Added COLOR() macro to NEDsim for ease of reading.
[screensavers] / hacks / NEDsim / NEDsim.c
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1/* (c) 2021 Aaron Taylor <ataylor at subgeniuskitty dot com> */
2/* See LICENSE.txt file for copyright and license details. */
3
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4#include "screenhack.h"
5#include "simulator.h"
6
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7/* -------------------------------------------------------------------------- */
8/* Front Panel Layout */
9/* -------------------------------------------------------------------------- */
10
11// All of these values are in units of 'cells', not 'pixels'. Where applicable,
12// coordinates refer to the upper-left corner of a cell. See the files
13// `layout_reference.*` for details.
14
15#define OVERALL_WIDTH_IN_CELLS 70
16#define HEADER_HEIGHT_IN_CELLS 14
17#define FOOTER_HEIGHT_IN_CELLS 2
18
19#define LOGO_X_OFFSET 2
20#define LOGO_Y_OFFSET 2
21#define LOGO_WIDTH 20
22#define LOGO_NAME_HEIGHT 6
23#define LOGO_WEBSITE_HEIGHT 2
24
25#define HALT_X_OFFSET 26
26#define HALT_Y_OFFSET 2
27#define HALT_WIDTH 6
28#define HALT_LIGHT_HEIGHT 6
29#define HALT_LABEL_HEIGHT 2
30
31#define WORDLINE_BITS_PER_STRIPE 4
32#define WORDLINE_WIDTH 32
33#define WORDLINE_HEIGHT 1
34
35#define PC_X_OFFSET 36
36#define PC_Y_OFFSET 7
37#define PC_WIDTH 32
38#define PC_LABEL_HEIGHT 2
39#define PC_LIGHT_HEIGHT 1
40
41#define SC_X_OFFSET 42
42#define SC_Y_OFFSET 2
43#define SC_WIDTH 5
44#define SC_LABEL_HEIGHT 2
45#define SC_LIGHT_HEIGHT 1
46
47#define PSW_N_X_OFFSET 51
48#define PSW_Z_X_OFFSET 58
49#define PSW_Y_OFFSET 2
50#define PSW_LABEL_WIDTH 3
51#define PSW_LABEL_HEIGHT 2
52#define PSW_LIGHT_WIDTH 1
53#define PSW_LIGHT_HEIGHT 1
54
55#define STACK_X_OFFSET 2
56#define STACK_Y_OFFSET 12
57#define STACK_WIDTH 32
58#define STACK_LABEL_HEIGHT 2
59#define STACK_LIGHT_HEIGHT 1
60
61#define HEAP_X_OFFSET 36
62#define HEAP_Y_OFFSET 12
63#define HEAP_WIDTH 32
64#define HEAP_LABEL_HEIGHT 2
65#define HEAP_LIGHT_HEIGHT 1
66
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67/* -------------------------------------------------------------------------- */
68/* Data Structures */
69/* -------------------------------------------------------------------------- */
70
71struct NEDsim {
f93fc861 72 // Various X resources
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73 Display * dpy;
74 Window win;
75 GC gc;
76
f93fc861 77 // Tracks the width and height (in pixels) of 'win' on 'dpy'.
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78 int dpy_width, dpy_height;
79
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80 // To ensure the NED display is always synchronized/valid, we
81 // double-buffer. This is that buffer.
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82 Pixmap panel;
83
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84 // The front panel is defined in a fixed grid of 'cells' which are then
85 // scaled and projected onto the actual screen. This variable tracks the
86 // size of one 'cell' in screen pixels.
84b74595 87 int cell_size;
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88 // Like above, this variable tracks the scaled size (in pixels) of cell
89 // borders when projecting them on the screen.
84b74595 90 int border_size;
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91
92 // Since the panel will be smaller than the display window, these two
93 // variable track the location (in pixels) of the upper left corner of the
94 // NED panel (pretending it didn't have rounded corners) relative to the
95 // display window's origin.
84b74595 96 int origin_x_offset, origin_y_offset;
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97
98 // Delay (in microseconds) between clock cycles in the NED CPU.
99 size_t delay;
100
101 // Since the heap and stack areas are resized to fit the display, this
102 // variable tracks their height.
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103 int num_data_rows;
104
f93fc861 105 // This is an index into the color_list[] array, selecting a color scheme.
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106 size_t color_index;
107
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108 // If the display is unsuitable (e.g. too small), this boolean is 'true'.
109 // With this, we blank the display but keep the simulation itself running,
110 // allowing the ongoing simulation to display when the situation is
111 // corrected, and allowing us to avoid boring the user with unnecessary
112 // simulation restarts.
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113 Bool suitable_display;
114
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115 // The font size is dynamically adjusted based on display size. This
116 // variable stores the full font description, including the correct font
117 // size, all in the X11 font specifier format. For example,
118 // -*-helvetica-*-r-*-*-72-*-*-*-*-*-*-*
119 // if the display were using a 72 point helvetica font without emphasis.
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120 char * current_font;
121
f93fc861 122 // This struct contains all machine state for the simulated NED computer.
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123 struct NEDstate * nedstate;
124};
125
126struct color_rgb {
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127 // The type 'unsigned short' comes from the XColor struct definition.
