BSD 4_3_Reno release
[unix-history] / usr / src / games / trek / destruct.c
/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted provided
* that: (1) source distributions retain this entire copyright notice and
* comment, and (2) distributions including binaries display the following
* acknowledgement: ``This product includes software developed by the
* University of California, Berkeley and its contributors'' in the
* documentation or other materials provided with the distribution and in
* all advertising materials mentioning features or use of this software.
* Neither the name of the University nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)destruct.c 5.5 (Berkeley) 6/1/90";
#endif /* not lint */
# include "trek.h"
/*
** Self Destruct Sequence
**
** The computer starts up the self destruct sequence. Obviously,
** if the computer is out nothing can happen. You get a countdown
** and a request for password. This must match the password that
** you entered at the start of the game.
**
** You get to destroy things when you blow up; hence, it is
** possible to win the game by destructing if you take the last
** Klingon with you.
**
** By the way, the \032 in the message is a ^Z, which is because
** the terminal in my office is an ADM-3, which uses that char-
** acter to clear the screen. I also stick in a \014 (form feed)
** because that clears some other screens.
**
** Uses trace flag 41
*/
destruct()
{
char checkpass[15];
register int i, j;
double zap;
if (damaged(COMPUTER))
return (out(COMPUTER));
printf("\n\07 --- WORKING ---\07\n");
sleep(3);
/* output the count 10 9 8 7 6 */
for (i = 10; i > 5; i--)
{
for (j = 10; j > i; j--)
printf(" ");
printf("%d\n", i);
sleep(1);
}
/* check for password on new line only */
skiptonl(0);
getstrpar("Enter password verification", checkpass, 14, 0);
sleep(2);
if (!sequal(checkpass, Game.passwd))
return (printf("Self destruct sequence aborted\n"));
printf("Password verified; self destruct sequence continues:\n");
sleep(2);
/* output count 5 4 3 2 1 0 */
for (i = 5; i >= 0; i--)
{
sleep(1);
for (j = 5; j > i; j--)
printf(" ");
printf("%d\n", i);
}
sleep(2);
printf("\032\014***** %s destroyed *****\n", Ship.shipname);
Game.killed = 1;
/* let's see what we can blow up!!!! */
zap = 20.0 * Ship.energy;
Game.deaths += Ship.crew;
for (i = 0; i < Etc.nkling; )
{
if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
killk(Etc.klingon[i].x, Etc.klingon[i].y);
else
i++;
}
/* if we didn't kill the last Klingon (detected by killk), */
/* then we lose.... */
lose(L_DSTRCT);
}