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[sgk-go] / regression / strategy2.tst
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7eeb782e
AT
1# numbering is continued from strategy.tst.
2
3loadsgf games/strategy14a.sgf
4# modification of move 17 in strategy14.sgf: Ladder works for W, urgent
5# move in lower left removed.
651 reg_genmove white
7#? [P3]*
8
9loadsgf games/strategy14.sgf 33
1052 reg_genmove white
11#? [H5]*
12
13loadsgf games/strategy14.sgf 53
1453 reg_genmove white
15#? [S15]*
16
17loadsgf games/strategy14.sgf 81
1854 reg_genmove white
19#? [P6]
20
21loadsgf games/strategy14.sgf 125
2255 reg_genmove white
23#? [C12]*
24
25loadsgf games/strategy14.sgf 211
2656 restricted_genmove white C9 A7
27#? [A7]
28
29loadsgf games/strategy15.sgf 2
3057 reg_genmove black
31#? [!PASS]
32
33loadsgf games/strategy16.sgf 2
3458 reg_genmove black
35#? [!PASS]
36
37# incident 285
38# Seki mistake
39loadsgf games/incident278.sgf 322
4059 reg_genmove black
41#? [B1]
42
43# incident 257
44# This result appears to be wrong. B can get a ko by playing D10.
45loadsgf games/incident256.sgf 215
4660 reg_genmove black
47#? [H7]*
48
49# incident 259
50loadsgf games/incident258.sgf 251
5161 reg_genmove black
52#? [M2]
53
54# incident 169 (from the disastrous Indigo game)
55# D6 is unreasonable. Test it against an arbitrary reasonable move.
56loadsgf games/incident169.sgf 18
5762 restricted_genmove white D6 H3
58#? [H3]
59
60# incident 170 (from the disastrous Indigo game)
61# E6 is unreasonable. Test it against an arbitrary reasonable move.
62loadsgf games/incident169.sgf 32
6363 restricted_genmove white E6 L6
64#? [L6]
65
66# incident 171 (from the disastrous Indigo game)
67loadsgf games/incident169.sgf 60
6864 reg_genmove white
69#? [B13|C13|C12|E14|D14]
70
71# incident 173 (from the disastrous Indigo game)
72# M17 connects on the edge. L16 does too but allows black to get
73# somewhat stronger. L13 is not completely out of the question since
74# it successfully cuts black. It might be a little too early though.
75# Also see connection:23-25.
76loadsgf games/incident169.sgf 110
7765 reg_genmove white
78#? [M17]*
79
80# incident 174 (from the disastrous Indigo game)
81loadsgf games/incident169.sgf 132
8266 reg_genmove white
83#? [N11]*
84
85# incident 175 (from the disastrous Indigo game)
86loadsgf games/incident169.sgf 154
8767 reg_genmove white
88#? [F14]*
89
90# incident 177 (from the disastrous Indigo game)
91# D13 doesn't suffice to kill the whole black dragon because after
92# black F14, E13 and M16 are miai to make a second eye.
93loadsgf games/incident169.sgf 184
9468 reg_genmove white
95#? [F14]*
96
97# incident 183 (from the disastrous Indigo game)
98loadsgf games/incident169.sgf 300
9969 reg_genmove white
100#? [PASS]
101
102loadsgf games/strategy17.sgf
103# defense of K16 is urgent
104# however it may be difficult to save both K16 and M18 so if the
105# moves listed are not too undervalued we may accept this result
10670 reg_genmove white
107#? [M15|J15|N16|J16]*
108
109# E6 is the only move.
110loadsgf games/strategy18.sgf
11171 reg_genmove black
112#? [E6]
113
114# Semeai problem.
115loadsgf games/strategy19.sgf 94
11672 reg_genmove white
117#? [A8]
118
119# I have added R17, as it seems to kill the huge black dragon --arend
120# added P15, because it also seems likely to kill the dragon,
121# and gnugo 3.3.18-pre3 finds it at level 12 --evand
122# Note: E7 doesn't work because of B:D9.