128 // The red, green, and blue values are always in the range 0 to 65535
129 // inclusive, independent of the number of bits actually used in the
130 // display hardware. The server scales these values to the range used
131 // by the hardware. Black is represented by (0,0,0), and white is
132 // represented by (65535,65535,65535).
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133 unsigned short red, green, blue;
134};
135
136struct color_scheme {
f93fc861 137 // The following entries define a full color scheme for a NED panel.
84b74595 138 struct color_rgb
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139 panel_bg, // Empty screen space not taken up by the panel
140 panel_fg, // Panel body/faceplate
141 light_on, // Illuminated data indicator
142 light_off, // Non-illuminated data indicator
143 error_on, // Illuminated error indicator
144 error_off, // Non-illuminated error indicator
145 primary, // Primary panel color (see: logo background)
146 secondary, // Secondary panel color (see: "HALT" text background)
147 tertiary, // Tertiary panel color (see: "subgeniuskitty.com" text background)
148 border, // Cell borders
149 text; // Panel text
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150};
151
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152// All included color schemes for NEDsim are defined in this array. To select a
153// particular color scheme at runtime, use the `-color N` CLI option.
84b74595 154static struct color_scheme color_list[] = {
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155 { // This color scheme is inspired by the KI10 version of the PDP-10.
156 // Many RGB values came from: http://www.chdickman.com/pdp8/DECcolors/
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157 {63479,63479,63479}, // 092-XXXX-123
158 { 5140, 2056, 5654}, // 092-XXXX-152
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159 {65535,11051,15677}, // homemade, derived from 092-XXXX-139
160 {20000,13107,12850}, // homemade, derived from 092-XXXX-154
161 {65535,13107,12850}, // homemade, derived from 092-XXXX-154
162 {20000,13107,12850}, // homemade, derived from 092-XXXX-154
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163 { 4112,12850,20046}, // 092-XXXX-145
164 {12336,29555,37008}, // 092-XXXX-151
165 {30326,24158, 6425}, // 092-XXXX-157
166 {63479,63479,63479}, // 092-XXXX-123
167 {63479,63479,63479} // 092-XXXX-123
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168 },
169 { // This color scheme is (very loosely) inspired by the first version of the PDP-11/70.
170 // Many RGB values came from: http://www.chdickman.com/pdp8/DECcolors/
171 {63479,63479,63479}, // 092-XXXX-123
172 { 5140, 2056, 5654}, // 092-XXXX-152
173 {51400,34952,26682}, // homemade, derived from 092-XXXX-136
174 {20000,13107,12850}, // homemade, derived from 092-XXXX-154
175 {65535,13107,12850}, // homemade, derived from 092-XXXX-154
176 {20000,13107,12850}, // homemade, derived from 092-XXXX-154
177 {28270, 8995,19532}, // 092-XXXX-140
178 {40092,11051,15677}, // 092-XXXX-139
179 {15000,21000, 4000}, // homemade, derived from 092-XXXX-129
180 {63479,63479,63479}, // 092-XXXX-123
181 {63479,63479,63479} // 092-XXXX-123
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182 }
183};
184
185/* -------------------------------------------------------------------------- */
186/* Helper Functions */
187/* -------------------------------------------------------------------------- */
188
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189// Fill in boilerplate when selecting colors.
190#define COLOR(X) &color_list[nedsim->color_index].X
191
280460e6 192// Set foreground color for the current graphics context.
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193static void
194set_color(struct NEDsim * nedsim, struct color_rgb * color)
195{
196 XColor temp;
197 XWindowAttributes xgwa;
198
199 XGetWindowAttributes(nedsim->dpy, nedsim->win, &xgwa);
200
201 temp.red = color->red;
202 temp.green = color->green;
203 temp.blue = color->blue;
204
205 XAllocColor(nedsim->dpy, xgwa.colormap, &temp);
206 XSetForeground(nedsim->dpy, nedsim->gc, temp.pixel);
207}
208
84b74595 209// TODO: Make this a lot faster.
280460e6 210// Set font size to fill 'size' cells vertically, minus space for border and padding.
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211static void
212set_font_size(struct NEDsim * nedsim, int size)
213{
214 // vvv--- for border ---vvv vvv--- for padding ---vvv
215 int desired_height_in_pixels = (size * nedsim->cell_size) - (2 * nedsim->border_size) - (8 * nedsim->border_size);
216
217 const char * font_size_prefix = "-*-helvetica-*-r-*-*-";
218 const char * font_size_suffix = "-*-*-*-*-*-*-*";
219
220 size_t buffer_size = strlen(font_size_prefix) + strlen(font_size_suffix) + 100; // '100' since nobody needs font with size in 'points' greater than 100 decimal digits long.
221 char * font_full_name = malloc(buffer_size);
222 int font_size_in_points = 2; // Start with a 2 pt font and work our way up.
223
224 while (1) {
225 // Load the font.
226 snprintf(font_full_name, buffer_size, "%s%d%s", font_size_prefix, font_size_in_points, font_size_suffix);
227 XFontStruct * font = XLoadQueryFont(nedsim->dpy, font_full_name);
228 if (!font) {
229 printf("WARNING: Unable to load font %s. Probably gonna look wonky.\n", font_full_name);
230 font = XLoadQueryFont(nedsim->dpy, "fixed");
231 break;
232 }
233 XSetFont(nedsim->dpy, nedsim->gc, font->fid);
234
235 // Get the height.
