| 1 | # This test suite is based on games against the program Viking by |
| 2 | # Magnus Persson. |
| 3 | |
| 4 | loadsgf games/viking1.sgf 15 |
| 5 | 1 reg_genmove white |
| 6 | #? [O15]* |
| 7 | |
| 8 | loadsgf games/viking1.sgf 23 |
| 9 | 2 reg_genmove white |
| 10 | #? [E2] |
| 11 | |
| 12 | loadsgf games/viking1.sgf 65 |
| 13 | 3 reg_genmove white |
| 14 | #? [M15|B7] |
| 15 | |
| 16 | loadsgf games/viking1.sgf 135 |
| 17 | 4 reg_genmove white |
| 18 | #? [B17|B18]* |
| 19 | |
| 20 | loadsgf games/viking1.sgf 187 |
| 21 | 5 reg_genmove white |
| 22 | #? [S5] |
| 23 | |
| 24 | loadsgf games/viking1.sgf 189 |
| 25 | 6 reg_genmove white |
| 26 | #? [B17|B18] |
| 27 | |
| 28 | # Locally S5 is the only move. |
| 29 | loadsgf games/viking3.sgf 79 |
| 30 | 7 restricted_genmove white T8 T7 S7 R7 T6 T5 S5 T4 T3 T2 T1 S1 |
| 31 | #? [S5] |
| 32 | |
| 33 | # A1 is of course inferior to B3 |
| 34 | loadsgf games/viking3.sgf 93 |
| 35 | 8 restricted_genmove white B3 A1 |
| 36 | #? [B3] |
| 37 | |
| 38 | # The position cries out for a move at J13. |
| 39 | loadsgf games/viking3.sgf 103 |
| 40 | 9 reg_genmove white |
| 41 | #? [J13] |
| 42 | |
| 43 | # K15 leaves too many cutting points. |
| 44 | loadsgf games/viking3.sgf 113 |
| 45 | 10 reg_genmove white |
| 46 | #? [K16] |
| 47 | |
| 48 | # G19 is a very odd move. |
| 49 | loadsgf games/viking3.sgf 113 |
| 50 | 11 restricted_genmove white G19 J17 |
| 51 | #? [J17] |
| 52 | |
| 53 | loadsgf games/viking3.sgf 137 |
| 54 | 12 reg_genmove white |
| 55 | #? [S14|S15]* |
| 56 | |
| 57 | # J9 is an overplay since it can be cut off. |
| 58 | #CATEGORY=CONNECTION |
| 59 | # J10 is not much better either, as black can cut J10/K11 off with M11. |
| 60 | # This is a non-transitivity connection problem. |
| 61 | # L10 looks best, but anything repairing the connection K11/N9 should |
| 62 | # make us happy. /ab |
| 63 | loadsgf games/viking3.sgf 213 |
| 64 | 13 reg_genmove white |
| 65 | #? [L10|L11|M11|N10|K7]* |
| 66 | |