123loadsgf games/semeai2.sgf 116
12473 reg_genmove white
125#? [F7|R17|P15]*
126
127# I have added R17, as it seems to kill the huge black dragon --arend
128# added P15, because it also seems likely to kill the dragon,
129# and gnugo 3.3.18-pre3 finds it at level 12 --evand
130loadsgf games/semeai2.sgf 118
13174 reg_genmove white
132#? [F7|R17|P15]
133
134loadsgf games/semeai2.sgf 150
135# If Q11 is not undervalued F7 is acceptable (though not correct)
13675 reg_genmove white
137#? [Q11]*
138
139loadsgf games/semeai2.sgf 152
140# If Q11 is not undervalued F7 is acceptable (though not correct)
14176 reg_genmove white
142#? [Q11]*
143
144loadsgf games/strategy21.sgf 86
14577 restricted_genmove black N4 H3 G3 J2 H2 G2
146#? [H3]
147
148# Compare reading test 131.
149loadsgf games/strategy21.sgf 96
15078 reg_genmove black
151#? [H2]*
152
153loadsgf games/strategy14a.sgf
154# see test 51
15579 reg_genmove black
156#? [N3]
157
158
159#CATEGORY=SEMEAI
160#DESCRIPTION=
161#SEVERITY=
162# This is essentially a semeai problem
163loadsgf games/strategy22.sgf
16480 reg_genmove white
165#? [P4|Q4|Q3|S8]
166
167# Looks to me like B12 is also effective, although much more
168# complicated. /gf
169loadsgf games/strategy23.sgf
17081 reg_genmove white
171#? [E13|D13]*
172
173loadsgf games/dragon1.sgf 206
17482 reg_genmove black
175#? [L5]
176
177loadsgf games/heikki/heikki01.sgf 17
178# P15 is a joseki, but GNU should at least see that P14 is urgent
17983 reg_genmove black
180#? [P14]
181
182loadsgf games/heikki/heikki01.sgf 35
183# J18 makes ko
184# But Q13 seems larger -arend
18584 reg_genmove black
186#? [Q13]*
187
188loadsgf games/strategy24.sgf
18985 reg_genmove white
190#? [O2]*
191
192# A very tricky semeai problem.
193# Maybe we should move this and other semeai problems to a separate
194# test suite.
195loadsgf games/semeai3.sgf 240
19686 reg_genmove black
197#? [J14]*
198
199# Moved to atari_atari.tst
200# # Atari_atari makes a mistake.
201# loadsgf games/atari_atari01.sgf 235
202# 87 reg_genmove black
203# #? [!N3]
204
205loadsgf games/strategy25.sgf 45
20688 reg_genmove black
207#? [B7]*
208
209loadsgf games/strategy25.sgf 55
21089 reg_genmove black
211#? [(D16|B7|G13)]
212
213# Connecting with ko at B14 looks best. Cutting at D17 might be
214# considered. B17 (game move) is inferior.
215loadsgf games/strategy25.sgf 61
21690 reg_genmove black
217#? [B14|D17]*
218
219# Connecting with ko at B14 is still best. The game move at B13 is
220# nothing but horrible. G13 would of course be superior if it killed
221# white, but this looks unlikely.
222# tm: Whether G13 kill or not, sealing white in is best. G13 is fine.
223# tm added G13 (3.1.14)
224loadsgf games/strategy25.sgf 63
22591 reg_genmove black
226#? [B14|G13]
227
228loadsgf games/strategy25.sgf 67
22992 reg_genmove black
230#? [G13]
231
232#CATEGORY=SEMEAI
233#DESCRIPTION=
234#SEVERITY=
235loadsgf games/strategy25.sgf 75
23693 reg_genmove black
237#? [D11]*
238
239# A2 is the best move to live in the corner. B3 and A4 also live but
240# the two B6 stones must then be sacrificed. C5 only lives with ko. B5
241# dies right out.
242loadsgf games/strategy25.sgf 119
24394 reg_genmove black
244#? [A2]
245
246# The game move at P13 is a suicidal blunder.
247loadsgf games/strategy25.sgf 249
24895 restricted_genmove black P13 O15
249#? [O15]
250
251loadsgf games/strategy26.sgf 195
25296 restricted_genmove black J5 O1
253#? [J5]
254
255loadsgf games/strategy26.sgf 209
25697 reg_genmove black
257#? [T8]
258
259# Under no circumstances play the snapback at Q1!
260loadsgf games/strategy26.sgf 237
26198 restricted_genmove black T6 Q1 S1 L5 N7
262#? [T6]
263
264# It's pointless to play L5 in order to tactically save Q2. We need to
265# classify the Q2 dragon as inessential.
266loadsgf games/strategy26.sgf 251
26799 reg_genmove black
268#? [M13]
269
270# See also owl:254.
271loadsgf games/strategy26.sgf 257
272100 reg_genmove black
273#? [M16]