BSD 4_3_Reno release
[unix-history] / usr / src / games / trek / destruct.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
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3 * All rights reserved.
4 *
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5 * Redistribution and use in source and binary forms are permitted provided
6 * that: (1) source distributions retain this entire copyright notice and
7 * comment, and (2) distributions including binaries display the following
8 * acknowledgement: ``This product includes software developed by the
9 * University of California, Berkeley and its contributors'' in the
10 * documentation or other materials provided with the distribution and in
11 * all advertising materials mentioning features or use of this software.
12 * Neither the name of the University nor the names of its contributors may
13 * be used to endorse or promote products derived from this software without
14 * specific prior written permission.
15 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
16 * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
17 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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18 */
19
f1066254 20#ifndef lint
1c15e888 21static char sccsid[] = "@(#)destruct.c 5.5 (Berkeley) 6/1/90";
e9fb6bea 22#endif /* not lint */
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23
24# include "trek.h"
25
26/*
27** Self Destruct Sequence
28**
29** The computer starts up the self destruct sequence. Obviously,
30** if the computer is out nothing can happen. You get a countdown
31** and a request for password. This must match the password that
32** you entered at the start of the game.
33**
34** You get to destroy things when you blow up; hence, it is
35** possible to win the game by destructing if you take the last
36** Klingon with you.
37**
38** By the way, the \032 in the message is a ^Z, which is because
39** the terminal in my office is an ADM-3, which uses that char-
40** acter to clear the screen. I also stick in a \014 (form feed)
41** because that clears some other screens.
42**
43** Uses trace flag 41
44*/
45
46destruct()
47{
48 char checkpass[15];
49 register int i, j;
06d69904 50 double zap;
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51
52 if (damaged(COMPUTER))
53 return (out(COMPUTER));
5b8cd1f5 54 printf("\n\07 --- WORKING ---\07\n");
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55 sleep(3);
56 /* output the count 10 9 8 7 6 */
57 for (i = 10; i > 5; i--)
58 {
59 for (j = 10; j > i; j--)
60 printf(" ");
61 printf("%d\n", i);
62 sleep(1);
63 }
64 /* check for password on new line only */
65 skiptonl(0);
66 getstrpar("Enter password verification", checkpass, 14, 0);
67 sleep(2);
68 if (!sequal(checkpass, Game.passwd))
69 return (printf("Self destruct sequence aborted\n"));
70 printf("Password verified; self destruct sequence continues:\n");
71 sleep(2);
72 /* output count 5 4 3 2 1 0 */
73 for (i = 5; i >= 0; i--)
74 {
75 sleep(1);
76 for (j = 5; j > i; j--)
77 printf(" ");
78 printf("%d\n", i);
79 }
80 sleep(2);
81 printf("\032\014***** %s destroyed *****\n", Ship.shipname);
82 Game.killed = 1;
83 /* let's see what we can blow up!!!! */
84 zap = 20.0 * Ship.energy;
35b95499 85 Game.deaths += Ship.crew;
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86 for (i = 0; i < Etc.nkling; )
87 {
88 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
89 killk(Etc.klingon[i].x, Etc.klingon[i].y);
90 else
35b95499 91 i++;
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92 }
93 /* if we didn't kill the last Klingon (detected by killk), */
94 /* then we lose.... */
95 lose(L_DSTRCT);
96}