236 int direction, ascent, descent;
237 XCharStruct overall;
238 XTextExtents(font, "X", 1, &direction, &ascent, &descent, &overall);
239
240 // Compare the height.
241 int height = overall.ascent - overall.descent;
242 if (height == desired_height_in_pixels) {
243 break;
244 } else if (height > desired_height_in_pixels) {
245 font_size_in_points--;
246 snprintf(font_full_name, buffer_size, "%s%d%s", font_size_prefix, font_size_in_points, font_size_suffix);
247 XFontStruct * font = XLoadQueryFont(nedsim->dpy, font_full_name);
248 if (!font) {
249 printf("WARNING: Unable to load font %s. Probably gonna look wonky.\n", font_full_name);
250 font = XLoadQueryFont(nedsim->dpy, "fixed");
251 break;
252 }
253 XSetFont(nedsim->dpy, nedsim->gc, font->fid);
254 break;
255 } else {
256 font_size_in_points++;
257 }
258 }
259
260 free(nedsim->current_font);
261 nedsim->current_font = font_full_name;
262}
263
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264// Unlike most functions in this program that input/output in units of 'cells',
265// this function uses units of 'pixels' so the caller can track fractional cell
266// usage (e.g. for centering the text).
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267static void
268get_text_size(struct NEDsim * nedsim, const char * text, int * x_size, int * y_size)
269{
270 int direction, ascent, descent;
271 XCharStruct overall;
272 XFontStruct * font = XLoadQueryFont(nedsim->dpy, nedsim->current_font);
273 XTextExtents(font, text, strlen(text), &direction, &ascent, &descent, &overall);
274 *x_size = overall.width;
275 *y_size = overall.ascent - overall.descent;
276}
277
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278// When specifying the rectangular area to draw, all coordinates and sizes are
279// in units of 'cells'. Also, be aware that this function alters the
280// foreground color.
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281static void
282draw_rect_area(struct NEDsim * nedsim, size_t x_origin, size_t y_origin, size_t x_size, size_t y_size,
283 Bool bord_top, Bool bord_bottom, Bool bord_left, Bool bord_right)
284{
280460e6 285 // First fill in the rectangular area...
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286 x_origin *= nedsim->cell_size;
287 x_origin += nedsim->origin_x_offset;
288 y_origin *= nedsim->cell_size;
289 y_origin += nedsim->origin_y_offset;
290 x_size *= nedsim->cell_size;
291 y_size *= nedsim->cell_size;
839b757b 292 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc, x_origin, y_origin, x_size, y_size);
84b74595 293
280460e6 294 // ...then give it a border, if requested.
7361f6db 295 set_color(nedsim, COLOR(border));
84b74595 296 if (bord_top) {
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297 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
298 x_origin, y_origin, x_size, nedsim->border_size);
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299 }
300 if (bord_bottom) {
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301 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
302 x_origin, (y_origin + y_size - nedsim->border_size), x_size, nedsim->border_size);
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303 }
304 if (bord_left) {
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305 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
306 x_origin, y_origin, nedsim->border_size, y_size);
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307 }
308 if (bord_right) {
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309 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
310 (x_origin + x_size - nedsim->border_size), y_origin, nedsim->border_size, y_size);
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311 }
312}
313
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314// Draws filled circle in a square area with upper left corner at x,y. When
315// specifying the location and size to draw, all values are in units of
316// 'cells'. Also, be aware that this function alters the foreground color.
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317static void
318draw_circular_area(struct NEDsim * nedsim, size_t x, size_t y, double diameter)
319{
320 // First, convert the function argument units from 'cells' to 'pixels'
321 x *= nedsim->cell_size;
322 y *= nedsim->cell_size;
323 diameter *= nedsim->cell_size;
324
325 // Add the panel's absolute x,y offset to the requested coordinates.
326 x += nedsim->origin_x_offset;
327 y += nedsim->origin_y_offset;
328
329 // Shrink the circle to be a bit smaller than the bounding box allows. Note
330 // that the three adjustment values must sum to 1.0.
331 // For example, 0.7 + 0.15 + 0.15 = 1.0.
332 x += (0.15 * diameter);
333 y += (0.15 * diameter);
334 diameter *= 0.7;
335
336 // Because we only draw the bottom border on repeated rows (e.g. draw_wordline()),
337 // we need to offset vertically by half a border height.
338 y -= (0.5 * nedsim->border_size);
339
340 // Start angle 0 and ending angle 360*64 is one full circle in Xlib units.
839b757b 341 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc, x, y, diameter, diameter, 0, 360*64);
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342}
343
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344// Draws text in a square area with upper left corner at (x_origin,y_origin).
345// Requires that set_font_size() has been run at least once. All values are in
346// units of 'cells'.
