# Here is a list of other regressions which should afford
# semeai tuning. The regressions were run with the version
# of November 6, 2001 with three different versions of the
# semeai module. The patch in question was semeai_1_16.5
# which is now in the CVS.
# Standard Experimental Patched
# Strategy4 179 F F F (*)
# (*) All tests fail, but differently
# Here is a supplemental list of problems where a comment in the .tst
# file indicates a semeai:
# Another list of problems which have turned up unexpected results
# when modifying the semeai code:
# For any of the problems below, if PASS is a solution it is the best
# solution. However the other solutions are acceptable.
############## semeai tests #################
# After analyze_semeai [dragon1] [dragon2]
# the results are returned in the form (result1) (result2).
# These are the results of the defense of dragon1 and the attack
# of dragon2 assuming that the dragon1 player moves first. Thus
# a result 1 0 typically means seki, while a 1 1 result means a kill
# and 0 0 means the semeai is lost. In addition to seki, 1 0 may mean
# that both dragons gain independent life.
loadsgf games/semeai/semeai6.sgf
#? [1 0 (F1|F2|F3|F4|F5|PASS)]
#? [1 0 (O5|O4|O3|P3|Q2|Q1|PASS)]
#? [1 1 (A13|B13|C13|D13)]
#? [1 1 (A15|B15|C15|D15|E15)]
loadsgf games/semeai/semeai7.sgf
#? [1 0 (F1|F2|F3|F4|F5|PASS)]
#? [1 0 (O5|O4|O3|P3|Q2|Q1)]
11 analyze_semeai A14 A12
#? [1 1 (A13|B13|D13|PASS)]
12 analyze_semeai A12 A14
loadsgf games/semeai/semeai8.sgf
17 analyze_semeai A14 A12
18 analyze_semeai A12 A14
#? [1 1 (A15|B15|D15|E15|PASS)]
loadsgf games/semeai/semeai9.sgf
#? [1 1 (M3|N3|O3|P3|Q1)]
#? [1 1 (H1|H2|H3|H4|H5|H6|H7|H8)]
21 analyze_semeai N19 O19
22 analyze_semeai O19 N19
#? [1 1 (L16|L17|L18|M19)]
loadsgf golois/Goemate990902-1.sgf
23 analyze_semeai G12 G13
#? [1 1 (F15|G15|H15|E13|F13|PASS)]
24 analyze_semeai G13 G12
# If this semeai is treated as a strictly local
# problem (ignoring the R8 dragon) then R7 can't live.
# But the semeai code treats it as a local problem by
# design! So it's unclear what the correct answer
# should be. A similar remark holds with problem 28.
# A6 gives an unfavorable ko while F10 gives seki.
# Since there are no ko threats, and F10 is enough to win, it is preferred.
loadsgf games/semeai/semeaiko1.sgf
loadsgf games/strategy11.sgf 127
loadsgf games/strategy11.sgf 127
loadsgf games/nicklas/nicklas14.sgf 55
loadsgf games/nicklas/nicklas14.sgf 55
# S18 produces a favorable ko. T18 makes seki.
loadsgf games/bretz.sgf 130
34 analyze_semeai N18 Q18
loadsgf games/mertin13x13/gnugo-goliath2.W+38.sgf 61
35 analyze_semeai M13 M11
#? [1 1 (PASS|N13|N10|H11)]
loadsgf games/nngs/Lazarus-gnugo-3.1.19-200201092246.sgf 66
loadsgf games/semeai/semeai10.sgf
loadsgf games/semeai/semeai11.sgf
loadsgf golois/Aya991113-13.sgf
loadsgf games/semeai/semeai9.sgf
#? [1 1 (PASS|B3|A6|B6|C5|D4|E3|E2|E1)]
43 analyze_semeai A16 A12
#? [1 1 (A15|A11|B11|C14|C13|D12|D11|D10|D9|B9|A9)]
44 analyze_semeai A12 A16
#? [1 1 (A17|B17|C16|D16|E15|E14|F13|F12|F11|F10|F9|F8|B9|A9)]
loadsgf games/semeai/semeai12.sgf
loadsgf games/semeai/semeai9.sgf
46 analyze_semeai Q12 S11
#? [1 0 (PASS|R8|R9|T11|T9|R11|R10)]
47 analyze_semeai S11 Q12
#? [1 0 (PASS|T11|T9|R9|T10|R10|R11)]
loadsgf games/nngs/gnugo-3.3.20-GoFuN-200306071813.sgf 234
48 analyze_semeai E17 D17
# The opposite semeai is not very interesting (black clearly can kill white).
loadsgf games/nngs/jypower-gnugo-3.3.17-200304150031.sgf 166
#? [1 1 (J5|J6|K7|J4|G5|G6|H7)]
