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+MILLE(6) BSD Reference Manual MILLE(6)
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+N\bNA\bAM\bME\bE
+ mille - play Mille Bornes
+
+S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS
+ /\b/u\bus\bsr\br/\b/g\bga\bam\bme\bes\bs/\b/m\bmi\bil\bll\ble\be [ file ]
+
+D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN
+ _\bM_\bi_\bl_\bl_\be plays a two-handed game reminiscent of the Parker
+ Brother's game of Mille Bornes with you. The rules are
+ described below. If a file name is given on the command
+ line, the game saved in that file is started.
+
+ When a game is started up, the bottom of the score window
+ will contain a list of commands. They are:
+
+ P Pick a card from the deck. This card is placed in
+ the `P' slot in your hand.
+
+ D Discard a card from your hand. To indicate which
+ card, type the number of the card in the hand (or
+ "P" for the just-picked card) followed by a
+ <RETURN> or <SPACE>. The <RETURN or <SPACE> is
+ required to allow recovery from typos which can be
+ very expensive, like discarding safeties.
+
+ U Use a card. The card is again indicated by its
+ number, followed by a <RETURN> or <SPACE>.
+
+ O Toggle ordering the hand. By default off, if
+ turned on it will sort the cards in your hand
+ appropriately. This is not recommended for the
+ impatient on slow terminals.
+
+ Q Quit the game. This will ask for confirmation,
+ just to be sure. Hitting <DELETE> (or <RUBOUT>) is
+ equivalent.
+
+ S Save the game in a file. If the game was started
+ from a file, you will be given an opportunity to
+ save it on the same file. If you don't wish to, or
+ you did not start from a file, you will be asked
+ for the file name. If you type a <RETURN> without
+ a name, the save will be terminated and the game
+ resumed.
+
+ R Redraw the screen from scratch. The command ^L
+ (control `L') will also work.
+
+ W Toggle window type. This switches the score window
+ between the startup window (with all the command
+ names) and the end-of-game window. Using the end-
+
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+ of-game window saves time by eliminating the switch
+ at the end of the game to show the final score.
+ Recommended for hackers and other miscreants.
+
+ If you make a mistake, an error message will be printed on
+ the last line of the score window, and a bell will beep.
+
+ At the end of each hand or game, you will be asked if you
+ wish to play another. If not, it will ask you if you want
+ to save the game. If you do, and the save is unsuccess-
+ ful, play will be resumed as if you had said you wanted to
+ play another hand/game. This allows you to use the "S\bS"
+ command to reattempt the save.
+
+A\bAU\bUT\bTH\bHO\bOR\bR
+ Ken Arnold
+ (The game itself is a product of Parker Brothers, Inc.)
+
+S\bSE\bEE\bE A\bAL\bLS\bSO\bO
+ curses(3X), _\bS_\bc_\br_\be_\be_\bn _\bU_\bp_\bd_\ba_\bt_\bi_\bn_\bg _\ba_\bn_\bd _\bC_\bu_\br_\bs_\bo_\br _\bM_\bo_\bv_\be_\bm_\be_\bn_\bt _\bO_\bp_\bt_\bi_\bm_\bi_\bz_\ba_\b-
+ _\bt_\bi_\bo_\bn_\b: _\bA _\bL_\bi_\bb_\br_\ba_\br_\by _\bP_\ba_\bc_\bk_\ba_\bg_\be, Ken Arnold
+
+C\bCA\bAR\bRD\bDS\bS
+ Here is some useful information. The number in parenthe-
+ ses after the card name is the number of that card in the
+ deck:
+
+ Hazard Repair Safety
+
+ Out of Gas (2) Gasoline (6) Extra Tank (1)
+ Flat Tire (2) Spare Tire (6) Puncture Proof (1)
+ Accident (2) Repairs (6) Driving Ace (1)
+ Stop (4) Go (14) Right of Way (1)
+ Speed Limit (3) End of Limit (6)
+
+ 25 - (10), 50 - (10), 75 - (10), 100 - (12), 200 - (4)
+
+
+R\bRU\bUL\bLE\bES\bS
+ O\bOb\bbj\bje\bec\bct\bt: The point of this game is to get a total of 5000
+ points in several hands. Each hand is a race to put down
+ exactly 700 miles before your opponent does. Beyond the
+ points gained by putting down milestones, there are sev-
+ eral other ways of making points.