347static void
348draw_text(struct NEDsim * nedsim, const char * text, int x_origin, int y_origin, int x_size, int y_size, Bool horizontally_center)
349{
7361f6db 350 set_color(nedsim, COLOR(text));
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351
352 int text_x_size, text_y_size;
353 get_text_size(nedsim, text, &text_x_size, &text_y_size);
354
355 int local_y_offset = ((y_size * nedsim->cell_size) - text_y_size) / 2;
356 int local_x_offset = 0;
357 if (horizontally_center) local_x_offset = ((x_size * nedsim->cell_size) - text_x_size) / 2;
358
359 XDrawString(nedsim->dpy, nedsim->panel, nedsim->gc, (x_origin * nedsim->cell_size + nedsim->origin_x_offset + local_x_offset),
360 ((y_origin + y_size) * nedsim->cell_size + nedsim->origin_y_offset - local_y_offset), text, strlen(text));
361}
362
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363// Draws the panel itself. Not the lights/labels/etc, but the flat sheet of
364// metal that is the front panel.
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365static void
366draw_panel(struct NEDsim * nedsim)
367{
84b74595 368 // Draw background color over entire window.
7361f6db 369 set_color(nedsim, COLOR(panel_bg));
839b757b 370 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc, 0, 0, nedsim->dpy_width, nedsim->dpy_height);
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371
372 // Draw NED panel in foreground color.
7361f6db 373 set_color(nedsim, COLOR(panel_fg));
839b757b 374 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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375 nedsim->origin_x_offset,
376 nedsim->origin_y_offset,
377 nedsim->cell_size * OVERALL_WIDTH_IN_CELLS,
378 nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS)
379 );
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380
381 // Give the panel rounded corners by first deleting the four right-angle corners...
7361f6db 382 set_color(nedsim, COLOR(panel_bg));
839b757b 383 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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384 nedsim->origin_x_offset,
385 nedsim->origin_y_offset,
386 nedsim->cell_size,
387 nedsim->cell_size
388 );
839b757b 389 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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390 nedsim->origin_x_offset + (nedsim->cell_size * (OVERALL_WIDTH_IN_CELLS-1)),
391 nedsim->origin_y_offset,
392 nedsim->cell_size,
393 nedsim->cell_size
394 );
839b757b 395 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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396 nedsim->origin_x_offset,
397 nedsim->origin_y_offset + (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS - 1)),
398 nedsim->cell_size,
399 nedsim->cell_size
400 );
839b757b 401 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc,
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402 nedsim->origin_x_offset + (nedsim->cell_size * (OVERALL_WIDTH_IN_CELLS-1)),
403 nedsim->origin_y_offset + (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS - 1)),
404 nedsim->cell_size,
405 nedsim->cell_size
406 );
407 // ...and then replacing them with filled arcs, forming rounded corners.
7361f6db 408 set_color(nedsim, COLOR(panel_fg));
839b757b 409 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc,
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410 nedsim->origin_x_offset,
411 nedsim->origin_y_offset,
412 nedsim->cell_size * 2, nedsim->cell_size * 2,
413 180*64, -90*64
414 );
839b757b 415 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc,
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416 nedsim->origin_x_offset + (nedsim->cell_size * (OVERALL_WIDTH_IN_CELLS-2)),
417 nedsim->origin_y_offset,
418 nedsim->cell_size * 2, nedsim->cell_size * 2,
419 0, 90*64
420 );
839b757b 421 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc,
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422 nedsim->origin_x_offset,
423 nedsim->origin_y_offset + (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS - 2)),
424 nedsim->cell_size * 2, nedsim->cell_size * 2,
425 180*64, 90*64
426 );
839b757b 427 XFillArc(nedsim->dpy, nedsim->panel, nedsim->gc,
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428 nedsim->origin_x_offset + (nedsim->cell_size * (OVERALL_WIDTH_IN_CELLS-2)),
429 nedsim->origin_y_offset + (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS - 2)),
430 nedsim->cell_size * 2, nedsim->cell_size * 2,
431 0, -90*64
432 );
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433}
434
280460e6 435// Draw the "NED" and "subgeniuskitty.com" logos on the front panel.
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436static void
437draw_logo(struct NEDsim * nedsim)
438{
84b74595 439 // First draw the two colored boxes that comprise the logo area.
7361f6db 440 set_color(nedsim, COLOR(primary));
84b74595 441 draw_rect_area(nedsim, LOGO_X_OFFSET, LOGO_Y_OFFSET, LOGO_WIDTH, LOGO_NAME_HEIGHT, True, True, False, False);
7361f6db 442 set_color(nedsim, COLOR(tertiary));
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443 draw_rect_area(nedsim, LOGO_X_OFFSET, LOGO_Y_OFFSET+LOGO_NAME_HEIGHT, LOGO_WIDTH, LOGO_WEBSITE_HEIGHT, False, True, False, False);
444
445 // Now draw the 'NED' text in the top box.
84b74595 446 set_font_size(nedsim, LOGO_NAME_HEIGHT);
76081fc3 447 draw_text(nedsim, "NED", LOGO_X_OFFSET, LOGO_Y_OFFSET, LOGO_WIDTH, LOGO_NAME_HEIGHT, True);
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448
449 // And draw the 'subgeniuskitty.com' text in the bottom box.