# See reading:182,183 for comments.
loadsgf games/reading41.sgf 118
51 analyze_semeai C19 B16
52 analyze_semeai B16 C19
# See reading:184-187 for comments.
loadsgf games/reading41.sgf 130
53 analyze_semeai C19 B16
54 analyze_semeai B16 C19
#Test 55-60 for nakade moves during semeai
loadsgf games/test3win.sgf
loadsgf games/test3lose.sgf
loadsgf games/test4win.sgf
loadsgf games/test4lose.sgf
loadsgf games/test5win.sgf
loadsgf games/test5lose.sgf
# A15 is a certain seki. A17 gives a ko for life and death of both.
# The ko is very indirect for white, but it's still a ko. B17
# naturally dies right out.
loadsgf games/nngs/tommmal-gnugo-3.4-200308200805.sgf 122
61 analyze_semeai D19 B19
# A17 kills cleanly with a bent four in the corner. A15 gives a bad
# ko. See also tests 63-70.
62 analyze_semeai B19 D19
# Variations of bent four in the corner positions considered as semeai.
loadsgf games/semeai/semeai13.sgf
63 analyze_semeai D13 B13
64 analyze_semeai B13 D13
#? [1 1 (PASS|A13|E13|E12|C11|C10|B9|A9)]
65 analyze_semeai K13 M13
66 analyze_semeai M13 K13
#? [1 1 (PASS|A5|B5|C3|D3)]
# A basic seki with varying number of outer liberties.
loadsgf games/semeai/semeai14.sgf
71 analyze_semeai D13 B13
72 analyze_semeai B13 D13
73 analyze_semeai M13 N12
74 analyze_semeai N12 M13
#? [1 0 (PASS|E9|E8|J9|H5)]
loadsgf games/semeai/semeai15.sgf
loadsgf games/semeai/semeai16.sgf 222
87 analyze_semeai N19 S18
#? [1 1 (Q19|S19|T18|T16)]
88 analyze_semeai S18 N19
loadsgf games/semeai/semeai16.sgf 224
90 analyze_semeai N19 S18
#? [1 3 (Q19|S19|T18|T16)]*
91 analyze_semeai S18 N19
loadsgf games/semeai/semeai16.sgf 226
93 analyze_semeai N19 S18
94 analyze_semeai S18 N19
loadsgf games/semeai/semeai16.sgf 230
96 analyze_semeai N19 S18
97 analyze_semeai S18 N19
loadsgf games/nngs/beedee-gnugo-3.5.3-200401140035.sgf 280
99 analyze_semeai R13 Q13
#? [1 0 (L12|K9|M6|L7|S17)]
100 analyze_semeai Q13 R13
#? [1 1 (P10|Q11|S10|T11)]
loadsgf games/semeai/semeai17.sgf 52
# Doubtful whether C7 should be accepted even if it kills all white.
loadsgf games/semeai/semeai17.sgf 60
loadsgf games/semeai/semeai17.sgf 62
loadsgf games/semeai/semeai17.sgf 64
loadsgf games/kgs/yagr-nigiri.sgf 214
116 analyze_semeai F19 F16
loadsgf games/semeai/semeai18.sgf
# Black H1 doesn't work. White plays G1 and gets seki or ko.
# A14 is strictly correct since C19 allows W an unfavorable ko.
loadsgf games/semeai/semeai19.sgf
120 analyze_semeai C18 C17
# There is a complication that B18 and C17 are not amalgamated.
# If B plays first C19 gives a favorable ko; A15 allows seki.
# The ko is very unfavorable for W so in 119 a 1 1 result is
loadsgf games/semeai/semeai20.sgf
121 analyze_semeai C17 C18
122 analyze_semeai C18 C17
# There is also an amalgamation problem here.
loadsgf games/semeai/semeai19.sgf 80
123 analyze_semeai K18 N18
loadsgf games/verybad.sgf 104
124 analyze_semeai Q16 Q17
125 analyze_semeai Q17 Q16
loadsgf games/verybad.sgf 114
126 analyze_semeai Q16 Q17
127 analyze_semeai Q17 Q16
128 restricted_genmove black T15 T17 S17 P19
loadsgf games/verybad.sgf 118
129 analyze_semeai Q16 Q17
loadsgf games/kgs/GNU-minautore.sgf 80
#? [critical T8 (T8|T10|T11|T12)]
# J8 leaves ko aji. (Admittedly a very bad ko for black but still a ko.)
loadsgf games/CrazyStone1.sgf 50
loadsgf games/CrazyStone1.sgf 56
loadsgf games/incident209.sgf 259
135 analyze_semeai R12 Q12
loadsgf games/kgs/yagr-Kazik.sgf 149
136 analyze_semeai K19 L19
#? [0 1 (N16|O13|O12|O11)]*
loadsgf games/semeai/semeai21.sgf
loadsgf games/semeai/semeai22.sgf 1
# White has no local move but can pass for a good ko.
# See also reading:224-227.
loadsgf games/semeai/semeai22.sgf 7
loadsgf games/cgos/25811.sgf 52
# Underlying amalgation problem, see reading:232.
loadsgf games/semeai/semeai6.sgf
147 analyze_semeai A12 A14
#? [1 1 (B15|C15|D15|E15)]