+
+ O\bOv\bve\ber\brv\bvi\bie\bew\bw: The game is played with a deck of 101 cards.
+ _\bD_\bi_\bs_\bt_\ba_\bn_\bc_\be cards represent a number of miles traveled. They
+ come in denominations of 25, 50, 75, 100, and 200. When
+ one is played, it adds that many miles to the player's
+ trip so far this hand. _\bH_\ba_\bz_\ba_\br_\bd cards are used to prevent
+ your opponent from putting down Distance cards. They can
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+ only be played if your opponent has a _\bG_\bo card on top of
+ the Battle pile. The cards are _\bO_\bu_\bt _\bo_\bf _\bG_\ba_\bs, _\bA_\bc_\bc_\bi_\bd_\be_\bn_\bt, _\bF_\bl_\ba_\bt
+ _\bT_\bi_\br_\be, _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt, and _\bS_\bt_\bo_\bp. _\bR_\be_\bm_\be_\bd_\by cards fix problems
+ caused by Hazard cards played on you by your opponent.
+ The cards are _\bG_\ba_\bs_\bo_\bl_\bi_\bn_\be, _\bR_\be_\bp_\ba_\bi_\br_\bs, _\bS_\bp_\ba_\br_\be _\bT_\bi_\br_\be, _\bE_\bn_\bd _\bo_\bf _\bL_\bi_\bm_\bi_\bt,
+ and _\bG_\bo. _\bS_\ba_\bf_\be_\bt_\by cards prevent your opponent from putting
+ specific Hazard cards on you in the first place. They are
+ _\bE_\bx_\bt_\br_\ba _\bT_\ba_\bn_\bk, _\bD_\br_\bi_\bv_\bi_\bn_\bg _\bA_\bc_\be, _\bP_\bu_\bn_\bc_\bt_\bu_\br_\be _\bP_\br_\bo_\bo_\bf, and _\bR_\bi_\bg_\bh_\bt _\bo_\bf _\bW_\ba_\by,
+ and there are only one of each in the deck.
+
+ B\bBo\boa\bar\brd\bd L\bLa\bay\byo\bou\but\bt: The board is split into several areas. From
+ top to bottom, they are: S\bSA\bAF\bFE\bET\bTY\bY A\bAR\bRE\bEA\bA (unlabeled): This is
+ where the safeties will be placed as they are played.
+ H\bHA\bAN\bND\bD: These are the cards in your hand. B\bBA\bAT\bTT\bTL\bLE\bE: This is
+ the Battle pile. All the Hazard and Remedy Cards are
+ played here, except the _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt and _\bE_\bn_\bd _\bo_\bf _\bL_\bi_\bm_\bi_\bt
+ cards. Only the top card is displayed, as it is the only
+ effective one. S\bSP\bPE\bEE\bED\bD: The Speed pile. The _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt
+ and _\bE_\bn_\bd _\bo_\bf _\bL_\bi_\bm_\bi_\bt cards are played here to control the
+ speed at which the player is allowed to put down miles.
+ M\bMI\bIL\bLE\bEA\bAG\bGE\bE: Miles are placed here. The total of the numbers
+ shown here is the distance traveled so far.
+
+ P\bPl\bla\bay\by: The first pick alternates between the two players.
+ Each turn usually starts with a pick from the deck. The
+ player then plays a card, or if this is not possible or
+ desirable, discards one. Normally, a play or discard of a
+ single card constitutes a turn. If the card played is a
+ safety, however, the same player takes another turn imme-
+ diately.
+
+ This repeats until one of the players reaches 700 points
+ or the deck runs out. If someone reaches 700, they have
+ the option of going for an _\bE_\bx_\bt_\be_\bn_\bs_\bi_\bo_\bn, which means that the
+ play continues until someone reaches 1000 miles.