450 set_font_size(nedsim, LOGO_WEBSITE_HEIGHT);
76081fc3 451 draw_text(nedsim, "subgeniuskitty.com", LOGO_X_OFFSET, LOGO_Y_OFFSET+LOGO_NAME_HEIGHT, LOGO_WIDTH, LOGO_WEBSITE_HEIGHT, True);
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452}
453
280460e6 454// Draw the HALT indicator area on the front panel.
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455static void
456draw_halt(struct NEDsim * nedsim)
457{
84b74595 458 // First draw the two colored boxes that comprise the halt area.
7361f6db 459 set_color(nedsim, COLOR(tertiary));
84b74595 460 draw_rect_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET, HALT_WIDTH, HALT_LIGHT_HEIGHT, True, True, False, False);
7361f6db 461 set_color(nedsim, COLOR(secondary));
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462 draw_rect_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET+HALT_LIGHT_HEIGHT, HALT_WIDTH, HALT_LABEL_HEIGHT, False, True, False, False);
463
464 // And finally, draw the label.
76081fc3 465 draw_text(nedsim, "HALT", HALT_X_OFFSET, HALT_Y_OFFSET+HALT_LIGHT_HEIGHT, HALT_WIDTH, HALT_LABEL_HEIGHT, True);
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466}
467
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468// Draw the 32 lights corresponding to 'word' at coordinates ('x','y').
469// Note that this function ONLY draws the lights and is used each frame for
470// updating the panel. To draw the wordline area itself, use draw_wordline().
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471static void
472draw_wordline_lights(struct NEDsim * nedsim, uint32_t word, int x, int y)
473{
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474 for (int i = 0; i < WORDLINE_WIDTH; i++) {
475 if (word & (1<<(WORDLINE_WIDTH-1-i))) {
7361f6db 476 set_color(nedsim, COLOR(light_on));
84b74595 477 } else {
7361f6db 478 set_color(nedsim, COLOR(light_off));
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479 }
480 draw_circular_area(nedsim, x+i, y, WORDLINE_HEIGHT);
481 }
482}
483
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484// Draw a single 32-bit NED word line at coordinates ('x','y').
485// Note that this draws a wordline with value 0. To update with a specific
486// value, call draw_wordline_lights() after drawing the wordline area at least
487// once.
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488static void
489draw_wordline(struct NEDsim * nedsim, int x, int y)
490{
491 // First, draw a solid box in the primary color over the entire wordline area.
7361f6db 492 set_color(nedsim, COLOR(primary));
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493 draw_rect_area(nedsim, x, y, WORDLINE_WIDTH, WORDLINE_HEIGHT, False, True, False, False);
494
495 // Now, draw stripes in the secondary color.
496 int i;
497 for (i = 0; i < (WORDLINE_WIDTH/(2*WORDLINE_BITS_PER_STRIPE)); i++) {
7361f6db 498 set_color(nedsim, COLOR(secondary));
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499 draw_rect_area(nedsim, (x+(i*(WORDLINE_WIDTH/WORDLINE_BITS_PER_STRIPE))), y,
500 WORDLINE_BITS_PER_STRIPE, WORDLINE_HEIGHT, False, True, False, False);
501 }
502
503 // Finally, draw the lights.
504 draw_wordline_lights(nedsim, 0, x, y);
505}
506
280460e6 507// Draw the Program Counter area (but don't populate it yet).
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508static void
509draw_pc(struct NEDsim * nedsim)
510{
84b74595 511 // First draw the two colored boxes that comprise the PC area.
7361f6db 512 set_color(nedsim, COLOR(tertiary));
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513 draw_rect_area(nedsim, PC_X_OFFSET, PC_Y_OFFSET, PC_WIDTH, PC_LABEL_HEIGHT, True, True, False, False);
514 draw_wordline(nedsim, PC_X_OFFSET, PC_Y_OFFSET+PC_LABEL_HEIGHT);
515
516 // Now draw the label text "PC".
76081fc3 517 draw_text(nedsim, "PC", PC_X_OFFSET, PC_Y_OFFSET, PC_WIDTH, PC_LABEL_HEIGHT, True);
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518}
519
280460e6 520// Draw the Stack Counter area (but don't populate it yet).
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521static void
522draw_sc(struct NEDsim * nedsim)
523{
84b74595 524 // First draw the two colored boxes that comprise the SC area.
7361f6db 525 set_color(nedsim, COLOR(secondary));
84b74595 526 draw_rect_area(nedsim, SC_X_OFFSET, SC_Y_OFFSET, SC_WIDTH, SC_LABEL_HEIGHT, True, True, False, False);
7361f6db 527 set_color(nedsim, COLOR(tertiary));
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528 draw_rect_area(nedsim, SC_X_OFFSET, SC_Y_OFFSET+SC_LABEL_HEIGHT, SC_WIDTH, SC_LIGHT_HEIGHT, False, True, False, False);
529
530 // Now draw the label text "SC".
76081fc3 531 draw_text(nedsim, "SC", SC_X_OFFSET, SC_Y_OFFSET, SC_WIDTH, SC_LABEL_HEIGHT, True);
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532}
533
280460e6 534// Draw areas for the two PSW flags, 'Z'ero and 'N'egative.
