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1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
e9fb6bea KB |
3 | * All rights reserved. |
4 | * | |
1c15e888 C |
5 | * Redistribution and use in source and binary forms are permitted provided |
6 | * that: (1) source distributions retain this entire copyright notice and | |
7 | * comment, and (2) distributions including binaries display the following | |
8 | * acknowledgement: ``This product includes software developed by the | |
9 | * University of California, Berkeley and its contributors'' in the | |
10 | * documentation or other materials provided with the distribution and in | |
11 | * all advertising materials mentioning features or use of this software. | |
12 | * Neither the name of the University nor the names of its contributors may | |
13 | * be used to endorse or promote products derived from this software without | |
14 | * specific prior written permission. | |
15 | * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED | |
16 | * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF | |
17 | * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
b6f0a7e4 DF |
18 | */ |
19 | ||
f1066254 | 20 | #ifndef lint |
1c15e888 | 21 | static char sccsid[] = "@(#)destruct.c 5.5 (Berkeley) 6/1/90"; |
e9fb6bea | 22 | #endif /* not lint */ |
f1066254 KM |
23 | |
24 | # include "trek.h" | |
25 | ||
26 | /* | |
27 | ** Self Destruct Sequence | |
28 | ** | |
29 | ** The computer starts up the self destruct sequence. Obviously, | |
30 | ** if the computer is out nothing can happen. You get a countdown | |
31 | ** and a request for password. This must match the password that | |
32 | ** you entered at the start of the game. | |
33 | ** | |
34 | ** You get to destroy things when you blow up; hence, it is | |
35 | ** possible to win the game by destructing if you take the last | |
36 | ** Klingon with you. | |
37 | ** | |
38 | ** By the way, the \032 in the message is a ^Z, which is because | |
39 | ** the terminal in my office is an ADM-3, which uses that char- | |
40 | ** acter to clear the screen. I also stick in a \014 (form feed) | |
41 | ** because that clears some other screens. | |
42 | ** | |
43 | ** Uses trace flag 41 | |
44 | */ | |
45 | ||
46 | destruct() | |
47 | { | |
48 | char checkpass[15]; | |
49 | register int i, j; | |
06d69904 | 50 | double zap; |
f1066254 KM |
51 | |
52 | if (damaged(COMPUTER)) | |
53 | return (out(COMPUTER)); | |
5b8cd1f5 | 54 | printf("\n\07 --- WORKING ---\07\n"); |
f1066254 KM |
55 | sleep(3); |
56 | /* output the count 10 9 8 7 6 */ | |
57 | for (i = 10; i > 5; i--) | |
58 | { | |
59 | for (j = 10; j > i; j--) | |
60 | printf(" "); | |
61 | printf("%d\n", i); | |
62 | sleep(1); | |
63 | } | |
64 | /* check for password on new line only */ | |
65 | skiptonl(0); | |
66 | getstrpar("Enter password verification", checkpass, 14, 0); | |
67 | sleep(2); | |
68 | if (!sequal(checkpass, Game.passwd)) | |
69 | return (printf("Self destruct sequence aborted\n")); | |
70 | printf("Password verified; self destruct sequence continues:\n"); | |
71 | sleep(2); | |
72 | /* output count 5 4 3 2 1 0 */ | |
73 | for (i = 5; i >= 0; i--) | |
74 | { | |
75 | sleep(1); | |
76 | for (j = 5; j > i; j--) | |
77 | printf(" "); | |
78 | printf("%d\n", i); | |
79 | } | |
80 | sleep(2); | |
81 | printf("\032\014***** %s destroyed *****\n", Ship.shipname); | |
82 | Game.killed = 1; | |
83 | /* let's see what we can blow up!!!! */ | |
84 | zap = 20.0 * Ship.energy; | |
35b95499 | 85 | Game.deaths += Ship.crew; |
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86 | for (i = 0; i < Etc.nkling; ) |
87 | { | |
88 | if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap) | |
89 | killk(Etc.klingon[i].x, Etc.klingon[i].y); | |
90 | else | |
35b95499 | 91 | i++; |
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92 | } |
93 | /* if we didn't kill the last Klingon (detected by killk), */ | |
94 | /* then we lose.... */ | |
95 | lose(L_DSTRCT); | |
96 | } |