandatory after D18
111loadsgf games/olympiad2004/19x19/int-gnu.sgf 18
112103 reg_genmove white
113#? [C18]
114
115# Must at least settle the shape (in sente) before tenuki.
116loadsgf games/olympiad2004/19x19/int-gnu.sgf 20
117104 reg_genmove white
118#? [D14]*
119
120# Can't tenuki before connecting. Forcing with T17 is also okay.
121loadsgf games/olympiad2004/19x19/int-gnu.sgf 28
122105 reg_genmove white
123#? [O17|N17|T17]
124
125# K4 is overconcentrated. Which moves more than D14 are good here?
126loadsgf games/olympiad2004/19x19/int-gnu.sgf 42
127106 restricted_genmove white D14 K4
128#? [D14]*
129
130# With the black stone at R9, R6 is locally better than Q6.
131loadsgf games/olympiad2004/19x19/int-gnu.sgf 46
132107 restricted_genmove white Q6 R6
133#? [R6]*
134
135# P3 does not look urgent here.
136loadsgf games/olympiad2004/19x19/int-gnu.sgf 50
137108 reg_genmove white
138#? [!P3]
139
140# First live on the left edge.
141loadsgf games/olympiad2004/19x19/int-gnu.sgf 60
142109 reg_genmove white
143#? [C10]*
144
145# B10 not sufficient to live.
146loadsgf games/olympiad2004/19x19/int-gnu.sgf 62
147110 reg_genmove white
148#? [!B10]
149
150# B11 not sufficient to live.
151loadsgf games/olympiad2004/19x19/int-gnu.sgf 64
152111 reg_genmove white
153#? [!B11]
154
155# T13 is an overplay. T14 works better and also solves the problem
156# with bad aji in the upper right corner.
157loadsgf games/olympiad2004/19x19/int-gnu.sgf 96
158112 reg_genmove white
159#? [T14]*
160
161# Q10 does not make much good. More interesting to play some move in
162# the center.
163loadsgf games/olympiad2004/19x19/int-gnu.sgf 104
164113 reg_genmove white
165#? [!Q10]
166
167# K19 is an overplay. After black M18 white has to abandon K19 or risk
168# a ko in the corner.
169loadsgf games/olympiad2004/19x19/int-gnu.sgf 110
170114 restricted_genmove white K19 M18
171#? [M18]*
172
173# T18 dies right out if white finds the killing move at R19. P19 and
174# R19 both live, but K19 and M19 must be sacrificed. N19 lives with
175# everything except T17 and possibly T19, which are less important.
176loadsgf games/olympiad2004/19x19/int-gnu.sgf 114
177115 reg_genmove white
178#? [N19]*
179
180# M3 is not necessary. Blocking in the center is big.
181loadsgf games/olympiad2004/19x19/int-gnu.sgf 132
182116 reg_genmove white
183#? [H8]*
184
185# G10 is locally clearly better than G9 as it threatens to cut.
186loadsgf games/olympiad2004/19x19/int-gnu.sgf 162
187117 restricted_genmove white G9 G10
188#? [G10]*
189
190# Can't just give up the ko. T16 and L17 should be big enough ko
191# threats. G5 might be barely big enough as well.
192loadsgf games/olympiad2004/19x19/int-gnu.sgf 170
193118 reg_genmove white
194#? [T16|L17|M17|G5]*
195
196# O15 is bigger than H4.
197loadsgf games/olympiad2004/19x19/int-gnu.sgf 178
198119 restricted_genmove white H4 O15
199#? [O15]
200
201# N13 is worthless.
202loadsgf games/olympiad2004/19x19/int-gnu.sgf 194
203120 restricted_genmove white N13 M12
204#? [M12]*
205
206# H6 is completely worthless. The other atari is clearly better.
207loadsgf games/olympiad2004/19x19/int-gnu.sgf 196
208121 restricted_genmove white H6 G5
209#? [G5]
210
211# The ko can at least be captured once before connecting.
212loadsgf games/olympiad2004/19x19/int-gnu.sgf 202
213122 restricted_genmove white C6 E7
214#? [C6]*
215
216# We are ahead. Even if owl misreads, the thrashing dragon
217# suppression should generate a move at L3 or K3.
218# See also owl1:355,356.
219loadsgf games/olympiad2004/19x19/int-gnu.sgf 242
220123 reg_genmove white
221#? [K3|L3|L1]
222
223# More important to build towards center than closing off edge.
224loadsgf games/olympiad2004/19x19/gnu-int.sgf 67
225201 restricted_genmove black C11 E11 E12
226#? [E11]*
227
228# Really bad shape at G7.
229loadsgf games/olympiad2004/19x19/gnu-int.sgf 113
230202 restricted_genmove black G7 G8
231#? [G8]
232
233# O10 protects against both cuts!
234loadsgf games/olympiad2004/19x19/gnu-int.sgf 205
235203 restricted_genmove black M13 O10
236#? [O10]*
237
238# Black will break through somewhere after D4.
239loadsgf games/olympiad2004/9x9/gnu-int.sgf 9
240301 reg_genmove black
241#? [D4]*
242
243# H6 is bigger than J7.
244loadsgf games/olympiad2004/9x9/int-gnu.sgf 42
245401 reg_genmove white
246#? [H6]*
247
248# Better to allow G7 to get cut off than E3.
249loadsgf games/olympiad2004/9x9/gnu-mag.sgf 9
250501 reg_genmove black
251#? [F3]
252
253# Hane at A6 leads nowhere. The clamp at B5 has more potential.
254# The cut at C6 is captured right out in a ladder.
255loadsgf games/olympiad2004/9x9/gnu-mag.sgf 25
256502 restricted_genmove black A6 B5 C6
257#? [B5]*
258
259# Wrong atari. F6 is better than E7.
260loadsgf games/olympiad2004/9x9/gnu-mag.sgf 35
261503 restricted_genmove black E7 F6
262#? [F6]*
263
264# F6 really bad shape.
265loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 11
266601 restricted_genmove black F7 F6 H4 G3
267#? [F7|H4|G3]
268
269# G6 about as bad shape as one can get. E6 has more promise.
270loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 23
271602 reg_genmove black
272#? [E6]*
273
274# Always connect from the secure end. A1 goes before A4.
275loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 63
276603 reg_genmove black
277#? [A1]*