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535static void
536draw_psw(struct NEDsim * nedsim)
537{
84b74595 538 // First draw the four colored boxes that comprise the two PSW areas.
7361f6db 539 set_color(nedsim, COLOR(secondary));
84b74595 540 draw_rect_area(nedsim, PSW_N_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
7361f6db 541 set_color(nedsim, COLOR(secondary));
84b74595 542 draw_rect_area(nedsim, PSW_Z_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True, True, False, False);
7361f6db 543 set_color(nedsim, COLOR(tertiary));
84b74595 544 draw_rect_area(nedsim, (PSW_N_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
7361f6db 545 set_color(nedsim, COLOR(tertiary));
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546 draw_rect_area(nedsim, (PSW_Z_X_OFFSET + 1), PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_WIDTH, PSW_LIGHT_HEIGHT, False, True, False, False);
547
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548 // Now draw the label text.
549 draw_text(nedsim, "N", PSW_N_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True);
550 draw_text(nedsim, "Z", PSW_Z_X_OFFSET, PSW_Y_OFFSET, PSW_LABEL_WIDTH, PSW_LABEL_HEIGHT, True);
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551}
552
280460e6 553// Draw the stack area (but don't populate it yet).
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554static void
555draw_stack(struct NEDsim * nedsim)
556{
84b74595 557 // First draw the two colored boxes that comprise the stack area.
7361f6db 558 set_color(nedsim, COLOR(tertiary));
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559 draw_rect_area(nedsim, STACK_X_OFFSET, STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, True, True, False, False);
560 for (int i = 0; i < nedsim->num_data_rows; i++) {
561 draw_wordline(nedsim, STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
562 }
563
564 // Now draw the label text "Stack Size:".
76081fc3 565 draw_text(nedsim, "Stack Size:", STACK_X_OFFSET+1, STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, False);
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566}
567
280460e6 568// Draw the heap area (but don't populate it yet).
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569static void
570draw_heap(struct NEDsim * nedsim)
571{
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572// TODO: What should I do about this define? I would like to be able to specify the address so I can do things like display the code itself if nothign interesting happens in RAM.
573#define HEAP_START_ADDRESS 0x20000000
574
575 // First draw the two colored boxes that comprise the heap area.
7361f6db 576 set_color(nedsim, COLOR(tertiary));
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577 draw_rect_area(nedsim, HEAP_X_OFFSET, HEAP_Y_OFFSET, HEAP_WIDTH, HEAP_LABEL_HEIGHT, True, True, False, False);
578 for (int i = 0; i < nedsim->num_data_rows; i++) {
579 draw_wordline(nedsim, HEAP_X_OFFSET, HEAP_Y_OFFSET+HEAP_LABEL_HEIGHT+i);
580 }
581
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582 // Now draw the text label "RAM Base:".
583 draw_text(nedsim, "RAM Base:", HEAP_X_OFFSET+1, HEAP_Y_OFFSET, HEAP_WIDTH, HEAP_LABEL_HEIGHT, False);
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584
585 // Now draw the address text.
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586 char address[11];
587 snprintf(address, sizeof(address), "0x%08X", HEAP_START_ADDRESS);
76081fc3 588 draw_text(nedsim, address, (HEAP_X_OFFSET+(HEAP_WIDTH/2)+1), HEAP_Y_OFFSET, HEAP_WIDTH, HEAP_LABEL_HEIGHT, False);
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589}
590
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591// After the static front panel has been drawn at least once, this function
592// updates all the dynamic parts of the panel (lights + text values) and is
593// called every frame.
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594static void
595update_display(struct NEDsim * nedsim)
596{
597 // Draw the halt indicator.
598 if (nedsim->nedstate->halted) {
7361f6db 599 set_color(nedsim, COLOR(error_on));
84b74595 600 } else {
7361f6db 601 set_color(nedsim, COLOR(error_off));
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602 }
603 draw_circular_area(nedsim, HALT_X_OFFSET, HALT_Y_OFFSET, HALT_WIDTH);
604
605 // Draw the PSW "N" light.
606 if (nedsim->nedstate->active_thread->psw->negative) {
7361f6db 607 set_color(nedsim, COLOR(light_on));
84b74595 608 } else {
7361f6db 609 set_color(nedsim, COLOR(light_off));
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610 }
611 draw_circular_area(nedsim, PSW_N_X_OFFSET+1, PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_HEIGHT);
612
613 // Draw the PSW "Z" light.
614 if (nedsim->nedstate->active_thread->psw->zero) {
7361f6db 615 set_color(nedsim, COLOR(light_on));
84b74595 616 } else {
7361f6db 617 set_color(nedsim, COLOR(light_off));
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618 }
619 draw_circular_area(nedsim, PSW_Z_X_OFFSET+1, PSW_Y_OFFSET+PSW_LABEL_HEIGHT, PSW_LIGHT_HEIGHT);
620
621
622 // Draw the SC.
623 int i;
624 for (i = 0; i < SC_WIDTH; i++) {
625 if ((SC_WIDTH-1-i) == nedsim->nedstate->active_thread->sc) {
7361f6db 626 set_color(nedsim, COLOR(light_on));
84b74595 627 } else {
7361f6db 628 set_color(nedsim, COLOR(light_off));
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629 }
630 draw_circular_area(nedsim, SC_X_OFFSET+i, SC_Y_OFFSET+SC_LABEL_HEIGHT, SC_LIGHT_HEIGHT);
631 }
632
633 // Draw the PC.
