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[sgk-go] / regression / viking.tst
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AT
1# This test suite is based on games against the program Viking by
2# Magnus Persson.
3
4loadsgf games/viking1.sgf 15
51 reg_genmove white
6#? [O15]*
7
8loadsgf games/viking1.sgf 23
92 reg_genmove white
10#? [E2]
11
12loadsgf games/viking1.sgf 65
133 reg_genmove white
14#? [M15|B7]
15
16loadsgf games/viking1.sgf 135
174 reg_genmove white
18#? [B17|B18]*
19
20loadsgf games/viking1.sgf 187
215 reg_genmove white
22#? [S5]
23
24loadsgf games/viking1.sgf 189
256 reg_genmove white
26#? [B17|B18]
27
28# Locally S5 is the only move.
29loadsgf games/viking3.sgf 79
307 restricted_genmove white T8 T7 S7 R7 T6 T5 S5 T4 T3 T2 T1 S1
31#? [S5]
32
33# A1 is of course inferior to B3
34loadsgf games/viking3.sgf 93
358 restricted_genmove white B3 A1
36#? [B3]
37
38# The position cries out for a move at J13.
39loadsgf games/viking3.sgf 103
409 reg_genmove white
41#? [J13]
42
43# K15 leaves too many cutting points.
44loadsgf games/viking3.sgf 113
4510 reg_genmove white
46#? [K16]
47
48# G19 is a very odd move.
49loadsgf games/viking3.sgf 113
5011 restricted_genmove white G19 J17
51#? [J17]
52
53loadsgf games/viking3.sgf 137
5412 reg_genmove white
55#? [S14|S15]*
56
57# J9 is an overplay since it can be cut off.
58#CATEGORY=CONNECTION
59# J10 is not much better either, as black can cut J10/K11 off with M11.
60# This is a non-transitivity connection problem.
61# L10 looks best, but anything repairing the connection K11/N9 should
62# make us happy. /ab
63loadsgf games/viking3.sgf 213
6413 reg_genmove white
65#? [L10|L11|M11|N10|K7]*
66