+
+ H\bHa\baz\bza\bar\brd\bd a\ban\bnd\bd R\bRe\bem\bme\bed\bdy\by C\bCa\bar\brd\bds\bs: Hazard Cards are played on your
+ opponent's Battle and Speed piles. Remedy Cards are used
+ for undoing the effects of your opponent's nastiness.
+
+ G\bGo\bo (Green Light) must be the top card on your Battle
+ pile for you to play any mileage, unless you have played
+ the _\bR_\bi_\bg_\bh_\bt _\bo_\bf _\bW_\ba_\by card (see below).
+ S\bSt\bto\bop\bp is played on your opponent's _\bG_\bo card to prevent
+ them from playing mileage until they play a _\bG_\bo card.
+ S\bSp\bpe\bee\bed\bd L\bLi\bim\bmi\bit\bt is played on your opponent's Speed pile.
+ Until they play an _\bE_\bn_\bd _\bo_\bf _\bL_\bi_\bm_\bi_\bt they can only play 25 or
+ 50 mile cards, presuming their _\bG_\bo card allows them to do
+ even that.
+ E\bEn\bnd\bd o\bof\bf L\bLi\bim\bmi\bit\bt is played on your Speed pile to nullify a
+ _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt played by your opponent.
+
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+ O\bOu\but\bt o\bof\bf G\bGa\bas\bs is played on your opponent's _\bG_\bo card. They
+ must then play a _\bG_\ba_\bs_\bo_\bl_\bi_\bn_\be card, and then a _\bG_\bo card before
+ they can play any more mileage.
+ F\bFl\bla\bat\bt T\bTi\bir\bre\be is played on your opponent's _\bG_\bo card. They
+ must then play a _\bS_\bp_\ba_\br_\be _\bT_\bi_\br_\be card, and then a _\bG_\bo card
+ before they can play any more mileage.
+ A\bAc\bcc\bci\bid\bde\ben\bnt\bt is played on your opponent's _\bG_\bo card. They
+ must then play a _\bR_\be_\bp_\ba_\bi_\br_\bs card, and then a _\bG_\bo card before
+ they can play any more mileage.
+
+ S\bSa\baf\bfe\bet\bty\by C\bCa\bar\brd\bds\bs: Safety cards prevent your opponent from
+ playing the corresponding Hazard cards on you for the rest
+ of the hand. It cancels an attack in progress, and _\ba_\bl_\bw_\ba_\by_\bs
+ _\be_\bn_\bt_\bi_\bt_\bl_\be_\bs _\bt_\bh_\be _\bp_\bl_\ba_\by_\be_\br _\bt_\bo _\ba_\bn _\be_\bx_\bt_\br_\ba _\bt_\bu_\br_\bn.
+ R\bRi\big\bgh\bht\bt o\bof\bf W\bWa\bay\by prevents your opponent from playing both
+ _\bS_\bt_\bo_\bp and _\bS_\bp_\be_\be_\bd _\bL_\bi_\bm_\bi_\bt cards on you. It also acts as a per-
+ manent _\bG_\bo card for the rest of the hand, so you can play
+ mileage as long as there is not a Hazard card on top of
+ your Battle pile. In this case only, your opponent can
+ play Hazard cards directly on a Remedy card other than a
+ Go card.
+ E\bEx\bxt\btr\bra\ba T\bTa\ban\bnk\bk When played, your opponent cannot play an
+ _\bO_\bu_\bt _\bo_\bf _\bG_\ba_\bs on your Battle Pile.
+ P\bPu\bun\bnc\bct\btu\bur\bre\be P\bPr\bro\boo\bof\bf When played, your opponent cannot play
+ a _\bF_\bl_\ba_\bt _\bT_\bi_\br_\be on your Battle Pile.
+ D\bDr\bri\biv\bvi\bin\bng\bg A\bAc\bce\be When played, your opponent cannot play an
+ _\bA_\bc_\bc_\bi_\bd_\be_\bn_\bt on your Battle Pile.