634 draw_wordline_lights(nedsim, nedsim->nedstate->active_thread->pc, PC_X_OFFSET, PC_Y_OFFSET+PC_LABEL_HEIGHT);
635
636 // Draw the stack lights.
637 int64_t top_of_stack = ((int64_t)nedsim->nedstate->active_thread->sp) - 1;
638 for (i = 0; i < nedsim->num_data_rows; i++) {
639 if ((top_of_stack-i) >= 0) {
640 draw_wordline_lights(nedsim, nedsim->nedstate->active_thread->stack[top_of_stack-i], STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
641 } else {
642 draw_wordline_lights(nedsim, 0, STACK_X_OFFSET, STACK_Y_OFFSET+STACK_LABEL_HEIGHT+i);
643 }
644 }
645
646 // Draw the stack size in text.
7361f6db 647 set_color(nedsim, COLOR(tertiary));
84b74595 648 draw_rect_area(nedsim, STACK_X_OFFSET+(STACK_WIDTH/2), STACK_Y_OFFSET, STACK_WIDTH/2, STACK_LABEL_HEIGHT, True, True, False, False);
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649 char stack_size[11];
650 snprintf(stack_size, sizeof(stack_size), "0x%08X", nedsim->nedstate->active_thread->sp);
76081fc3 651 draw_text(nedsim, stack_size, (STACK_X_OFFSET+(STACK_WIDTH/2)+1), STACK_Y_OFFSET, STACK_WIDTH, STACK_LABEL_HEIGHT, False);
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652
653 // Draw the heap lights.
654 for (i = 0; i < nedsim->num_data_rows; i++) {
655 draw_wordline_lights(nedsim, ram_r_word(nedsim->nedstate, HEAP_START_ADDRESS+(i*BPW)), HEAP_X_OFFSET, HEAP_Y_OFFSET+HEAP_LABEL_HEIGHT+i);
656 }
657}
658
659/* -------------------------------------------------------------------------- */
660/* Screenhack API Functions */
661/* -------------------------------------------------------------------------- */
662
663static Bool
664NEDsim_event(Display * dpy, Window win, void * closure, XEvent * event)
665{
666 return False;
667}
668
669static void
670NEDsim_free(Display * dpy, Window win, void * closure)
671{
84b74595 672 struct NEDsim * nedsim = closure;
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673
674 if (nedsim->nedstate != NULL) {
675 free(nedsim->nedstate->active_thread->psw);
676 free(nedsim->nedstate->active_thread);
677 free(nedsim->nedstate->hack);
678 free(nedsim->nedstate);
679 }
680
681 // TODO: Replace all this with proper code to free everything related to the screensaver itself.
84b74595 682 XFreeGC(nedsim->dpy, nedsim->gc);
839b757b 683 XFreePixmap(nedsim->dpy, nedsim->panel);
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684 free(nedsim);
685}
686
687static void *
688NEDsim_init(Display * dpy, Window win)
689{
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690 // =========================================================================
691 // Basic Setup
692 // =========================================================================
693
84b74595 694 struct NEDsim * nedsim;
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695
696 nedsim = calloc(1, sizeof(*nedsim));
697 if (!nedsim) {
698 fprintf(stderr, "ERROR: Failed to calloc() for NEDsim struct in NEDsim_init().\n");
699 exit(EXIT_FAILURE);
700 }
701
702 nedsim->dpy = dpy;
703 nedsim->win = win;
704
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705 XGCValues gcv;
706 nedsim->gc = XCreateGC(nedsim->dpy, nedsim->win, GCForeground, &gcv);
707
708 XWindowAttributes xgwa;
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709 XGetWindowAttributes(nedsim->dpy, nedsim->win, &xgwa);
710 nedsim->dpy_width = xgwa.width;
711 nedsim->dpy_height = xgwa.height;
712
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713 nedsim->panel = XCreatePixmap(nedsim->dpy, nedsim->win, nedsim->dpy_width, nedsim->dpy_height, xgwa.depth);
714
715 // =========================================================================
716 // Process User Requests
717 // =========================================================================
718
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719 nedsim->delay = get_integer_resource(nedsim->dpy, "delay", "Integer");
720 nedsim->delay *= 1000; /* Turn milliseconds into microseconds. */
721
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722 // If the user did not supply a program for execution, randomly select one
723 // of the included programs.
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724 char * input_file = get_string_resource(nedsim->dpy, "binary", "String");
725 if (input_file == NULL) {
726 // TODO: Need to include some default programs and randomly select one to load into RAM.
727 nedsim->nedstate = init_simulator("./test.out");
728 } else {
729 nedsim->nedstate = init_simulator(input_file);
730 }
84b74595 731
2c7168ae 732 // If the user did not select a color scheme, select one randomly.
