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[sgk-go] / regression / strategy5.tst
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1loadsgf games/wing-yuhiko-gnugo.sgf 12
2221 restricted_genmove black S4 Q7
3#? [S4]
4
5# This might be worth a J pattern.
6loadsgf games/wing-yuhiko-gnugo.sgf 30
7222 reg_genmove black
8#? [R14]*
9
10loadsgf games/wing-yuhiko-gnugo.sgf 46
11223 reg_genmove black
12#? [P16]
13
14#CATEGORY=STRATEGY
15loadsgf games/wing-yuhiko-gnugo.sgf 62
16224 reg_genmove black
17#? [N15]
18
19#CATEGORY=STRATEGY
20loadsgf games/wing-yuhiko-gnugo.sgf 86
21225 reg_genmove black
22#? [O12]
23
24#CATEGORY=CONNECTION
25loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 54
26226 reg_genmove white
27#? [F5]
28
29#CATEGORY=OWL
30# F1 was played in the game as an owl defense of E4.
31loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 66
32227 reg_genmove white
33#? [!F1]
34
35#CATEGORY=STRATEGY
36# Don't run away with an unimportant, weak stone.
37loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 90
38228 reg_genmove white
39#? [!N12]
40
41loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 41
42229 reg_genmove black
43#? [D7]
44
45loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 53
46230 reg_genmove black
47#? [H9]
48
49loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 107
50231 reg_genmove black
51#? [J2|J3]*
52
53# If tuning this position be sure GNU Go plays subsequent moves acceptably
54loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 17
55232 reg_genmove black
56#? [D11|E11]
57
58loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 23
59233 reg_genmove black
60#? [E13]*
61
62loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 29
63234 reg_genmove black
64#? [H14]
65
66loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 47
67235 reg_genmove black
68#? [G12|J13]
69
70loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 91
71236 reg_genmove black
72#? [R12]*
73
74# Not a valid problem
75# loadsgf games/nngs/gnugo-3.3.6-evand-200208290255.sgf 73
76# 272 reg_genmove white
77# #? [C7]*
78
79# Black has a combination attack which must be defended correctly against.
80# F8 and F7 both fail.
81loadsgf games/strategy47.sgf
82273 reg_genmove white
83#? [E8|E9|F9|E7|F6|E6|D7|C7]
84
85# Black has a combination attack which must be defended correctly against.
86# In particular L5 fails.
87loadsgf games/strategy48.sgf
88274 restricted_genmove white L5 M5 N5 M6
89#? [M6]*
90
91# Semeai problem. White can make seki, black can kill.
92loadsgf games/strategy49.sgf
93275 reg_genmove white
94#? [A18]
95276 reg_genmove black
96#? [A18]
97
98# R19 defends everything.
99loadsgf games/strategy50.sgf
100277 reg_genmove white
101#? [R19]
102
103loadsgf games/vaughn.sgf 44
104278 reg_genmove black
105#? [!J11]*
106
107# Really, anything is better than A18. (B13 and B12 are quite
108# ineffective too but can at least not be repeated...)
109loadsgf games/reading41.sgf 130
110279 restricted_genmove black A18 A16 B13 B12 E11
111#? [A16]
112
113loadsgf games/nngs/takeda-gnugo-3.3.23-200307302010.sgf 10
114280 reg_genmove black
115#? [P3]*
116
117loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 37
118281 reg_genmove white
119#? [E13]*
120
121#take the ko!
122loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 195
123282 reg_genmove white
124#? [O13]
125
126loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 235
127283 reg_genmove white
128#? [B9]
129
130loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 154
131284 reg_genmove black
132#? [R12|Q9]
133
134loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 162
135285 restricted_genmove black S10 O11 O10 Q11 N7
136#? [S10]
137
138loadsgf games/self_play/354-34-1.sgf 180
139286 reg_genmove white
140#? [K5]
141
142loadsgf games/self_play/354-34-3.sgf 194
143287 reg_genmove white
144#? [C2]*
145
146# By Andreas Braendle: 3.5.4 level 15 plays F4, and doesn't see the
147# value of a pincer.
148loadsgf games/ab1_fuseki.sgf 32
149288 reg_genmove black
150#? [R12|R11|Q12|Q11]*
151
152289 restricted_genmove black F4 M16
153#? [M16]
154
155# avoid bad exchange at E2
156loadsgf games/gg-040225.sgf 220
157290 reg_genmove black
158#? [S16|S17|T16]
159
160# P7 creates a shortage of liberties.
161loadsgf games/kisei28_g7.sgf 189
162291 restricted_genmove black P7 L9
163#? [L9]*
164
165loadsgf games/semeai/semeai19.sgf 42
166292 restricted_genmove black A15 F16 F17 S4 Q3
167#? [F16|F17]
168
169293 reg_genmove white
170#? [F17]*
171
172# Very important to separate black.
173loadsgf games/tso_igobot_2006-01-16.sgf 18
174294 restricted_genmove white O6 S6
175#? [S6]
176
177# Just play J2 directly.
178loadsgf games/CrazyStone1.sgf 34
179295 reg_genmove white
180#? [J2]*
181
182# Play the proper move.
183loadsgf games/CrazyStone2.sgf 17
184296 restricted_genmove black F9 G8
185#? [G8]
186
187# D9 is quite bad. (Not played in the game since it's the wrong player
188# but the move of choice for GNU Go 3.6 and 3.7.7.)
189loadsgf games/CrazyStone2.sgf 18
190297 restricted_genmove white D8 D9
191#? [D8]*
192
193# A5 is an overplay since it can't be defended without losing the
194# important eye in the upper left corner. (The list of accepted moves
195# is rather generous and can be
196loadsgf games/CrazyStone2.sgf 49
197298 reg_genmove black
198#? [D2|B7]
199
200# Can't play away any more liberties. Start picking the G8 stones off
201# the board immediately so that no more than the A7 stones need be
202# lost. (There's no time to attack from above.)
203loadsgf games/CrazyStone2.sgf 61
204299 reg_genmove black
205#? [H3]*
206
207# Still possible to save most of the stones.
208# See also connection:127.
209loadsgf games/CrazyStone2.sgf 77
210300 reg_genmove black
211#? [H3]*
212
213# B1 is the biggest way to defend the B7 dragon.
214loadsgf games/strategy51.sgf
215301 reg_genmove black
216#? [B1]