+
+ D\bDi\bis\bst\bta\ban\bnc\bce\be C\bCa\bar\brd\bds\bs: Distance cards are played when you have a
+ _\bG_\bo card on your Battle pile, or a Right of Way in your
+ Safety area and are not stopped by a Hazard Card. They
+ can be played in any combination that totals exactly 700
+ miles, except that _\by_\bo_\bu _\bc_\ba_\bn_\bn_\bo_\bt _\bp_\bl_\ba_\by _\bm_\bo_\br_\be _\bt_\bh_\ba_\bn _\bt_\bw_\bo _\b2_\b0_\b0 _\bm_\bi_\bl_\be
+ _\bc_\ba_\br_\bd_\bs _\bi_\bn _\bo_\bn_\be _\bh_\ba_\bn_\bd. A hand ends whenever one player gets
+ exactly 700 miles or the deck runs out. In that case,
+ play continues until neither someone reaches 700, or nei-
+ ther player can use any cards in their hand. If the trip
+ is completed after the deck runs out, this is called
+ _\bD_\be_\bl_\ba_\by_\be_\bd _\bA_\bc_\bt_\bi_\bo_\bn.
+
+ C\bCo\bou\bup\bp F\bFo\bou\bur\brr\br'\b'\be\be: This is a French fencing term for a counter-
+ thrust move as part of a parry to an opponent's attack.
+ In current French colloquial language it means a sneaky,
+ underhanded blow. In Mille Bornes, it is used as follows:
+ If an opponent plays a Hazard card, and you have the cor-
+ responding Safety in your hand, you play it immediately,
+ even _\bb_\be_\bf_\bo_\br_\be you draw. This immediately removes the Hazard
+ card from your Battle pile, and protects you from that
+ card for the rest of the game. This gives you more points
+ (see "Scoring" below).
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+ S\bSc\bco\bor\bri\bin\bng\bg: Scores are totaled at the end of each hand,
+ whether or not anyone completed the trip. The terms used
+ in the Score window have the following meanings:
+ M\bMi\bil\ble\bes\bst\bto\bon\bne\bes\bs P\bPl\bla\bay\bye\bed\bd: Each player scores as many miles as
+ they played before the trip ended.
+ E\bEa\bac\bch\bh S\bSa\baf\bfe\bet\bty\by: 100 points for each safety in the Safety
+ area.
+ A\bAl\bll\bl 4\b4 S\bSa\baf\bfe\bet\bti\bie\bes\bs: 300 points if all four safeties are
+ played.
+ E\bEa\bac\bch\bh C\bCo\bou\bup\bp F\bFo\bou\bur\brr\br'\b'\be\be: 300 points for each Coup Fourr'\be
+ accomplished.
+
+ The following bonus scores can apply only to the winning
+ player.
+ T\bTr\bri\bip\bp C\bCo\bom\bmp\bpl\ble\bet\bte\bed\bd: 400 points bonus for completing the
+ trip to 700 or 1000.
+ S\bSa\baf\bfe\be T\bTr\bri\bip\bp: 300 points bonus for completing the trip
+ without using any 200 mile cards.
+ D\bDe\bel\bla\bay\bye\bed\bd A\bAc\bct\bti\bio\bon\bn: 300 points bonus for finishing after
+ the deck was exhausted.
+ E\bEx\bxt\bte\ben\bns\bsi\bio\bon\bn: 200 points bonus for completing a 1000 mile
+ trip.
+ S\bSh\bhu\but\bt-\b-O\bOu\but\bt: 500 points bonus for completing the trip
+ before your opponent played any mileage cards.
+
+ Running totals are also kept for the current score for
+ each player for the hand (H\bHa\ban\bnd\bd T\bTo\bot\bta\bal\bl), the game (O\bOv\bve\ber\bra\bal\bll\bl
+ T\bTo\bot\bta\bal\bl), and number of games won (G\bGa\bam\bme\bes\bs).
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