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733 nedsim->color_index = get_integer_resource(nedsim->dpy, "color", "Integer");
734 if (nedsim->color_index == -1) {
735 nedsim->color_index = random() % sizeof(color_list)/sizeof(color_list[0]);
736 } else if (nedsim->color_index >= sizeof(color_list)/sizeof(color_list[0])) {
737 fprintf(stderr, "WARNING: Color index out of range.\n");
738 nedsim->color_index = 0;
739 }
84b74595 740
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741 // =========================================================================
742 // Scale Panel To Screen
743 // =========================================================================
84b74595 744
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745 // We desire to make the panel as wide as possible while also making the
746 // cell size an integer pixel size.
747 nedsim->cell_size = nedsim->dpy_width / OVERALL_WIDTH_IN_CELLS;
748 // Cell sizes below about 10 pixels result in unreadable fonts. For now,
749 // we'll use that as our cutoff. It also works well with a 1:10 border:cell
750 // ratio.
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751 if (nedsim->cell_size < 10) {
752 nedsim->suitable_display = False;
753 return nedsim;
754 }
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755 // Center the panel horizontally.
756 nedsim->origin_x_offset = (nedsim->dpy_width -
757 (nedsim->cell_size * OVERALL_WIDTH_IN_CELLS)) / 2;
758
759 // The stack and heap displays are variable height. Size them to fit the
760 // display window.
761 int available_space_for_data_rows = nedsim->dpy_height -
762 (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + FOOTER_HEIGHT_IN_CELLS));
84b74595 763 for (int i = 0; ; i++) {
37f7b288
AT
764 if ((nedsim->cell_size * i) > available_space_for_data_rows) {
765 nedsim->num_data_rows = --i;
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766 break;
767 }
768 }
2c7168ae 769 // Enforce a minimum vertical size, though '4' is arbitrary.
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770 if (nedsim->num_data_rows < 4) {
771 nedsim->suitable_display = False;
772 return nedsim;
773 }
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774 // Center the panel vertically.
775 nedsim->origin_y_offset = (nedsim->dpy_height -
776 (nedsim->cell_size * (HEADER_HEIGHT_IN_CELLS + nedsim->num_data_rows + FOOTER_HEIGHT_IN_CELLS))) / 2;
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777
778 // Scale border relative to cell_size in a 1:10 relationship.
779 nedsim->border_size = nedsim->cell_size / 10;
780
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781 // =========================================================================
782 // Draw Initial Panel
783 // =========================================================================
784
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785 draw_panel(nedsim);
786 draw_logo(nedsim);
787 draw_halt(nedsim);
788 draw_pc(nedsim);
789 draw_sc(nedsim);
790 draw_psw(nedsim);
791 draw_stack(nedsim);
792 draw_heap(nedsim);
793
794 nedsim->suitable_display = True;
795
796 return nedsim;
797}
798
799static unsigned long
800NEDsim_draw(Display * dpy, Window win, void * closure)
801{
802 struct NEDsim * nedsim = closure;
803
2c7168ae 804 // Update the panel display buffer.
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805 if (nedsim->suitable_display) {
806 nedsim->nedstate = run_simulator(nedsim->nedstate);
807 update_display(nedsim);
808 } else {
7361f6db 809 set_color(nedsim, COLOR(error_on));
839b757b 810 XFillRectangle(nedsim->dpy, nedsim->panel, nedsim->gc, 0, 0, nedsim->dpy_width, nedsim->dpy_height);
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811 }
812
2c7168ae 813 // Copy panel buffer to display window.
839b757b
AT
814 XCopyArea(nedsim->dpy, nedsim->panel, nedsim->win, nedsim->gc, 0, 0, nedsim->dpy_width, nedsim->dpy_height, 0, 0);
815
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816 return nedsim->delay;
817}
818
819static void
820NEDsim_reshape(Display * dpy, Window win, void * closure, unsigned int w, unsigned int h)
821{
822 struct NEDsim * nedsim = closure;
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823
824 // Only re-initialize the display if it changed size.
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825 XWindowAttributes xgwa;
826 XGetWindowAttributes(nedsim->dpy, nedsim->win, &xgwa);
84b74595 827 if (nedsim->dpy_width != xgwa.width || nedsim->dpy_height != xgwa.height) {
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828 // Although we are re-initializing the display, we wish to retain the
829 // in-progress NED simulation. Thus, we retain the NEDstate pointer.
503470d7
AT
830 struct NEDstate * original_nedstate = nedsim->nedstate;
831 nedsim->nedstate = NULL;
832 NEDsim_free(dpy, win, nedsim);
833 struct NEDsim * new_nedsim = NEDsim_init(dpy, win);
834 new_nedsim->nedstate = original_nedstate;
835 closure = new_nedsim;
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836 }
837}
838
839static const char * NEDsim_defaults[] = {
840 "*delay: 250",
f93fc861 841 "*color: -1",
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842 0
843};
844
845static XrmOptionDescRec NEDsim_options[] = {
846 { "-delay", ".delay", XrmoptionSepArg, 0 },
5923644e 847 { "-binary", ".binary", XrmoptionSepArg, 0 },
f93fc861 848 { "-color", ".color", XrmoptionSepArg, 0 },
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849 { 0, 0, 0, 0 }
850};
851
852XSCREENSAVER_MODULE ("Blinken-lights simulator for NED1 CPU architecture.", NEDsim)